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Siege Of Almire Expansion Mission (Yes i know this is a reupload of a very old thread)

4 replies [Last post]
Fri, 06/12/2015 - 18:41
Agenta

Note 1: This mission and its lore take place after the mission King of Ashes but before the "after vanguard" missions.
Note 2: I will state at the start of each section the suggestions i am looking for, please stat which section you are responding to, if you are commenting on it all, please mention that as well.
Note 3: If you want to make a sketch of any of the concepts i describe during this, such as level/haven layout, new gear/enemy/accessory/costume designs that would be much appreciated. I will say what i think they will look like, but i have minimal actual drawing talent, even when it comes to online stuff, me thinking and saying what it looks like is good though.

(Looking for wording changes, or any current conflicts i have with the main lore at this time) Lore/Mission Description: Ever since the knights wandered into Lord Vanaduke cursed kingdom and brought down the terrible lord himself, spirits have been trying to clean the realm. One of these spirits was Lord Brandell, the previous High Chancellor of Almire. Corrupted and turned into a slave for refusing to assist Vanaduke after the curse, he waited until his chance arose, and it has finally come. Using the extensive collection of Almire's great library, he has managed to, after so many days of work, find a spell that can cure Almire, and bring it back to what it once was.

Near this time, Haven was attacked by a hoard of undead, led by numerous Almirian warriors. The Spiral Order has connected this to the citadel, and, after extensive surveillance of the surrounding area, has decided to launch a head on assault. The spookat residents of Moorcroft Manor, knowing just how dangerous it could possibly be for someone unskilled to wield this kind of power, have locked down the Manor until the threat disappears, and are requesting to be the first to access the library after Brandell's defenses have been breached.

Now Lieutenant Feron, met with heavy resistance, has requested the assistance of a squad of knights skilled enough to breach the citadels defenses, defeat the count himself, and allow the spookats to enter the library.

This expansion mission would bring a new event (mostly cosmetic event), a 5 level combat level, 1 reward level expansion mission (which would include several new enemies), several new weapons, and a new promo box.

(Looking for other changes you would make (other then a haven defense mission), to show the results of the previous attack, and how it has been preparing for another attack, as well as other changes for an overall idea. Im going for a more somber or darker tone during this, if that helps.)
Haven theme: During this event, which would last 2-4 weeks, Haven's overall look would have the following changes:
1: A falling ash environment (the FSC environment) would be seen throughout all of Haven.
2: A light layer of ash is seen on the ground, footsteps will be made wherever the knight walks. This layer of ash will also cover some of the buildings (such as the auction house).
4: The fountain is completely filled with ashes, water is not running.
5: Snipes are absent. Several knight corpses are seen on the ground, most likely the ones that are seen walking around, the walking "delivery knights" will also be absent.
6: Several turrets and guardian knights are seen near entrances and on higher up platforms (like the rescue camp after you recover the artifact). Slag Walkers will sometimes spawn around the turrets, they will be killed by the turrets. Weak almirian crusaders (the spear knights in Legion of Almire) can also spawn, they will be killed by guardian knights.
7: Lieutenant Feron is absent from the arcade. (for missions that involve talking to him in the arcade he will appear, but then the level will reload and he will not be there, or it will be a radio transmission such as how Kora communicates with you)
8: Pembrooke (i think that is how you spell his name, either way the informative kat in Moorcroft Manor who tells you about the Archives and the Black Kat theat), will be seen in the town square in front of the fountain with another mewkat near him, several other mewkats will also be seen floating around. Interacting with Pembrooke will lead to the following dialouge:

Pembrooke: (talking to the mewkat next to him) We need a couple kats to head into the arcade and find those nature sprites, hopefully they aren't that busy at the citadel. We also need a shipment of medical goods sent to Feron, as well as a couple healers. What else...
Knightnamehere: Uhm, hello?
Pembrooke: (Realizing knightnamehere is there) Oh, hello, what can I help you with?
Knightnamehere: I'm just wondering if there is any way I can help.
Pembrooke: We are kinda busy right now, if your able to, help Feron in his attack on the citadel, otherwise leave us alone and proceed as normal.
Knightnamehere: Ok, see you later I guess (End Conversation).

(Any changes to cosutmes/accessories/gear items found in the Almirian Prize Box. Estimated drop rates for Almirian Prize Box items)
Promo Box: During this event Almire Furniture Boxes will be available for purchase with real money transactions. Almirian Prize boxes will also be available for purchase with energy in the supply depot for around 1000 energy. They will contain at least 1-5 items from the following list, all items are delivered unbound.

Cursed Costumes (the hallow and frosty costumes, but with a dark purple base color and a light black trim).
Flaming Costumes (hallow and frosty costumes, but with a bright orange base, and a dark red trim).
Full Back Accessory: Smoldering Almirian Cape (The cape on Lord Vanadukes back in knight form)
Full Back Accessory: Cursed Almirian Cape (Vanadukes (Smoldering cape, but light black main color, the almirian logo is dark purple)
Aura: Falling Ash Aura, the falling ash enviornment around the player, a light red glow is seen around the players entire body, small spots of ash are left behind where the player walks (disappears after a couple seconds)
Aura: Hexed Aura, the player's body has a dark purple glow, light purple electricity is given off by the players armor and helmet.
Recipe: Crest of Almire (same as the one found in the arcade)
Recipe: Cursed Crest of Almire, shock defense is replaced with an equal ammount of curse defense, the white symbol is now light black, shield main color is dark purple. Requires Blackened Crest Level 10 to craft, requires same materials as the crest of almire, but the light shards are replaced with dark shards, and the 5 star material is replaced with a shadow steel.

The Expansion Mission: The Siege of Almire is a replayable expansion mission that would function in a similar way to OCH for purchasing and accessing. It would be purchasable with real money and with energy for the same price as OCH, and be accessed from the expansion mission tab. There will be a tier 1, tier 2, and tier 3 version, this will be described later. There will be 5 combat levels, a mission lobby with a special alchemy machine for crafting the craftable reward, a loot/story level at the end, several new enemies, and a new boss fight. The mission will primarily have a undead, curse, and fire theme, but beasts and constructs may be seen as well.

(Im looking to keep the difficulty for the tiers when it comes to status effects and enemies. Any suggestions to help with that would be appropriate.)
Because of the status effects, and the enemies i would like to put in this, the different tiered versions of this mission will be different in the following ways:
TIER 1: Enemies will primarily have a fire theme, with no chance of having a curse theme unless otherwise stated. Gun puppies will primarily replace howlitzers, rocket puppies will primarily replace guardian howlizters, ash tails will replace alpha ash tails, regular wolvers will replace ash tail spawns, burning deadnaughts will spawn instead of Almirian Shadow Guards, Slag Walkers will spawn instead of Caravons. Lost Souls and Fire Souls will not spawn in the boss.

TIER 2: Enemies will still primarily have a fire theme, but have a 50% chance of having their curse themed counterparts. Basically, the above replacements, have a 50% chance of the enemies they replace (For example, Caravons have a 50% chance of spawning instead of Slag Walkers). Lost souls will spawn when stated. Fire souls will be replaced by Lost Souls.

TIER 3: This is the version i will be describing when i describe the levels. Fire souls will replace lost souls. An additional Almirian Soul will be present in the boss fight.

Sat, 06/13/2015 - 14:45
#1
Kian-Slime-Master's picture
Kian-Slime-Master
……

I will say yes as long as all the monsters and the envirement is only in the mission, not all the time

Sat, 06/13/2015 - 16:33
#2
Agenta
Yep

The stuff that goes on in haven for this would be temporary, and would be pure asthetic. The new monsters in the expansion mission would most likely be only in the expansion mission, but there arent that many i have come up with so far.

Wed, 06/17/2015 - 19:45
#3
Blandaxt's picture
Blandaxt
Hmm...

I feel the way the game is played should be restructured so that even after you have went through the expansion in tier 1, you will still have incentive to play in tier 2 and 3 besides the incentive if making the 3 star and 5 star gear counter parts. So this is how I would structure it.

There will be a total of 6 levels where 5 of the levels is a combat mission and one treasure reward level.

Tier 1 will include the first and second level.

Tier 2 will include the third and fourth level.

Tier 3 will include the final fifth level.

If you are a vanguard, then you can head straight to tier 3 where you can do the tier 3 version of level one to four then do the final boss fight.

If you are a squire, then you can head to tier 1 and it will only include level one and two. There will not be a version of level three through five. So a squire rank player will have to wait till he is the appropriate rank until he can complete the expansion mission's story. But he will still get the tier 1 0 to 1 star expansion mission gear.

This way, new players will have more to look forward to from the expansion missions besides new weapons. They will also get to continue the storyline by ranking up there title.

Tier 1

The first and second level will be played through tier 1.

The first level will be more of a scouting mission where the knight has to avoid moving headlamps on the floor while extracting an information node (which will be carried like a crystal once acquired) and getting to the elevator. While the knights are avoiding these headlamps, they will face monsters and avoid traps. The overall level design will be similar to the gremlin levels.

The second level will be the attack on haven where knights meet the first wave of attackers to haven. This mission will be done in haven, but all the different parts of haven will be put together with no loading screen making it a very huge map. The player will have to defend 5 crucial parts of haven where these crucial parts like the auction building will have a health bar, and the knight will have to keep the health bar of these crucial parts from falling to zero. At the end of the mission, the knights will face a miniboss who when beaten will give the knight the materials in order to make the tier 1 version of the expansion mission.

Tier 2

The third and fourth level will include tier 2.

The third level will be a financing mission. In this mission, the knights will attack several deposits that have materials that are necessary to repair haven and necessary to have to create gear for the remaining npc knights so that the generals and captains can form a counter attack. Each deposit will only have a limited amount of mats, so the knight will have to visit more than one depo (very similar to the sprite retrieval mission in firestorm citadel where there are more than the necessary 6 sprites in that level). In this mission, the knights will fight off continuously respawning monsters in the level area while carrying packages of materials that are picked up from the several depo's around the area and deposited in a transport vehicle that will carry the mats to haven. This setup is very similar to the winter humbug mission where the knights have to carry presents to the jelly cube Santa clause. The knight will carry these packages to the transport vehicle, but the difference between this mission and that winter humbug mission is that the packages can be set down so the knight will not be slowed down while fighting the monsters. When enough material is gathered, the vehicle will take off, and the barricade blocking the elevator will be ready to unlock by a hidden key that is revealed after the vehicle takes off. Once the knight gets on the elevator, the mission is over.

The fourth mission will be the counter attack mission where the now healed spiral knight order enacts their counter attack strategy against the duke. In this mission, we will attack the Chancellor's several key captains of his army. In this level, the knight will face off the different undead monster in the dukes army. And towards the end of the mission, the knight will face off 3 minibosses at ONCE. This could be a tough mission, because each miniboss will be different and will have their own features. Just for example, imagine facing of one Black Cat that spawns zombies or Bombies, one Almirian Shadow Guard that respawns the killed zombies, and one swarm of
Pale Scarabs
like 20 to 30 scarabs on elite difficulty. Having these different forms of monsters together could create pretty good miniboss fight. These minibosses will drop the mats needed to create the star 3 versions of the expansion weapons.

Tier 3

The fifth and final level will include the boss where they player will face of some mobs and traps then face off the chancellor himself. This fight on elite difficulty will include the chancellors pet, where the pet will look similar between a crossover of a Grimalkin and the Rabid Snarbolax. This pet will have health, but will be able to float through walls and glide through the ground like the snarby. It will not be able to shoot spikes like the snarby, but it will be able to perform whale-like ground bites where it tries to swallow the player whole by swimming upwards from the ground under the players feet with its mouth open wide. This will leave it open to be attacked after it performs each bite. After these opponents have been defeated, the player will get the mats for the star 5 versions of the expansion gear.

The sixth level will bring the player back to haven where npc's will wait to congratulate the player on a well done victory and reward the player with lots of treasures. WHOOTTTT!!. Also the knights will get to say goodbye to the kats and see of the souls of the fallen knights that the kats took with them. Also, each present box will have a 0.5% - 2% chance of dropping a super rare costume that can only be found on the expansion mission. This costume will be separated between head piece and body piece.

The buyable dropbox from depo will include the accessories that go with that costume, but the costume can only be found from the expansion mission.

Well this is how I would tweak your idea, hope you like it.

Tue, 07/07/2015 - 19:56
#4
Agenta
@Blandaxt

An interesting concept for redoing, but not something i would be interested in doing. That would work i think more so as an event mission rather then the actual mission. Im actually currently adding the levels, or working on it.

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