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New RP [Discussion]

30 replies [Last post]
Tue, 05/12/2015 - 17:58
Thinslayer's picture
Thinslayer

So there's been some discussion about the state of forum roleplaying storygames here in the Treasure Vault, and I think we need to talk in detail about the sort we want. We'll do that in this thread so as not to crowd out discussion about the state of RPing in general.

There are a few proposals running around.
*an arena game pitting knights against monsters or against other knights
*the crash, before or after
*Almire
These aren't very complete proposals, so let's expand on them here. This is also a good time to explore what kinds of stories we want to tell. Romance? Friendship? Strategic warfare? Let's discuss it.

I do NOT plan on hosting this RP, though. The kind of character I want to play doesn't work well with that.

Tue, 05/12/2015 - 22:07
#1
Thinslayer's picture
Thinslayer
Story Ideas

In an Arena story, knights are pitted against monsters at first, against each other later, and then against the boss last. It's done in this order so that the players have a chance to bond against a common foe, test their bonds in conflict with each other, and reach closure upon defeating the one who put them through all that.

In the Crash story, players have to team up and survive in a brave new world. Any subsequent chronological canon may have to be abandoned if it's not possible to stick to the in-game story. It also has the potential to get excessively long if there is no limited goal in mind. Perhaps instead of going to Haven, the players get whisked off to an as-yet undiscovered side of Cradle or the Clockworks, where a goal more limited than "open the Core" can be manufactured.

In an Almire story, we may explore the war between the three kingdoms and the internal struggles of ordinary folk who, on the one hand, are patriots and want to aid their country, but at the same time are conflicted by its increasingly darker path. We all know the end, but how they get there and whether they survive it has yet to be determined.

Wed, 05/13/2015 - 02:41
#2
Midnight-Dj's picture
Midnight-Dj
:/

Hmm, it is strange how everyone were so indefatigably wanting a new RP and never even bother giving some input when it comes to the actual story building. This is why RPs don't go anywhere these days.

Here are some of my proposals, just to change things around:

Legacy of the Swarm

In an alternate universe where the knights crash landed on a cradle that has already been infested to the brim by the ruinous power of the swarm. And it is up to you to investigate salvage and maybe even save what little was left of the crumbling civilizations that were being slowly chewed up by the ensuing darkness. Your proto gears will crumble in contact with the swarm BTW.

Vicissitude of fate

Spiral Knights no longer die and be able to revived with sparks of life, a strange phenomenon has corrupted almost every spark of life in existence and which ever knight dies will return as a savage mindless zombie. Sparks of life now are essentially hoarded by only the richest of knights and Gremlins for they are basically the key of eternal life for them. Do you want to live forever? Or die trying? Oh, did I also tell you that you an rip the heart out of your friend to save your self from imminent doom?

Inceptron's chosen

(finally, a RP that I can host as Lord Inceptron, he is basically swarm spirit, the Ying to Gwen's yang, actually, he is more than that, he is the entropy of cradle, manifestation of nothingness and the desire to exist. )

Unlike other RP, in this RP you are not trying to actively change the world around you, but instead, returning things to the way they are. Ozlo trying to hoard money? Steal it and return them to the masses. Tinkinzar trying to build walking roarmulus twins? Dismantle them and burn the blue prints. Jelly tyrants are giving birth to a new monarch? Assassinate the little bastard. Some strange white haired girl telling you to free her from the core? Ignore that voice and carry on with your day to day business.

Type-113

You wake up in a series of clockwork tunnels illuminated by flickering lamps only to be informed by Herex on a television screen that you are trapped in one of his secret medical facility along with a few other patients, and he told you that he freed you because a deadly bio weapon by the serial number of type-113 was now running loose in these tunnels, with next to no weapon to protect your self, (unless you are Affraiel, in that case he will just choke that bio weapon ) hide and pray or flee are your only two options. Type-113 was designed to be the ultimate assassin, he/she can cloak, mimic voices of your friends, and just generally screwing with your mind, someone needs to play as Type-113 in a reasonable manner for this RP to go anywhere.

Wed, 05/13/2015 - 02:50
#3
Spirals-Ore's picture
Spirals-Ore
Hmmm,

I am intrested in Type-113 and Arena idea. However, i see some of the main reason an RP dies, is because the host are un-able to continue to participate in the RP (As stated before). My suggestion is we should try and make something that has :
1. Player able to grow their own story (by story i mean post, or journey, or.... you get the idea right?)
2. Player NEED to have bonds with other
3. The story only has goal not a pre-made arc.
4. Just a pinch of moderator to keep the player into the goal, and not branch his/her story out of the content.

I don't know how it will work though

Wed, 05/13/2015 - 06:15
#4
Kaijuhunter's picture
Kaijuhunter
Uh.

I might bring back Ikaros, but dramatically nerfed this time around and without her memory (since Azure isn't here and I doubt I could RP well as Trivoc). Or perhaps an entirely different incarnation. Just a knight with wings and a bow. Or perhaps I'll use Hikari.

I like the Swarm and Skylark crash ideas.

Wed, 05/13/2015 - 13:11
#5
Archemiday-Thebard's picture
Archemiday-Thebard

I'm a fan of Skylark crashing. Turn based strategic warfare isn't the best for forums. Forum Emblem wouldn't turn out well. I think small hints of romance surrounded by a good bit of friendship all built on combat and exploring would work well.

@Kaiju I remember trying to find your DA page by searching Ikaros. Mistakes were made.

Wed, 05/13/2015 - 13:29
#6
Darkwatck's picture
Darkwatck

Mah.

Honestly I don't mind, I just do as I please because why not en? The style I don't care for because thats just the style, its the story that holds and drives ya.

Wed, 05/13/2015 - 13:51
#7
Noel-Exside's picture
Noel-Exside
@Midnight-Dj

We actually discussed roleplay storylines in the roleplay discussion thread started by Archemiday-Thebard. It was just really late last night for any posts to be made.

Skylark crash is my favorite. My vote is cast.

Wed, 05/13/2015 - 14:40
#8
Liminori's picture
Liminori
I have a suggestion.

Advocates of Tinkinzar
Why do I suggest this?
There really hasn't been any memorable lore about the gremlins, other than they are the enemy of the Spiral Order.
So, I'd say this is a chance to change things.

Now, time for my theoretical idea about gremlins!
Ozlo, knowing that quicker, smaller ships would be appropriate for finding an energy source, sent out a scout ship to find it.
The story of a small crew entails a strange planet where energy seemingly is nonexistant- Even though the readings of the planet's energy is through the roof, And there are time and space distortions- Through which the squads became the original denizens of Cradle, and eventually were altered to evolve into gremlins by the Core.
The Clockworks were then created by a huge catastrphe entailing five great beings.

Ideas?
Opinions?

Edit: I've seen far too many Almire RP's that just blew up in everyone's face because everyone seemed to cross the same ground, the same conclusions.
The Crash RP would tie in nicely with the Advocates of Tinkinzar RP.
The Arena RP would be okay, Albiet a bit. . . Short.
LotS: I forsee. . . Lots of death. And... Lotus? (No comment on these accidental puns.)
VoF: Sounds like it would be fun, bring out the character and morality in people, and already existing characters. (I vote for VOF.)
IT'S:C: Ehhhhhh, I dunno. A bit too mundane for me.
T113: No comment. >:D
-
Looking through again, It seems Sklyark Crash Redemption is the general vote.
Still, We needs more Gremlins and Tinkinzar and whatnot!

Wed, 05/13/2015 - 15:28
#9
Sho-Marufuji's picture
Sho-Marufuji
I like the Type-113 idea.

I like the Type-113 idea.

Also hide and pray or flee are 3 options I believe.

Wed, 05/13/2015 - 15:33
#10
Root-Kit's picture
Root-Kit
I'd get behind type-113 or

I'd get behind type-113 or the skylark crash.

Wed, 05/13/2015 - 17:16
#11
Noel-Exside's picture
Noel-Exside
Current Consensus

For Record Keeping Purposes

  1. Skylark Crash: 5
  2. Type-113: 4
  3. Arena: 2
  4. Legacy of the Swarm: 2
  5. Vicissitude of Fate: 2

Ordered from Greatest-to-Least.

Includes a limit of one vote to a roleplay.

Example:

"I like the Skylark Crash or the Type-113 roleplay." would warrant one vote going to the Skylark Crash and one vote going to Type-113.

Voters So Far:

  • Spirals-Ore
  • Kaijuhunter
  • Archemiday-Thebard
  • Darkwatck
  • Liminori
  • Sho-Marufuji
  • Root-Kit

In Order of Appearance.

I will not update this post as time goes on, rather, copy and paste it and move it to the current page, whatever that may be, so that there is no tedious process of looking for it.

Any changes in votes will have to be made in other posts now that a voting system is established. I will not check comments separately to record whether or not they have edited their vote or not.

I've created Democracy.

Wed, 05/13/2015 - 17:45
#12
Sawhero's picture
Sawhero
Count me in...

I'll throw in a vote for the Skylark Crash idea.

Wed, 05/13/2015 - 18:07
#13
Thinslayer's picture
Thinslayer
Some issues noted.

Type-113 was designed to be the ultimate assassin, he/she can cloak, mimic voices of your friends, and just generally screwing with your mind

Whoever is playing Type-113 won't fool anyone when he/she steps in and pretends to be another player character. See my avatar pic and name off to the left?
<
That's what makes this concept difficult. Nobody would be fooled if I were to say "Hey, I'm the real [character played by Midnight-Dj]!" when I'm the GM responsible for Type-113. Let me posit a few alternate scenarios for whoever GMs this game.

1. You secretly tell each player when Type-113 is mimicking them. You then make the player play as Type-113.
-Advantages: If you have a good player, then (s)he will just play like normal, and when the player is ready to kill a target for you, then you, the GM, kill off that player and mimick someone else.
-Disadvantages: If you have a poor player, nothing will stop that player from deliberately exposing his/her identity as Type-113 somehow. Game over.

2. You don't tell anybody who Type-113 is. You randomly select someone to be Type-113 and kill off players whenever that player happens to be in an opportunity to do so.
-Advantages: If you're fair, you select just one person to be Type-113 and never change it. That person still doesn't need to know their identity. It turns the game into a sort of a mystery, where you deduce who Type-113 is using the evidence available.
-Disadvantages: Suppose the Type-113 player figures it out before everyone else and runs away. Or suppose he/she has internal thoughts that are never spoken. The game becomes unrealistic.

3. You drop Type-113's mimicking powers entirely and just try to horrify the players in other ways.
-Advantages: You escape all of the problems mentioned above.
-Disadvantages: It could get boring fast if you can't write horror very well.

Wed, 05/13/2015 - 18:12
#14
Critzer's picture
Critzer
I wasnt able to but....

I wanted to make a comment early but it seems to late.

I feel that both the Skylark crash and the Arena are good but the Arena seems like a lot better of an option.

The crash: The crash would mostly consist of events that pertain to the natural area affecting the players then dealing with villains except for gremlins and constructs and those are merely foot soldiers. Yada yada, action would only, imo, be from events pertaining to the environment change and the rest of the story would be life and how they continue it. Itd then follow up with a journey to the core, which could be a sequel, i guess. One thing i do like about this is it sets up the character we've all made that came after the crash. Either the character we make here interacts with them or they stem from them (father, bad guy, murderer, savior, family friend, etc.)

The Arena: This would start off with action from the very begging as well as have slice of life material in it when not in fights. This consist of betrayal, death, and bonding between characters. We then have the concept of eventually breaking out of the arena one way or another. This then means that there is life out of the arena but it is suspenseful because the characters technically shouldn't be out. They are being hunted down now, they cant settle, their life is one where they must always look over their shoulders. This allows for action throughout the Rp due to confrontations with old/new enemies. One problem with this is people will try to god-mode at the beginning due to the competitive aspect and the idea of losing their character (if that part goes through), which is easy to deal with.

Rps need to be short and sweet, their point is a goal to make and it has to hit there, it then ends and continue to a sequel which is devised. Mich like D&D, the goal is to survive and reach the end boss and end it there. You then buy the next journey that either stems from it or just another dungeon.

My vote goes to Skylark and arena, but id rather see arena then skylark.

EDIT: The problem with Type 113 is people meta-game without realizing it. Meta-gaming is when one places their knowledge as a reader as the knowledge of the character, basically giving the character clairvoyance. This happens a lot with rps but with a rp that is "hide and seek," its even more prevalent and more harmful. Itd be fun but itd be extremely hard for everyone to stick to that code.

Wed, 05/13/2015 - 18:13
#15
Eltrooper's picture
Eltrooper
Support

I think that the Arena has some quick-play value. If you don't want to commit to a longer RP, that would be a fine idea for you. Also it provides a place for wonderful 'PvP' fight scenes, something RPs may or may not have within them. This could serve as a place to paractice and master that art as your character fights through the story.

Crashed is a great idea, exploring the surface and Clockworks instead of going to Haven could prove to be not only fun, but allow the creativity we all like to see on this subforum while keeping within the SK world for the most part.

VoF sounds interesting. I might participate if that is started off well.

Type-113 is something I would certainly do if it gets set up. I have plans if it does.

~Elt

Wed, 05/13/2015 - 20:22
#16
Hexlash's picture
Hexlash
A Wolver's Purpose

"brave new world", "indefatigably"; you guys seem to be fans of Huxley, or the universe is just toying with me =P

I kinda want to point out that there is one central theme that really gets people going, I would say: survival. There's something about developing ways to survive in different settings that makes it appealing.

I think that hero themes (characters are special, destined to save the world, ect) and life themes (daily life inside a setting, knights getting to core, citizens of Almire, ect.) are not as attractive, at least from what little I've seen from the RPs passing through.

Starting from scratch and building up is the basis of literally any game. Just look at how far Machinauts got.

>What's the best compliment you've ever received?<

Wed, 05/13/2015 - 20:33
#17
Thinslayer's picture
Thinslayer
Hexlash!!

Dude, where've you been? We haven't spoken in ages!

Thu, 05/14/2015 - 06:16
#18
Kaijuhunter's picture
Kaijuhunter
HEX IS BACK?!

GLORIOUS DAYS TO YOU FRIEND!

I guess I might change my vote. The Arena idea DOES seem entertaining, but how exactly would we determine the outcome of a PvP fight? To each his own, but I didn't really like the Machinauts system of doing so. Can't remember who said it, but it was stated earlier that the lack of required input by the player in that RP doesn't give them much incentive to play. That's kind of the opposite of what we want here.

Thu, 05/14/2015 - 07:07
#19
Spirals-Ore's picture
Spirals-Ore
Hmmmm

@Kaijuhunter Well first, unless someone would let the other beat them, we need a third person to decide i guess. It is kind of hard, no one wants to get beaten, and in an arena one side must lose. At the begining it is PvE so it's fine, but we are speaking PvP later on right? Anyway, before we get to that, what are players gonna do when they are not currently in the arena? (Not everyone participate at once right ?)

@Type-113 We could always do 'stealth' or 'contamination' rather then 'mimicking' if metagaming is a problem, just make the bioweapon able to cloack and stuff ( The one who plays as Type-113 need to be picky with words, giving a 'close but you can't locate me' feeling ). Might not be the brightest idea coming from someone bad with words however.

Thu, 05/14/2015 - 07:59
#20
Thinslayer's picture
Thinslayer
@Kaijuhunter

It's good to see you again too, man. :D

As for PvP, you know how I like to do things - freeform. I'm of the opinion that freeform fights are hands-down the best ones. But that doesn't mean we can't have some determinism in such fights. Suppose the effects of defenses and resistances were exaggerated. If you wear two pieces resisting the same damage type, you can shrug off whole barrages of attacks except in your weak points. If you wear two pieces of different damage types, you can plausibly take a few hits, but not that many. If your armor doesn't resist the attacking damage types at all, then it's like wearing no armor at all, and you suffer whatever physical injuries make sense.

Then there's abilities and modifiers. Defensive armors like plate, cloak, jelly, and skelly are totally impregnable against their best damage types. Damage-boosting armors boost your strength with certain weapons or against certain monsters. Attack speed boosting armors make your attacks nimbler and more accurate. Movement speed boosting armors make you more ninja-like. There's all kinds of ways to enhance the deterministic aspects of arenas.

Thu, 05/14/2015 - 09:12
#21
Critzer's picture
Critzer
Well for pvp, you could....

You could have a middle man, a judge basically to call out the winner. They base their judgement on damage, strategy, control, and creativity.

That was if someone is merely constantly saying dodge while the other is allowing hits to go through, the jude can say who is the real winner because the guy laster through all those hits and reacted accordingly. This way unfair rp is punished because it isnt a fight about brute strength anymore, its about etiquette, about strategy, and the ability to adapt.

A crowd doesnt like the same moves over and over again, so constantly dodging gets boring. Now parrying is where its at, or dodge to the side then lunge thats good to. Shield bashing and parrying would be the best thing in my opinion.

Or we could just have dodge/dash on cooldown like in game.

Thu, 05/14/2015 - 12:36
#22
Thinslayer's picture
Thinslayer
See, now you've gone and given me the writing bug.

All this talk has me eager to get something started. Sawhero, somebody, plz get this arena RP going. :P

Proposal:

The Gauntlet
You're exploring the Clockworks and receive a transmission from Kora about strange energy signatures near the Core. When you go down to investigate, you suddenly find yourself trapped in the Gauntlet, a fiendish arena designed to test all comers and determine their worthiness to enter the Citadel.

And you may not be the first to find the place. Who knows how many knights found it and never survived to tell the tale?

Thu, 05/14/2015 - 12:44
#23
Thinslayer's picture
Thinslayer
or combine crash with arena

You crash onto Cradle. Fantastic. Then, once you find Haven, you get whisked off to the Proto Arena for live training exercises. Or dead training exercises, depending on how you look at it. It's a brutal place that pits knights against knights to train them for their missions to the Clockworks. Only the strong survive.

The rest are culled.

Thu, 05/14/2015 - 15:51
#24
Sawhero's picture
Sawhero
Lets do this thing!

Alright, so, arena...for you Naruto fans, what if we ran it sort of like the Chunin exams? Random picks, an a moderator who decides when a battle is won. A simple dice roll could decide whether you will attack, miss, or be able to land a finisher. Moderator can call a match, but the call can be vetoed by a vote by the rp'ers. If that's a good idea, then I can write and post the intro tonight.

Thu, 05/14/2015 - 16:56
#25
Critzer's picture
Critzer
Umm.....

Saw, i dont think so..... About the rpers thing choosing i feel it wouldnt go to well due to grudges people would hold during the vote. Instead leave it to the GM or someone they assign to the task. Because we would be voting out of game as rpers, not as the characters. This would cause arguments while with a designated judge, decision is final and any arguments would only worsen the players state.

Also there should be a crowd, either they are made of other knights or they are made of fiends/other monsters. Itd most likely be knights and skill is rewarded over brute strength. Its better to say the one in most control over the battle will win.

Thu, 05/14/2015 - 17:02
#26
Sawhero's picture
Sawhero
Makes sense...

Probably true. Also, a subsequent dice roll can decide dodge, block, counter or hit. If I gm it, I do have a dice app, and can manage this rp pretty well considering I'm now on summer break.

Thu, 05/14/2015 - 17:20
#27
Thinslayer's picture
Thinslayer
No Dice

Please no dice. We need the writing practice. Plus I hate working with numbers and stuff in my stories. So uncouth! :O

Thu, 05/14/2015 - 17:26
#28
Sawhero's picture
Sawhero
Ummm...

Alright, so no dice. I guess I can draft the intro, set up apps, and we can hash out the details later. Just give me a couple hours.

Fri, 05/15/2015 - 06:11
#29
Kaijuhunter's picture
Kaijuhunter
Muy Interestante

Sounds interesting.

Fri, 05/15/2015 - 06:12
#30
Kaijuhunter's picture
Kaijuhunter
Repost, move along

Nothing to see here

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