So there's been some discussion about the state of forum roleplaying storygames here in the Treasure Vault, and I think we need to talk in detail about the sort we want. We'll do that in this thread so as not to crowd out discussion about the state of RPing in general.
There are a few proposals running around.
*an arena game pitting knights against monsters or against other knights
*the crash, before or after
*Almire
These aren't very complete proposals, so let's expand on them here. This is also a good time to explore what kinds of stories we want to tell. Romance? Friendship? Strategic warfare? Let's discuss it.
I do NOT plan on hosting this RP, though. The kind of character I want to play doesn't work well with that.
In an Arena story, knights are pitted against monsters at first, against each other later, and then against the boss last. It's done in this order so that the players have a chance to bond against a common foe, test their bonds in conflict with each other, and reach closure upon defeating the one who put them through all that.
In the Crash story, players have to team up and survive in a brave new world. Any subsequent chronological canon may have to be abandoned if it's not possible to stick to the in-game story. It also has the potential to get excessively long if there is no limited goal in mind. Perhaps instead of going to Haven, the players get whisked off to an as-yet undiscovered side of Cradle or the Clockworks, where a goal more limited than "open the Core" can be manufactured.
In an Almire story, we may explore the war between the three kingdoms and the internal struggles of ordinary folk who, on the one hand, are patriots and want to aid their country, but at the same time are conflicted by its increasingly darker path. We all know the end, but how they get there and whether they survive it has yet to be determined.