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Healer Update

4 replies [Last post]
Sun, 05/31/2015 - 14:24
Janeks's picture
Janeks

Basically a redux of two useless items and some new stuff.
1. Vitapod Deluxe
Terrible defense, terrible crafting path and not so terrible (but still bad) health bonus.
But it can become a very usefull item that everyone want yo craft. Basically it could give bonus health when picking up hearts and using pills. I think the 1.5 multiplier would be fair.
2. Cautery sword
It was actually suggested a time ago but the idea fits the healer upgrade perfectly. So we would add 4* and 5* parts and make charge inflict Heart Attack debuff. Perfect for Mask and Dragon users that want a bit of healing. Because we don't want the Sera become useless there woild onlu be a chance (like 40%) to inflict that status and it will deal hardly no damage.
3. Medigun
Basically you could collect hearts from the ground and then fire a healig beam to heal up teammates. To balance things up you wouldn't be able to heal yourself and ratio of picked up hearts and health restored will be like 3:1. Maximum of hearts stored will be like 30 (10 pips of health restored). The weapon would look like pink Iron slug with red cross on the side. You guys need to suggest the crafting path. I think it should be just craftable from Mega magnus.

In other MMOs I never play as a Dps and adding some support stuff will make me very happy.

Also OOO could make some kind of Love promo to get some easy money.

Sun, 05/31/2015 - 20:37
#1
Hexzyle's picture
Hexzyle

Also OOO could make some kind of Love promo to get some easy money

http://media.spiralknights.com/wiki-images/0/0a/SpiralKnights_News_104-b...
http://img.pr0gramm.com/2013/05/you-must-be-new-here-75661.jpg

Tue, 06/02/2015 - 11:13
#2
Fangel's picture
Fangel
Eh.

Healers is meh. We all rely on ourselves for health, and each other for damage. Seraphynx is the healer, and makes that player a "medic" as of right now, however it would be nice to give vitasuit armors the health revive ability.

Vitasuit lines should be their own line, starting from 2*. The current 0* vitasuit would be renamed and given a different art direction, and owners of the 0* vitasuit would receive a free 2* vitasuit. Vitasuit plus and Vitasuit deluxe would be given the proper star level of item. These armors would go to 5*, and have +2 HP more than standard. To balance the 5* out, ancient would get an additional +1HP each piece, or an additional +1HP at level 10.

The new vitasuit line would work as follows:
2* - Vitasuit - normal resistance only. Offers poison resistance and +2HP from the norm. Allows for health revives.
3* - Vitasuit Plus - normal resistance and minimal shadow and elemental resistance (imagine a medium UV on both). Offers poison resistance. +2HP from the norm. Allows for health revives.
4* - Vitasuit Deluxe - normal resistance and a fair bit more elemental and shadow resistance (imagine a max UV on both). Offers poison resistance. +2HP from the norm. Allows for health revives.
5* - Vitasuit Supreme - normal resistance and a bit more elemental and shadow resistance (Max UV + low UV on both). Offers poison resistance. +2HP from the norm. Allows for health revives.

Other things in the suggestion? Eh, cautery sword can just sorta be there. Not really in need of much else. Medigun is sorta eh too. Our healer sprite is more than enough.

And we have had a love promo. Multiple, actually. Valentines' day and last year's spring promo box specifically, which came in the "lovely" theme.

Tue, 06/02/2015 - 11:34
#3
Holy-Nightmare's picture
Holy-Nightmare
I would just like the

I would just like the Vitasuit to get a 5 star end with more HP given than the Ancient set.

The Cautery sword would be nice as a 5 star weapon but it should just be an upgrade to the damage it deals comparable to the Elemental brandishes just with a slime boost instead of status.

A gun to heal allies wouldn't work, it would fall to the back much like the Magnus guns prior to the GU. They were team support guns with their ability to protect teammates with it's great flinch rate.

___________________________

These ideas aren't the best but they do bring up other ideas. Why not have a pickup that functions like the Seraphynx Heart attack? Any enemy killed while affected would drop hearts whose size is determined by what star level the pickup is.

Thu, 06/04/2015 - 17:53
#4
Blandaxt's picture
Blandaxt
ideas..

@op:

1. Vitapod Deluxe

I feel the ability should only activate after the player's health has fallen under 50 to 65%.

2. Cautery sword

I feel we should not give this sword healing debuff to monsters, but instead give it the ability to dish out more damage to a monster that is already hurt. Like if the monster has 50% of it's health taken, then the sword will take out 50% more damage. Something where the damage of the sword is boosted by the percentage of health the monster has lost.

3. Medigun

Don;t agree with medigun, but a gun that tags an enemy mender and allows the player to be indentified as a monster to be healed would be cooler. So basically after tagging the healing monster with a special status, it will consider the knights on the team and the player monsters to be healed so that they will also getr healed. The healing from a monster though should be as slow as standing on a really slow healing pad (2 pips of health every 2 to 3 seconds) so that this gun does not replace the seraphinx healing ability. And sense this is a status sort of ability, it will fade after a small amount of time and will not always affect the healer. It might just kill the healer instead of tagging it. So this ability is not 100% the same way the seraphynx ability is not 100%.

Well this is how i would modify your idea. Hope you like em.

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