When you beat that tryhard guy in a 1v1
The people who focus so hard on getting the highest damage or kills that they ignore the true objective of the game (capture point control)
I saw a match with Epic-Legend-Knight on one team and Remet on the other.
You can probably guess which team won.....
The reason Remet's team won was because, even though both of these players are excellent (to be fair, epic is good without AT), remet made his damage count by supressing Epic as the threat, while Epic just tried to avoid Remet and went for the weaker targets.
Epic got 18k, remet got 15k, but Remet's damage was tactical.
So what's the point of this thread? I can kill people in rld and only try hard in Rankings/GvG but don't really care about the guy I just killed unless it's someone I hate, then it's always a good feel.
And another thing, when I'm "trying" I actually cap and try to carry the team, if I just go for dmg it means i'm not trying and instead just going kamikaze at things.
@Nefariousity: Epic is literally a robot. You clearly haven't seen him play without AT.
There's nothing wrong with actually trying to play good in the game. It's an insult that has been used by weaker players who have nothing better to say, end of story.
Also just to point out something, in the game. People who actually get high damage and all, do keep players from capping which is like controlling capture points.
@Sweetsu
Haven't seen him, I faced him :)
I played him with AT off and on. I could beat him consistently with it off, but with it on he won more times.
You may be thinking of Ezho...
No, Ezho played at least one more time without AT than Epic-Garbage-Knight because he uploaded a 15k no AT video.
^Ah, my mistake. I just remember watching Ezho say that no AT brandish was hard about 7 months ago on Avenue map in RLD.
Hopefully I don't appear to be defending ELK, since nobody who uses AT deserves to be defended. But I did want to give credit where I thought it would be due.
Tryharding - Doing everything you can to win.
-Is it wrong to tryhard? "No."
-Why? "Because tryhard just means you are playing to win. Weaker players use it as an insult because they are frustrated that they can't beat you."
-Do I have to ability to turn on AT? "Yes."
-Does AT help me win? "Yes. It offers a huge advantage."
-Is it wrong to turn on AT? "Yes. Using it means you got no skill."
Is using AT part of tryharding?
AT requires less effort. They don't even try, not at all. It's effortless, so effortless.
I always get a chuckle out of those kinds of people who make a beeline straight to the enemy capture point at the beginning of a match, with the intentions of farming damage and wiping out the entire enemy team. More often than not, they are the ones who get stomped in a matter of milliseconds, and accomplish nothing beneficial for their own team.
Theirillusion,
So what do you call someone who play hard but also uses AT? Oh right, those people don't exist in your world.
What a coincidence that the AT users who get hated on the most are the ones who do well. If AT is truly effortless, why is there such a wide range of performance in the AT user population?
I guess if someone beats you with AT, it would be correct for them to say "I beat you without even trying." It wouldn't be an insult. It would be a fact.
So what do you call someone who play hard but also uses AT? Oh right, those people don't exist in your world.
Same as I would call an aimbot user in a fps. Still a cheater, no matter how high score or what ever attracts most 12 year olds.
What a coincidence that the AT users who get hated on the most are the ones who do well. If AT is truly effortless, why is there such a wide range of performance in the AT user population?
There are people who carry around hammer charges and litterally feed others, and there are people who are not feeding. You're asking me as if i think everyone has the same experience and lowest level of playing. Ofc there are different results of different players not trying.
I guess if someone beats you with AT, it would be correct for them to say "I beat you without even trying." It wouldn't be an insult. It would be a fact.
It would be incorrect and straight out pathetic to claim the work of AT as your own achievement. It's the AT that does all the work for them.
I'm having trouble seeing how this:
Ofc there are different results of different players not trying.
does not contradict this:
It's the AT that does all the work for them.
AT does more for some people than others, but in either case, it has nothing to do with the player?
And this whole thread degrades into a discussion about AT.....
Oh boy we need more AT threads! No, I'm genuinely not kidding. I missed those old threads.
With AT it's never try hard...
...it's "hardly try"
Some1 pls lov me im lonely
What he's saying is, if you use AT, it doesn't matter in his eyes how good you are without it. He automatically doesn't respect you.
Also why do I feel like I'm the only person who plays without broken UVs and AT and multimillion-crown gear but still tries really hard?
Because getting good gear is a natural part of trying to be the very best like no one ever was.
ELK still does the same shit he does with or without AT tho.. Dude has like 5 ping
Not much of a difference
Far from true rebel, unless 15-30k is all the same to you
Lol do you really expect someone to need AT that badly when LD players are so trash. There's nothing to them, everyone is slow and predictable. AT nowadays is just an option not even a lead
AT is AT and you know it, no further explanation needed, clear as day. Don't make excuses you've been around long enough to know better.
Someone posted this on the ranking by weapon thread.
Play at half speed until 2:11.
The two hits clearly should not have landed unless the Bleyken has 0 ping. The chaos guy was at the very edge of the sword range and moving out of the range. If Bleyken has anything significant download latency, the guy would already be outside of the range on the server. This is assuming Bleyken has 0 latency upload as well.
If I (or any LD player with significant latency) aimed like that with AT, I still would have missed. This is because the person wouldn't even be in the AT range on the server.
I'm not saying Bleyken is a bad player. I just don't understand how that kind of stuff is considered more "skilled". Not having to worry about timing is a much bigger advantage than not having to worry about missing the target by a tad.
Outmaneuvering people is so much easier when you know exactly where they are at any point in time and do not have to respond preemptively to dangerous situations. It's even worse if your latency is unstable. You may compensate based on a previously landed hit, only to realize your latency changed and you're hitting air. Throw in a few packet drops here and there and you're no better off rolling a die than trying to time your hits.
Yeah, what he said.
Obviously AT is AT, you're the one adding all this other shit, not me.
My ping to EU server http://www.speedtest.net/my-result/4582776481
bye
You should ping an Ireland based Amazon server or read your in-game ping using some other method - that test isn't necessarily accurate at all.
Find the nearest dot to where you live
The orange boxes are the regional servers which (presumably) routes between regions. The regional servers should also be where the bulk of the data is stored. The edge servers host instances which sync with the regional server.
Disclaimer: The following is purely my speculation.
OOO used to have the edge servers do almost no work. So people's latency is essentially the latency to the nearest regional server. Now the load is distributed more evenly. However in Lockdown, this actually creates more problems since you could be standing at position A on your server while standing 5 tiles away, at position B, on someone else's server because some information hasn't got to them yet. So you can hit someone at position A while simultaneously getting hit by someone else at position B. The position B data will get to you later, creating ridiculous physics.
It's even worse when your opponent's server has much less upload congestion than download congestion (or vice versa for your server). This means your inputs have additional delay while theirs arrive normally.
Games with the least lag is when all the players have low latency to their edge server and the total edge servers are few in number and relatively close to each other.
1. SK server is in Ireland
2. If I hit that guy at the edge of my swing it doesn't mean that I have 0 ping, it could also mean my connection is worse and he is closer to me than my screen shows.
Last post here, cba to argue with ppl that don't know sh** about LD in the coliseum.
When somebody's ego is so big, they make impersonal things personal...
I explicitly stated my post was not to degrade you. It was to illustrate a point about the impact of a good connection in LD. Whether or not Bleyken's connection is normally good or normally crappy is irrelevant. At that instance in the video there is no other plausible explanation for what happened.
If it makes you feel better, upload the same video with my name edited in to replace yours, and I'll change the link.
To put it simply:
A bad connection forces you to hit the target in their "future". A good connection lets you hit them in the present.
A bad connection shows you get hit in your "past". A good connection shows you get hit in the present.
The target was clearly facing and moving away from the Flourish range. The Flourish swing was clearly directed in the opposite direction to the target's movement (as evidenced by the follow-through turn). The sword swing is not directed at the future location of the target and just barely covers the present location location of the target.
Even if you deny that the cause is because of a good connection, you must accept that such things happen. The existent of such weird hit-box ranges should be something to complain about. Yet people are more intent on shaming AT rather than accepting that aim plays a negligible role in landing sword hits in LD. Timing is far, far more important.
@DK
You explained that pretty well, bad connection seems to be exponentially worse than a good connection (since the worse connection you have, the exponentially higher places your opponent can be exist in their "future", which makes it that much harder to predict where they will be). Definitely true.
Not sure about "aim plays a negligible role in landing sword hits" though. AT clearly has a huge effect on this, as proven by other people's analysis that it maximizes range for swords. I am not disagreeing with what you are saying, just saying that aim is definitely not negligible.
what the hell
Just say SK server lag sucks, Jesus.
But don't you have to try hard to do that? Honestly I'm kind of not sure what tryhard refers to, since it's somehow supposed to be negative but all it means is that someone is dedicating effort to the game, which is in my eyes admirable in many cases.