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Add the respective damage from the tortodrone shields to shield bash.

10 replies [Last post]
Sun, 05/31/2015 - 19:39
Eddiemeduza's picture
Eddiemeduza

I ain't sure if this has been done or not before, but here goes. (I'm not the best in describing thing either)

As you may know, the Tortodrone shields have a different shield bash attack.

The shield bash looks a lot more powerful than it really is. A tortodrone emerges from your shield to crush your enemies.. But, it deals kind of little damage.

So my idea:

The Gorgomega shield which has Shadow defense, could deal Shadow damage. Which makes it stronger against Gremlins and Slime. But weaker against Undead and fiend. So it's a + and a - in one. (And of course neutral damage Vs. the other 2 monster families)

Same goes for the other shields.

Omegaward: Bonus damage Vs. Undead and Construct. Less damage against Gremlin and Beasts.

Savage Tortoise: Bonus damage against Fiends and Beasts. Less damage against Slime and Construct.

Grand Tortoise: Neutral damage Vs. all the families. As it does not have a downside to the damage, but nor dose it have an upside, so to speak.

Looking forward to any feedback.

Sun, 05/31/2015 - 20:06
#1
Tech-Star's picture
Tech-Star
So it's worthless

So you are going to nerf the damage by making it deal less damage to what your carrying the shield to protect against? That seems kinda counter productive, considering the only reason to get the shield is for either looks or shield bashing.

Sun, 05/31/2015 - 20:18
#2
Eddiemeduza's picture
Eddiemeduza
I guess?

Well I see those shields in particular as weaker weapons them selves.

So as instance, bringing a Savage Tortoise to a Wolver Den.
Which will make it deal more damage against the wolvers.

But on the other hand I understand that it would deal less damage if you bring a Omegaward to a Deconstruction zone.

Which brings back to my point, sort of. If you have all shields we say, you choose the one that would go best with the enemies you are going to face.

Sun, 05/31/2015 - 20:34
#3
Hexzyle's picture
Hexzyle

Well that means that the Gorgomega always does reduced damage against the monsters it's supposed to be protecting you from.

Sun, 05/31/2015 - 20:39
#4
Tech-Star's picture
Tech-Star
Still Seems Kinda Bad

I mean, it now dissuades use of a shield 4/6 times. So yeah... Seems like the shields would not be mostly worthless, exlcuding the normal one.

Mon, 06/01/2015 - 04:39
#5
Fehzor's picture
Fehzor

I'd love to see newer and more interesting shield bashes, but I certainly wouldn't want to see the usefullness of the existing shields compromised.

What if-

Blue Tortoshield:

Resists: Shadow + Elemental
Shield bash deals: Elemental damage

Lime Tortoshield:

Resists: Piercing + Elemental
Shield bash deals: Shadow damage

White Tortoshield:

Resists: Piercing + Shadow
Shield bash deals: Piercing

All of the above:
Resists: stun + one status (not ice)
Penalty for MSI: Low

Basically-

The balancing factor being a complete lack of normal and only one status effect + stun, as opposed to interesting combinations. They'd also probably have to cost more, since they'd be nicer gets in general than their more generalized counterparts. I'd also love to see some normal variants that dealt statuses other than stun.

Mon, 06/01/2015 - 06:01
#6
Holy-Nightmare's picture
Holy-Nightmare
-1

The problem is that more than half the enemies resist damage that they deal meaning that a shield equipped to resist a certain type of damage wouldn't be that effective against every enemy that dealt it.

Gremlins deal elemental but resist it too
Slimes deal pierce but resist it
Fiends and Undead deal shadow but resist it

In order to have effective shield bash damage you would have to equip a shield that doesn't offer you good protection against the enemy you're fighting.

In fact they only two types of enemies this would be beneficial to when fighting are Beasts and Constructs neither of which would be classified at "difficult".

Mon, 06/01/2015 - 06:18
#7
Eddiemeduza's picture
Eddiemeduza
You got sort of a valid point.

Well that is true.

Which leaves you with the option to either use the shields as a weapon or a little more powerful shield.

Let's say you use the Omegaward in a Deconstruction zone. It has a better defense than the other Tortodrone shields but deals less damage on charge.
Or you can use a Gorgomega like my self and have little less defense but deals more damage on bash.

But a little boost in the damage in general wouldn't hurt, would it?
The charge looks really powerful but actually isn't.

Mon, 06/01/2015 - 07:29
#8
Fehzor's picture
Fehzor

Actually the charge is very powerful, just not in a straightforward way.. you don't charge them to deal damage, you charge them to weaken them slightly and stun them in an area, pushing everything apart.

Say there are 10 monsters chasing you- dash to lose aggro, shield bash to get the upper hand. With a normal shield bash, you'd only hit a couple of them.. with a tortodrone shield, you'd be sure to get all or most of them in the blast. They're also great for chasing down enemies that you can't reach easily with a sword, like beasts and ghostmane stalkers.

Mon, 06/01/2015 - 09:14
#9
Eddiemeduza's picture
Eddiemeduza
Well you got a point. But

Well you got a point.
But still I think the impact damage could deal slightly more damage.

Mon, 06/01/2015 - 09:18
#10
Holy-Nightmare's picture
Holy-Nightmare
To add to Fehzors ^

Tortodrone shields also work in tandem with the Tortofists, the gun charge is followed by a shield bash to push enemies into the incoming crystals results in damage, stun, and spreading the enemies from A to Izzard.

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