As a long-lasting guildmaster of Knights of Finland, there are several things about the general administration capabilities and ways to deal with shady guilders that shouldn't but rather NEED to be improved. Over the time in our guild, the following actions have taken place at least once:
- Exceeding set rules in our guild about storage use
- Theft varying from minor to full storages worth of materials and equipment
- Vandalizing the guildhall
- Vandalizing the guildhall in design mode
While these do happen due to con-artists and other shady chaps looking to get a quick crown grab, they are also done by disgruntled or partially demoted guilders in a fit of irresponsible rage but also sometimes by lack of knowledge on rules within the guild (despite them being told about them and directed to a wikipage containing them all in our guild) or grasp of guildhall function (changes in design mode do remain even if you leave the instance without publishing it).
The people who'll be cleaning the mess up are most often going to be the devoted leaders of the guild, which by all intents and purposes isn't exactly fair. Even when gamemasters take part in e.g. recovering stolen goods it's always a share of extra work for people who potentially had no part in causing it.
After some discussions, I present a few ideas managing the guild would become easier but also thwart all sorts of deconstructive actions.
1. Storage controls for limits on how much can be taken and of what sort. Even with set rules on use, there will be all sorts of malicious activity that could be seriously hindered by a forced restriction on item pickups. It would make any damages done far less significant and allow administration to tackle the potential theft without active monitoring of the guildhall and log.
2. Restrict access to design mode only to officers and guildmasters. This could be something a guildmaster could control though, allowing certain non-officer/gm members to enter the mode despite the initial restriction. A hall can, for example, contain a chess board that can be played in design mode in which case granting access to if for trusted guild members would only be a good feature.
3. Leave a log marking from only entering the design mode, not just publishing the hall. This could also contain a " moved or added furnishings in design mode." log mark to make tracking down culprits significantly better founded (so no innocent knights get accused). A knight could also receive a notification they'd have to accept the first time they enter design mode, telling them about the changes they make being lasting.
(3.5. Make an unpublished guildhall design decay over a set amount of hours, e.g. 12 hours. This way the hall could be used for silly activities in design mode without fear of the mess becoming a problem.)
4. Add text beacons / consoles to guild furnishings. These would not only allow the guild to make amazing things like storyboards, readable history and lore and prestigious member praises but they'd also allow us to mark down the rules a guild sets for its members into the game without the need of exterior sites.
[It would also be great if there were text beacons / consoles that could be accessed by members, veterans and officers/gms, so some could function as less intrusive messaging board. Changing one should also leave a log mark.]
I do hope these requests aren't too difficult or unreasonable to add. As much as I'd love to be able to trust to the noble knights of our guild, so much grief could be avoided with these additions.
Thank you for your time. ^_^
I completely agree with all of your suggestions and i feel what you suggested would bring a more sophosticated guild hall system. Also i think overall a guild hall announcement board is needed in the guild meeting room Where it can be accesed from the console at on of the tables or the actual physical message board in front of the guild entrance. This way guild activities can be announced while offline and shows guild activity. Ivloved all of your ideas and i hope it can be implemented sooner then later.