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New Sword

5 replies [Last post]
Fri, 05/22/2015 - 11:30
Celinde

Seraphus
I was very bored and procrastinating. I didn't really plan on actually making this a suggestion, but it could be something neat. I'd like to hear opinions on it.

Attack Style & Damage
It's a blade styled very similar to the Sudaruska/Triglav (Triglav and Sudaruska) with a two-hit combo and the very same charge attack. It is just as slow.
It deals the same amount of damage as well.

CTR
Same as the Triglav and Sudaruska.

Offenses
Normal damage, but also some Elemental damage, similar the Glacius.

Abilities
- Slight change of causing Strong SHOCK
- Damage Bonus vs. Undead: Medium

Appearance
A large blade that is styled very similar to the Khorovod. The blade is a light yellow colour with many bright golden geometrical patterns along it that give off a faint glow. The hilt of the blade is red and has a few feathers from it that represent two white wings. There is a small white ribbon tied to the hilt as well, that has a floating animation. There is a large sapphire gem and a large ruby gem on the blade.
If I can, I will draw it.

Obtaining it
It is obtained from a Prize Box, maybe from a new one or from the Stormy Prize Box. There is a 1% chance of getting it when opening the box.

Description (optional)
A colossal, angelic sword that takes a lot of strength to lift. It brings down Heaven's power upon the undead.

Fri, 05/22/2015 - 12:09
#1
Fangel's picture
Fangel
Hm.

It's unbalanced for sure.
Same amount of damage as a sudaruska and elemental damage as well? It's just a slower brandish with a devastating but harder-to-use charge.
Damage bonus vs undead and a status? That's going a bit into the odd zone for swords. Typically they have one or the other.

Prize box acquisition is where I'm going to stop you. Items that come out of prize boxes should never be unique. Mixmaster, power glove, celestial shield, and celestial sabre were not a good move.
When the challenge mode comes out, if they have their own rewards system, I would say this sort of weapon would be acquired via those means.

But yes, a lower damage (is it split like a divine avenger, or is the elemental half of the normal damage?) or more balanced damage mixed with a status or a damage boost isn't bad. Having the sudaruska attack pattern would hurt the sudaruskas as they stand, so it would have to be balanced against other troika lines.

Fri, 05/22/2015 - 12:11
#2
Celinde
Yeah

I don't have much hopes for it.

Fri, 05/22/2015 - 13:19
#3
Gyrruss's picture
Gyrruss
Hm!

I'm up with Fangel on the Challenge mode acquisition. That'd be a nice little toy to smite things with.

Damage-wise, I'm personally against split-damage weapons as they stand. However as long as the neutral damage of the weapon is the same as any of the other Troika Lines, it seems fairly balanced.

Vs. Undead... I don't see why not. It's elemental and it's supposed to be holy, a super-effective smite would be fun to play around!

Status, I'm not too fond of it unless it fulfills the role of what heavy swords are supposed to do, and that's mostly be defensive. While shock is a hybrid offensive/defensive status, it seems like it would be annoying to have things shock around without some kind of proper CC.

So I'd rather vote with either having either a Vs. Undead or a Shock, both at once sounds a little overbearing for a weapon.

Sat, 05/23/2015 - 11:01
#4
Celinde
Vs. Undead or Shock

I think Undead would be more better rather than Shock.

Sun, 05/24/2015 - 04:08
#5
Blandaxt's picture
Blandaxt
not a bad design

As for the weapon, i'm totally ip for the weapon skin design. I love new skins, but i am totally not for the mechanic. I like weapons that brings a little bit of new things to sk cause weve played the current content at least a hundred time for each one of them. So whu not make it that on it's 1 combo it will do the same attack as the troila's first attack. On the second attack, instead of a normal swing, it will instead launch an air wave that pushes enemies back with moderate knockback. This air wave would go 3 to 4 blocks long in front of the player. This airwave does very low damage, but it clears the area in front of the player so that player can emphasize on defense. The air wave will also include any status the sword can inflict. So if the weapon can inflict shock, then it will have a very high chance or one hundred percent chance infliction rate. This way the player can imidiately follow up with another attack or charge for a charge attack after the opponent has been inflicted with a status. This new air wave mechanic brings something new to the table instead of repeating the same old mechanic over and over again which is basically the devs creating reskins of the same existing weapon.

Another cool mechanic we can add is the charge attack. Instead of doing The normal charge mechanic of the troika, we can create a new charge attack. This charge attack will first do the normal charge attack as the troika where it smacks the blade on the opponent going through them and hitting the ground doing moderate pushback and high normal damage. This first part of the charge attack could contain a small chance of inflicting status if the sword has a status. The second part of the charge would not create the snmll radius explosion like the troika, but instead create 4 crosslike/x marks the spot cracks along the ground. These cacks would be 3 to 4 spaces away ffom the player. These cracks inflict normal/elemental damage on any monster standing on it and right after the cracks are created, 4 air waves would be launch on the 4 sides along each of the cracks doing knockback plus status infliction Such as shock. The waves would not do any damage, just status infliction while the cracks along the ground would be the main mechanic doing the damage. Once the wave reaches the end of the cracks, the player would then be able to move from his position. This movement inability charge attack would be very similar to the auot Gun's charge where the player is stuck in that position until the animation is finish. There can be an animation where the knight pushes the sword in deeper into the ground when launching the wave, and an animation of the knight puling the sword out from the deep earth after the charge is done Similar to guns reload time. When the knight puahes the sword deeper into the ground, the air waves would initiate from where the knight is standing, then split off into four pieces Going north, south, west and east. Any monsters/ enemies near the player at that time would be caught in the air wave and be pushed back plus get inflicted witha status. I am thinking of calling this charge attack lightning quake or heaven's compass.

This Kind of new attack mechanic can be balanced by reducing the damage output and duration time for the cracks and length of the air wave, but i suggest leaving all of the mentioned effects so that this weapon can showcase it's abilities though these minor, but add on effects. This kind of change to the troika's attack is not tje same but at the same time not too different from the current mechanic. This means that this is more of an alternate version of the troika and not a totally new weapon for the sword line. This way new mechanics get introduced into the game for every new weapon that is created to increase the game playability.

And also getting weapon mechanic reskins and flavor changed damage type and status change just makes the game boring like the new gun update where just a new skin, and flavor change of damage and status of the current gear we already have in the game as new weapons. For that is called lazy work and is not considered new, but just an alternate version of the current gear that is already in the game. This alternate version is very similar to the suggestion of getting an ice status fang of vog which in my opinion is a very bad idea sense the player would trap himself by freezing allonstrrs around him Encasing him in a death pit if the monsters were to survive sense the knockback effect of the charge attack would not activate cause of the ice status mechanic. Anyway, i feel until a weapon that is current get's a small mechanic change, it would be a waste to add it to the game as a new weapon.

Anyway, hope you like my suggeation.

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