New Bomb Line: Static Coil
When charged and placed on the ground, bombs in the Static Coil Line any monsters who wander within the blast radius with bolts of lightning every 1.5 seconds before it expires and you have to plant a new one. As the bomb advances along its alchemy path, the number of monsters it can shock inside its blast radius and the amount of time it stays on the ground before expiring increases. No additional damage is induced after bombs in the Static Coil line expire. They simply turn into a shower of mechanical parts, like the death animation of a Scuttlebot.
Charge time for all bombs in the line is equivalent to an Big Angry Bomb, as the bombs in the Static Coil Line stay on the ground for quite a while after being placed. Movement speed reduced to 3/4s of normal while charging.
All bombs in the Static Coil line have a good chance of causing moderate shock, and deal pure elemental damage.
2*: Static Coil
Duration of time on ground before expiring: 5 seconds
Appearance of sprite: A small Tesla coil, with wires running to a battery pack underneath.
3*Shocking Coil
Duration of time on ground before expiring: 7 seconds
Appearance of sprite: Size of Tesla coil increased.. Battery pack and wires are now covered in armor, similar to the bottom part of a Deconstructor.
4* Lightning Coil
Duration of time on ground before expiring: 9 seconds
Appearance of sprite: Size of Tesla coil increased. Central Tesla coil now flanked by two smaller Tesla Coils on directly opposite sides of the bomb. The armor on the base is now dark red with light blue circuitry.
5* Area Denied
Duration of time on ground before expiring: 15 seconds
Appearance of sprite: Size of Tesla Coil increased from previous, again. Central Tesla coil now flanked by four smaller Tesla coils, forming a "+" if viewed from above. The armor on the base features a small Shock symbol on a crest mounted at the base of each flanking Tesla coil.
Underpowered? Overpowered? Post a suggestion on how to improve the bomb stats or mechanics if you think the idea needs changing.
No mindless spam or flaming, please.
*Opens can of Askulan-away spray, then on second thought dumps the contents of his Askulan-Away spray stash into airburst missiles and begins firing them randomly into the air*
Seems interesting. Does the arching shots deal damage on contact with an enemy?
If so, I would say give it accelerated shock damage. What do I mean by that? The initial hit rolls for shock damage. If it does not deal shock, the bomb does not attack the target for one to three second(s), then it tries again. If it shocks the target, the bomb will rapidly deal damage to the target whenever the target spasms, 5* doing up to 600 damage to a weak target in a single surge! Targets out of range of the bomb will simply spasm as usual.
This bomb lays on the ground and will attempt to shock targets every 1-3 seconds. Whenever a target spasms, including the initial spasm, it deals rapid and massive damage via coils. In PvP, the longer the spasms the more damage will be dealt. Would pair amazingly with a VT. After 7 seconds, the bomb expires in the way described above, regardless of star level.
What I have described is a new way to spread shock, and also be a unique type of bomb. You could even get other bombs to work similarly, where it punishes you for not having a status resist. Imagine a fire one that re-inflicts fire and spawns a small explosion at a target's feet whenever they are hurt by fire ticks in range? Or one that makes the target explode internally when attacking with a cursed attack within range? Many ideas to put into affect here!
Only question is how intense the status will be. I'd say make it a slight chance of moderate shock, and if not slight then a good chance (you should get shocked at least once if you stay for the whole duration of the bomb).
I think it's odd to have a limited number of enemies that can be affected by the bomb, hence my suggested changes.
Whatdoya' think?