As you know we have Vials which supplement gunfire by dealing additional status at long range.
We have Barriers which are built to supplement sword users in close combat.
I would like a pickup made to help bombers in particular.
This item is called a phantom generator. This item will cause 2 things to happen.
First it will make all monsters agro the person who most recently used it. This is to help with the bomber's main problem which is chasing enemies that teammates have taken the agro.
The Second ability is built to help bombers in particular but like the other pickups it is viable for other weapons too. Any enemy killed by a charge attack from the player with the active phantom generator will release a Ghost similar to the Haunting Haze effect. This Ghost will deal much more damage than the Haunting Haze ghosts and have the potential to deal status. While this works with many weapons a bomb gets the most help due to the fact that bombs tend to reduce a group of enemies HP all together rather than one by one. This should make it so bomb kills chain together very well.
Miasma Generator = Poison ghosts released
Phantom Generator = Fire ghosts released
Shiver Generator = Freeze ghosts released
Pulse Generator = Shock ghosts released
I would say buff the haunting haze's ghosts in light of this pickup, but sure, it would be a fun thing to do!
How long would it last and what visual would it have though? Is it like an auto-turret hit that is placed on the ground and fires ghosts out of it, or would it be like a little ghost that follows players around on the other shoulder like a battlesprite that fires ghosties upon a charge kill?