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New Bomb idea: Charging Column (updated on June, 12)

10 replies [Last post]
Tue, 06/09/2015 - 17:44
Abelisk's picture
Abelisk

Here's an idea. What if there was a bomb that was able to be "charged" up to three times for maximum power?

Here's how it works:

You place a bomb down. It makes a circular area of effect. Unlike other bombs, the area of effect is just a ring that is not timed yet, meaning it is not a timed bomb. This is a remote control bomb.

Once you place the bomb down, you have two options:

- To detonate the bomb as it is

- To charge the bomb

Here's where the area of effect comes in.

If your knight is on the area of effect, and your knight "attacks" or uses the charge/attack/action button (Z or Right-click for default), the bomb will detonate (no hold). Now, if your knight is off of the area of effect, the bomb can be charged for increased damage, status effects, and the circumference of the entire area of effect will be increased. To charge the bomb, hold the charge/attack/action button. By holding the button, you will charge your remote control, just like you charge any other weapon. After it is done charging, let go.

After letting go, the bomb will charge to stage 2. Now, you can detonate the bomb as is, or continue its charging process. To finish the charging, hold your charge/attack/action button to charge your remote control (you must be OUT of the area of effect to charge the bomb). The moment you let go after your remote control has finished charging, the bomb will be in Stage 3. You may no longer charge. As a result, the bomb will automatically detonate once you finish charging your remote control and letting go.

I hope you understood that.

Updated There is no diffuse time for the bomb (so if you don't charge the bomb, and decide to detonate it right away, it won't go through any time, but rather it will detonate right away).

To not charge the bomb all the way, go inside of the area of effect and hit the charge/attack/action button once (no hold).

This creates an interesting mechanic and tactic to bomb use.

Note that once you switch your bomb to another weapon during any part of the charging process, the bomb will automatically detonate.

Tue, 06/09/2015 - 22:02
#1
Bladeofblades's picture
Bladeofblades
In my opinion too OP

In my opinion too OP

Tue, 06/09/2015 - 23:05
#2
Abelisk's picture
Abelisk

Bladeofblades: with a proper explanation, please tell me why this is too OP. Thanks.

Wed, 06/10/2015 - 00:27
#3
Hexzyle's picture
Hexzyle

It pretty much eliminates the ability to chain bombs, if that's what you were intending.

As a new bomb, sure, but not as an overhaul to current bombs.

Wed, 06/10/2015 - 01:07
#4
Bladeofblades's picture
Bladeofblades
Hexzyle, I agree with U

Controled bombs would give to much precision of killing monsters

Wed, 06/10/2015 - 06:54
#5
Zixereno
i agree too

i agree to hexzyle as well, and i see it's a very good idea and can provide many good tactics

Wed, 06/10/2015 - 08:06
#6
Hexzyle's picture
Hexzyle
Controled bombs would give to

Controled bombs would give to much precision of killing monsters

But how do you charge and place a second bomb while the first is on the ground?
Once the bomb detonates, and knocks enemies back, then what? You've got no bomb placed to chain them into, and no bomb even charged, so it has next to no ability to kite fast moving mobs.

Wed, 06/10/2015 - 19:36
#7
Blandaxt's picture
Blandaxt
i feel..

I feel this bomb is not a bad mechanic, but it needs some tweaking. Like longer charge time sense it has no fuse time. And the ability to set one more bomb down for every new charge, so this means the player can set a maximum of 3 bombs without exploding them. Now, about the first bomb you mentioned that it would gained extra circumference, added status chance and increased damage, I feel this should only apply to the first bomb you set down, while the other two bombs that are set down will only be the first version of the first bomb. These consecutive bombs that are placed down will be placed right under the knight’s location and they will explode simultaneously when the player presses the detonation switch. Also, these consecutive bombs will have fuse time unlike the first bomb that is placed down.

This is how I would modify your idea.

Wed, 06/10/2015 - 21:25
#8
Abelisk's picture
Abelisk

Hexzyle: This is a new bomb idea, not an overhaul. Sorry for the misunderstanding.

Blandaxt: I dunno, I feel by doing that would make things too complex.

Wed, 06/10/2015 - 21:51
#9
Meep-The-Bank's picture
Meep-The-Bank
Meep.

Hey Itsmeandersonlol.
Upon reading your suggestion, it seems like it's a somewhat terrific idea however there are some setbacks to it where, as a bomber, I wouldn't use it. Though it's efficient in being able to attack players at the right time at detonation, it isn't really efficient time-wise. You may need to charge the bomb even more plus wait a second extra to detonate the bomb, whilst having no way of protecting yourself other than your shield and that even can cancel the charging process.

Fri, 06/12/2015 - 14:00
#10
Abelisk's picture
Abelisk
Meep: should I add in that

Meep: should I add in that there is no diffuse time for the bomb? (so if you don't charge the bomb, and decide to detonate it right away, it won't go through any time, but rather it will detonate right away).

Edit: decided to add it.

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