This could easily become a suggestion sparker, but I figured hey, why not spark discussion based on the idea of class armor?
As of right now, we have several weapon and armor "classes". Here are the ones I know of off the top of my head:
- Striker (AKA Swordsman) - uses swords and sword-boosting gear. Typically uses wolver gear.
- Gunslinger (AKA Gunner) - uses guns and gun-boosting gear. Typically uses a swiftstrike shield and, in the past, alchemers.
- Bomber - uses bombs and bomb-boosting gear. Typically uses chaos or volcanic demo, and has a large arsenal of support and damage bombs.
- Hybrid - uses multiple weapon types. Typically has a sword and a gun, but if more slots are unlocked may have a bomb as well. Typically in chaos or black kat gear matched with a swiftstrike.
- Guardian - uses high-knockback weapons. Typically has a sudaruska or other heavy damage weapons, cares more about taking damage than dealing damage, and about keeping enemies back more than dealing damage.
- Glass cannon - uses high damage weapons and high-damage armors, typically lowering their own defense to a minimum if it means they get more combat power. Typically uses chaos/black kat, brandishes, and a swiftstrike.
I'm probably missing quite a few "classes" for sure, but what other kinds of classes would you like to be be encouraged or introduced via gears we're given?
I'd love to see more "weapon specialty" gears where they have a specific weapon CTR on them, as there is no gear that gives sword CTR as it's combat boost. I'd also love to see more "situational" combat gears, such as increasing MSI but reducing ASI, or specialized-hybrid gears, such as increasing bomb damage and gun ASI, but reducing sword CTR and damage.
In terms of classes we could see with more weapons, I'd love to see a legitimate scout/recon class ability. Probably through a new battle sprite, perhaps it would disappear for around 30 seconds "scouting" the area, which then lights up the map within a certain radius, and spawns enemies in those areas. The red dots are then added to the large map as well as the minimap. Potentially we could get a recon shield in PvE that makes you invisible to all enemies that aren't already aggro'd at you. Almost useless solo, but if you're shielding before enemies get aggro'd you can walk around in that area.
Annnywaaays, that's enough babbling for this first post - what sort of classes or playstyles do you all wish were in the game? Someone the other day asked what it would be like for stealth to be in this game. Personally I'm not sure if a stealth mechanic would work too well in SK, but a scout sort of thing would be completely do-able!
Being a Guardian should grant the perk of being resistant to knockback and flinching from attacks as well, meaning that you do not flinch from an enemy/opponent's attack making contact while you execute yours. Since a long time ago I have expressed concern in how the Plate Armor sets should have been given this function from the beginning.