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Could UV rolling cost less?

17 replies [Last post]
Sun, 06/07/2015 - 04:15
Paintool's picture
Paintool

I feel like I brought up this argument before, and some people would go against me, but I keep thinking... at the bottom, 1 RANDOM NO GUARANTEE WHAT YOUR GONNA GET UV roll costs 20K crowns. That's like 2.5 FSC runs. For 1 piece of gear... So by the time you've been vanguard all this time, you've already outplayed the point of getting UV's.

And then if you want 2 UV's on the same gear it almost quadruples in price. 20K> 75K > 225K

For 1 piece of gear.
Heck even as Vanguard I have trouble getting this much money playing everyday.
It's not like the UV market is dieing or anything anyways.
I'm still looking for a poison max plate helm after 3 years. 3 years! Some of these UV's just don't even exist.

Would lowering the cost of UV rolling encourage more people to take the risk?

Sun, 06/07/2015 - 04:51
#1
Xephyris's picture
Xephyris
+1

This seems like a good idea to me. The crazy high prices for rolling UVs is precisely why high-end UV'd gear is basically restricted to players with millions of crowns, and also why lockdown is dominated by these same people.

Maybe this should be in the suggestions forum, though?

Sun, 06/07/2015 - 05:12
#2
Skepticraven's picture
Skepticraven
↓

1. Suggestions subforum. Use it.

2...

"Heck even as Vanguard I have trouble getting this much money playing everyday."

I think you're spending too much time in haven. That depth doesn't have that good of a payout. In fact, it ranks exactly last for treasure boxes and monster crowns/heat. It takes me less than 1.5hrs to get 20kcrn. If you're having trouble keeping crowns to roll for UVs, I suggest taking a better look at what you're spending it all on.

Sun, 06/07/2015 - 06:16
#3
Spiral-Spy's picture
Spiral-Spy
I think you still fail to see

I think you still fail to see it from a business persepective. Good UVs are rare and that makes them desirable. People are willing to pay (real money) for exclusiveness (especially if it gives them an edge in LD) and that means Punch ing needs to be prohibitively expensive.

I would also disagree that the Haven depth has poor payout. You just need the right tools to make money there :-D.

Sun, 06/07/2015 - 07:02
#4
Bopp's picture
Bopp
PvE vs. PvP

To some extent this is a PvE vs. PvP issue. It seems that you can't perfectly balance both at the same time. (In fact, both are way out of balance, for example in armor. But that's not my point here.) For example, piercing swords and brandishes were pretty well balanced for PvE, until piercing sword length was nerfed for the sake of PvP.

In PvE, unique variants are definitely a luxury. In PvP, they are not strictly necessary of course, but they do disbalance the game a bit.

It seems to me that Three Rings focuses more on PvE design than on PvP design. That's good, I think. PvE is Spiral Knights' "core competency", and PvP is an extra, optional feature. But it does mean that Spiral Knights will probably never be a great game for PvP enthusiasts.

Sun, 06/07/2015 - 08:24
#5
Zincamania-Forum
UV's are fine as they are

UV's are fine as they are right now. Rolling a max UV on your armor is affordable for endgame players. It's true that you might never get the poison max you want on the plate helm, but you can get plenty of other good ones while trying for it. That poison max UV is harder to get on a plate helm than say a wolver cap, because plate armors are not very desirable, so people don't roll on them as often. That's not a problem with UV's/punch, it's a balance problem. If they made plate armor a more solid choice, more people would want to craft it and as a result more UV's would get crafted/rolled on it.

What we need is, in my opinion, harder levels with double status themes, as well as bigger/permant traps of minor status (so glass cannon armor still gets it, but other armors are immune). That would close the gap between glass sets and more defensively oriented armor sets, without nerfing or boosting certain stats on sets. Nerfing stats will upset people who have invested a lot in a set, boosting stats makes the game even easier, while designing the levels that make a glass set users life harder is neutral: their set remained the same and nobody is forcing them to keep using it.

Sun, 06/07/2015 - 10:20
#6
Khamsin's picture
Khamsin
@Waterbeat, what kind of

@Waterbeat, what kind of backwards logic is that? Having CTR Max and Damage Max is so important that people are willing to sacrifice their defenses for them, so your logic is to even further widen the gap between people with UVs and those without by trying to beat down chaos users?

No. The answer is to make UVs available enough that you don't need to use chaos to cap those stats, so using chaos needlessly hurts you. Would that cause some power creep? Sure. But we've been farming FSC for 4 years. We can get some power creep and then raise the bar of difficulty with core strata etc.

Sun, 06/07/2015 - 12:46
#7
Zincamania-Forum
They are willing to do that

They are willing to do that because they dont need the defense... Damage max and CTR max has become the standard in many peoples eyes because of how easy it is to get with Chaos, at almost no cost because the defense that other armors provide isnt needed. If the levels were a bit harder, not having status penalties would actually mean something. You could still run chaos and be just fine, but at least a more defensive armor would be a viable option. That said, Im not sure where this 'people with UVs' keeps coming from.. Any Vanguard can get UVs, perhaps some will be satisfied with some mediums, some will pursue highs or maxes, but they should be considered a goal for any knight... I don't understand why some people seem to think UV's are something you can only achieve with a credit card.

Sun, 06/07/2015 - 14:04
#8
Khamsin's picture
Khamsin
There isn't no cost. The

There isn't no cost. The difference between chaos and a fire resistance set is the difference between being potentially 1-shot by a fire attack or barely taking any damage at all. But because damage max and CTR max are just so mandatory to the game (someone with no bonuses doing potentially 25% of the DPS of someone with DMG MAX and CTR max, not to mention how long you're exposed charging costing you defensively) players often just take the hit to be viable. One, two, three, five, all of the status effects could be thrown into a level and people would still use chaos because you just ****ing need it. Period.

The solution is not trying to make life harder for chaos players. The solution is to make other armor competitive with chaos by making it realistic and viable to DPS with traditional gear.

You can't realistically expect to have UV VH on the majority of an arsenal as a F2P. Shoot, you can't even expect that for players who spend less than a hundred dollars on the game. It is odd, most games the power curve begins to flatten out near the top end, where a premium player and F2P player might have like a 5 or 10% difference in power. In SK, you might end up with double the HP and status immunity and potentially bonus damage while a F2P has negative status resistance.

Although to be honest, I don't expect things to change one way or the other.

Sun, 06/07/2015 - 14:33
#9
Skepticraven's picture
Skepticraven
↓

@Khamsin

"But because damage max and CTR max are just so mandatory to the game... "

Guess I better stop playing, because I dont use damage+CTR max.

@Spiral-Spy

Trades can occur anywhere. Haven, as a depth, gives the player nothing.

Sun, 06/07/2015 - 15:38
#10
Flowchart's picture
Flowchart

Trades can occur anywhere, therefore they can occur in Haven too. Don't see how that invalidates what he said.
Perhaps you should be more precise.

Sun, 06/07/2015 - 18:25
#11
Skepticraven's picture
Skepticraven
↓

@Flowchart

I dont quite understand.

Spiral-Spy states the position: "I would also disagree that the Haven depth has poor payout"

I stated : "Haven, as a depth, gives the player nothing."
I find that rather precise.
Or maybe you missed the comment that sparked the conversation: "I think you're spending too much time in haven. That depth doesn't have that good of a payout. In fact, it ranks exactly last for treasure boxes and monster crowns/heat."

Sun, 06/07/2015 - 20:48
#12
Flowchart's picture
Flowchart

I will take your statement at face value and assume you truly do not understand.

I am not sure why you are posting the responses in reverse order. As most people read the conversation forwards, not backwards, I will go in that order.

#0:
Heck even as Vanguard I have trouble getting this much money playing everyday.

Paintool has stated his problem.

Post #2:

I think you're spending too much time in haven. That depth doesn't have that good of a payout. In fact, it ranks exactly last for treasure boxes and monster crowns/heat.

This assumes however, the only method of gaining money is from boxes/monsters. Something Spiral-Spy mentions reply #3:

I would also disagree that the Haven depth has poor payout.

Now, I can't blame you for not checking his link, as you have expressed distaste for his website in the past. However, you seem to have an idea that about what he is talking about

Trades can occur anywhere. Haven, as a depth, gives the player nothing.

The statement, "Trades can occur anywhere", while technically correct, does not disprove what he has said. Instead of countering his argument, you have only helped his point. If this was your intention, it was not clear.

Thus this statement, "Haven, as a depth, gives the player nothing." is either false or not sufficiently clear. If you did mean to repost what you said in reply #2, then that's already been proven false, and your statement in #9 has meant nothing. But, I assumed you may have been trying to say something more than that, and I asked for clarification.

Mon, 06/08/2015 - 03:21
#13
Hexzyle's picture
Hexzyle

Depths don't trade people things... people trade people things.
Am I wrong, or just missing the point?

Oh, and what if you did a long distance trade, with one person in haven, one person in the arcade? Mind = blown.

Mon, 06/08/2015 - 04:05
#14
Skepticraven's picture
Skepticraven
↓

@Flowchart

"I am not sure why you are posting the responses in reverse order."

I responded to the what you were referring to first, then provided previous evidence. It didn't seem logical to assume you were referring to the first of my comments when you were commenting about #9's only.

"This assumes however, the only method of gaining money is from boxes/monsters."

When referring to "depth payout", I dont find that to be a bad assumption. If I make a trade during FSC to net a profit of 50kcrn, would you say that my my FSC run got me 61kcrn? I believe everyone should differentiate into 11kcrn from FSC and 50kcrn from a trade (that just coincidentally was made during FSC). That same logic should be applied to Haven - the depth itself gives you nothing, but it can be used as a good place to find possible trades. If you still beg to differ, then I once made ~250kcrn on a tortodrone run.

"If you did mean to repost what you said in reply #2, then that's already been proven false, and your statement in #9 has meant nothing."

Please provide evidence that it is false. I want to open treasure boxes and kill monsters in haven. There is a difference between being false and having a "bad assumption". I defend the (until now implicit) assumption that depth payout should be differentiated from trade profit.

Merchanting is a high risk endeavor and a whole different can of worms for argumentation/discussion. Simply stating that you can use Spiral-Spy's tool to track sales will give you profit is disingenuous. Many people in the stock market have full knowledge of how much they buy and sell for. Not everyone playing the stock market makes money - but everyone knows how much they make/lose. Some might also argue that the experienced traders in markets often make money off the inexperienced traders. While the stock market is a good analogy, it doesn't quite capture all aspects of this game economy (mostly because traded items have value from supply/demand as well).

@Hexzyle

Exactly my point - thus me not understanding Flowchart's position.

Mon, 06/08/2015 - 07:02
#15
Fehzor's picture
Fehzor

I kind of agree with you in that as a non-merchanting end game player I wouldn't dream of using crowns to roll a third UV onto something because it costs an ungodly amount to do so. The game would be a bit more friendly to the average player if the costs of endgame gear were a bit less extreme, and it wouldn't hurt if they lowered the costs of the 2 and 3 UV ticket in particular.

I don't however think that you're supposed to be getting CTR very high + ASI very high + damage vs whatever very high or even just the first two of those on everything you own. I've been able to complete just about everything without any such super weapons, and being able to strive for such builds is a respectable goal for the endgame- something to keep you interested in getting loot, besides just costumes.

A much larger complaint would be that it's RNG dependent- it's possible to pay 20K crowns and get a god tier UV like CTR very high, and it's possible to pay a million crowns and end up with beast low. It would be nice if there was a way to pay to upgrade your UVs a level, or something like that to ensure that the price doesn't run away.

Mon, 06/22/2015 - 08:58
#16
Zincamania-Forum
@Paintool

http://forums.spiralknights.com/en/node/109660#new

This person is selling a poison max volcanic plate helm, if that's of any help

Mon, 06/22/2015 - 14:26
#17
Holy-Nightmare's picture
Holy-Nightmare
......

You need CTR and Damage Max to beat this game?

Really? I beat Vana first time using Mercurial Mail set. I even fight Tortodrones in that set......

Yes I wish Rolling was cheaper even if the chances of good stuff was reduced I might get into it. For now I'll just craft stuff and use the forge boxes I get.

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