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Why there are only 4 types of dmg?

11 respuestas [Último envío]
Mar, 06/09/2015 - 14:01
Imagen de Bladeofblades
Bladeofblades

Because of it, only noobs use Normal attack.
If there were more attacks like idk: Bright or sth
Normal attack weapons would be way better

Weapons which *** because of their attack:
Sudaruska, Dread Venom Striker, Wild Hunting Blade, Leviathan Blade, Khorovod,
Iron Slug, Supernova, Volcanic Pepperbox, Grand Tortofist, Valiance
Deadly Shard Bomb, Nitronome, Big Angry Bomb

Mar, 06/09/2015 - 14:32
#1
Imagen de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

DVS, Sudaruska, Supernova and Nitronome are perfectly fine weapons. normal damage isn't the problem, it's that they don't do quite enough damage to compensate the fact that they can be used anywhere, so it's preferrable to use other weapons.
then there's the fact that other weapons do so much damage that it's pretty pointless to use anything else.

Mar, 06/09/2015 - 17:13
#2
Imagen de Fangel
Fangel
Nah.

This is actually a better fit for the arsenal subforum than suggestions. Not really suggesting much.

Normal damage weapons are very fair, but are just as situational as specialized damage sadly. Cutters are by no means a noob weapon because they rely on a veteran player to be used effectively. Same with sudaruska. For the most part, normal damage weapons make up for lack of damage by other means, such as knockback, a powerful charge attack, or speed... And they perform the same regardless of depth.

The current damage types are fine.

Mar, 06/09/2015 - 21:14
#3
Imagen de Hexzyle
Hexzyle

Because of it, only noobs use Normal attack.

What are you talking about?
I think you're heavily overlooking both the power and utility of half the weapons you listed.
Iron Slug > Winter Grave
Volcanic Pepperbox does damage like you wouldn't believe
Nitronome and BAB bombers are a force to be reckoned with
Sudaruska has one of the best charge attacks for a sword in the game
DVS and WHB makes dealing with both Devilites and Greavers laughably easy
Supernova is a great craft because the pulsar lines are hardly renown for their damage, so you don't have to craft multiple (the shock and freeze ones interrupt their knockback, while the fire one is useless against solvers and gremlins)
Unless you're willing to grind up almost 60 ancient shells to get two torto guns to cover eachothers weaknesses (and even then you're still doing neutral to 2 families) the Grand Tortofist is fine.

Mar, 06/09/2015 - 21:38
#4
Imagen de Bladeofblades
Bladeofblades
1. Look at for example

1. Look at for example Leviathan Blade and Glacius.
In my opinion, the dmg is way grater when U use good weapon

2. I U have 3-4 slots then U can have all types of dmg in weapons and don't have to worry about attack-resisting monsters.

Mar, 06/09/2015 - 23:08
#5
Imagen de Hexzyle
Hexzyle

1. Look at for example Leviathan Blade and Glacius.

What am I looking at? The damage for Leviathan Blade and Glacius on the combo is identical versus neutral enemies.

2. I U have 3-4 slots then U can have all types of dmg in weapons and don't have to worry about attack-resisting monsters.

There are many mechanics normal damage weapons have that special damage weapons do not, that still warrants bringing them.
For example, if you're corner trapped by greaver swarms or mecha knights, how is Glacius going to help you?

Mié, 06/10/2015 - 01:02
#6
Imagen de Bladeofblades
Bladeofblades
1. Yes, the same and against

1. Yes, the same and against Constructs and Undead? It is better!
2. So normal-attack weapons are only for their special abilities?

Mié, 06/10/2015 - 05:04
#7
Imagen de Hexzyle
Hexzyle

1. Yes, the same and against Constructs and Undead? It is better!

But worse against Gremlins and Beasts.
Seeing as Constructs regularly accompany Gremlins, you need two weapons to deal with them, unless you want to deal sub-optimal damage to the latter, defeating the whole purpose of using specialized damage in the first place.
Locations such as Compounds, which contain monsters from 4-6 of the monster families, are especially bad for this.

You may not need normal damage weapons if you're a pure swordsmen, as you use swords to deal with everything, so you don't mind bringing three of them. The same goes for pure gunners. However, not all players use purely swords or guns, and sometimes you might have one specialised damage sword and one specialised damage gun (which goes for pretty much every player who has not yet, or has only just reached Vanguard rank) while the monster you want to kill is weak to your gun, but easier dispatched with a sword. For instance, say you have a nightblade and an antigua, and a bunch of Greavers show up. What do you do? Or if you have a flourish and a firotech alchemer, and you're met with a Mecha Knight.

Not all players can afford 3-4 weapon slots either. They are a good investment, but they require you to cough up 21,000 crowns for each one. This is money players would rather be spending on new recipes and orbs, etc.

2. So normal-attack weapons are only for their special abilities?

I already listed why each normal damage weapon is good. Every weapon is semi-unique and has its uses, normal damage weapons are no different. The difference is that some weapons are good in particular places, while normal damage weapons are good all round. And their abilities are built to reflect this: if normal damage weapons had more special damage counterparts, you'd have a lot more balancing issues like you do with the Autogun line.

TL;DR
Special damage weapons do good in their intended stratum, but are totally rubbish when brought to the wrong place
Normal damage weapons are a one size fits all. Their strength lies in their utility, and the amount of loadouts that they work well in. If you want to stick with a weapon and master it, a normal damage weapon is the best for this because you never feel "naked" because you had to put that weapon away, for instance, hanging up your favorite Gilded Griffin because you're in a Slime level.

Normal damage takes the hassle out of inventory management, and is cheaper for the player.

Mié, 06/10/2015 - 05:25
#8
Imagen de Bladeofblades
Bladeofblades
Poooooooor players have

Poooooooor players have normal dmg
but let's make rich players live harder ;)

Mié, 06/10/2015 - 10:15
#9
Imagen de Fangel
Fangel
Except not.

I am by no means a poor player, however I bring a leviathan blade to Dreams and Nightmares, and primarily use a dread venom striker to fight all sorts of fiends.

This is because my leviathan blade is a good fallback weapon and great failsafe for me in Dreams and Nightmares, and fiends are so easily flinched that a dread venom striker is super useful in even a poison fiend level.
The leviathan blade is the best all-around weapon I can think of, working on everything the same and the charge attack will keep the enemies away. It is a great "new player" weapon, and like pretty much all weapons, it has advanced tactics for veteran players.

Honestly, I would call a brandish more of a "noob weapon" than a dread venom striker, or a sudaruska, or even a leviathan blade. This is because you can just spam charge attacks and be fine, whereas for the other three weapons require positioning, timing, proper shield canceling, etc. Granted brandishes do have advanced tactics for veterans, but even then I see many endgame players simply using the charge attacks because it's efficient instead of, you know, smacking the monster twice with their sword to finish them.

Mié, 06/10/2015 - 13:20
#10
Imagen de Sir-Pandabear
Sir-Pandabear

"What am I looking at? The damage for Leviathan Blade and Glacius on the combo is identical versus neutral enemies."

I must point out that this is only true in theory-land. It applies only

  1. For the first and second hits. The third hit on glacius is much stronger, and the charge hit is tremendously, ridiculously stronger. So much that even Leviathan's three hits with the charge have trouble keeping up.
  2. And when the user has no damage bonus whatsoever, which is practically never.

I'm not a fan of Levi.

In defense of Nitronome

Nitronome, like most bombs, is so much more than just its damage type. Its massive coverage, universally applicable damage, and high knockback makes it the single best solo weapon you can find. That is, if I had to pick only one weapon to beat all the content in the game, I couldn't think of anything else that would fit the bill.

Normal damage deadly shard bomb is pretty much without merit, however.

Mié, 06/10/2015 - 19:48
#11
Imagen de Blandaxt
Blandaxt
Damage!!

I would like so many different types of damage types added to the game to match increases in family types we could have added to the game. This way, the game is not limited in growth and immagination. Normal damage is good, but what i want is variety, not being the jack of all trade able to face any situation with normal damage. So having 10 or 15 new damage types would not make it that great, but definetly more varied. What i like more than damage types though is statuses. Statuses for me are the future! We need more varied statuses then damage types so that more interesting mechanics can be adde to the game.

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