Forums › English Language Forums › General › Suggestions

Search

Making Things Butter: Freeze

11 replies [Last post]
Sat, 06/13/2015 - 17:59
Pery-Alaois's picture
Pery-Alaois

Freeze is a very unique status, but it's flawed. When players use it, freeze isn't that useful; but when freeze is used on the player, it can have various consequences. So, here are my ideas about how to improve it and make it butter!

First, have freeze be broken only when enough damage is dealt to the ice, whether it's from the victim's enemies, allies, or the victim itself. Second, increase the victim's defense whist frozen; with a percentage of the total damage taken being inflicted again once the status has ceased, unless broken early, or cleansed with a remedy capsule. Third, give the victim immunity to freeze while it's still frozen, preventing some freeze-locking

This does some things:
1. It makes freeze last longer
2. It makes freeze more useful to parties
3. It prevents unfair deaths *cough*silversap*cough*(I actually don't have too much of a problem with that monster)

So, what do you think about this? How would my idea be better? Constructive criticism is welcome!
-Pery

EDIT: Reworded the breaking conditions to make it clear that enough damage to the ice would make it break.
EDIT 2: Changed immunity suggestion to "during the status", not "both during and after the status".

Sat, 06/13/2015 - 20:29
#1
Corinthmaxwell's picture
Corinthmaxwell
+1

This would be a considerable improvement over the current Freeze status, as there seems to be little point for users to use other weapons in their arsenal along with Freeze-type weapons against their enemies if the intended status effect is immediately dispelled when a player attempts to "finish off" a frozen enemy. Consequently, it should be somewhat (but not entirely) easier for solo players to break out of the "Freeze" status (yeah, I'm thinking about those bloody Silversaps, too......), because not everyone can find a Remedy Capsule when they need it, nor can other players in a party always reach their allies to break them out of their "Frozen" status in time.

The only real bit of criticism I can think of that would come from having this status effect improved is from those few (hundreds of) users who utilize the aforementioned "freeze-lock" against opponents such as Lord Vanaduke, where keeping him frozen in place in-between mask phases is considered a "strategy" of sorts.

Sat, 06/13/2015 - 21:03
#2
Dreathuxy's picture
Dreathuxy
-1/2

Shiv is already good enough, tundrus line is amazing with freeze, glacius is amazing with freeze, and permafro star is just weird.

For freeze locking: use dash

Sat, 06/13/2015 - 21:04
#3
Dreathuxy's picture
Dreathuxy

Double post

Sat, 06/13/2015 - 22:04
#4
Hexzyle's picture
Hexzyle

I do like the defense increase suggestion, but the new way of breaking freeze just seems convoluted.
Breaking upon doing damage? So I could break out of freeze by shooting something halfway across the room? And gun puppies would break out of freeze far more often due to idiot teammates being hit by their bullets.

I think the status immunity after recently being afflicted mechanic is interesting, but it blocks tactics such as chain haze bombing mobs and players in PvP and PvE alike.

Sun, 06/14/2015 - 07:12
#5
Pery-Alaois's picture
Pery-Alaois
@Hexzyle: The freeze would

@Hexzyle: The freeze would break upon attacking the ice itself, not dealing damage to monsters. Sorry about the wording.

Sun, 06/14/2015 - 12:30
#6
Hexzyle's picture
Hexzyle

The ice already breaks when your party members hit it.
Are you suggesting for it to break when you hit it? Because that makes Freeze a joke for swordsmen and gunslingers (but once again penalizes pure bombers: unless you can just shieldbash out of it)
Even Stun would be more threatening than that, where swinging your sword means practically locking yourself in place for a good second or two, and that doesn't do anything to reduce the duration of the effect (plus you can't shield within a long time of initiating an attack, unlike Freeze)

Mon, 06/15/2015 - 03:50
#7
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I think the one hit breaks freeze is fine for players, but the multi-hit will work fine for enemies

And fix freeze floor traps, theyre completely broken, make those so they inflict freeze but no damage, currently if you lag into one you're dead no matter what

Mon, 06/15/2015 - 04:07
#8
Thagx's picture
Thagx
So, here are my ideas about

So, here are my ideas about how to improve it and make it butter!

Find the spelling mistake here.

Mon, 06/15/2015 - 04:33
#9
Cetren's picture
Cetren
+0

I like this idea a lot, freeze has needed a boost for a long time, and is almost useless in partys where the objective seems like to break as much of your ice as possible. Having a "damage limit" to the ice, so you can get hits in while your not so smart party members chip away, its like heaven. HOWEVER, if hitting the ice does no damage to the monster, its completely useless. All your doing is wasting time by freezing. This is why I + 0'ed it. How about while frozen, the monsters take 50% less damage, but still take damage nonetheless. This would greatly improve ice, allowing you to beat the crap out of something, while still having a reduction for freezing it and it not being able to fight back.

Mon, 06/15/2015 - 16:08
#10
Qwez's picture
Qwez

So, you want to both introduce old Freeze from beta, and reduce the usefulness of Freeze by allowing the target to free itself.
AFAIK Freeze in beta required teammates to help free them out of the status. I believe there is a tip in one of the loading screens that mentions using heavy attacks to free teammates out of freeze. I do not know the exact details on the Freeze from beta, I heard about it from a friend a few years ago.

-1

The only way to balance such a change is to also change the AI of monsters to also try to free themselves from Freeze(by attacking). Overall this defeats the purpose of Freeze, which is to have a guaranteed unmoving enemy unless a teammate helps free them from the status.

If you wanted to say modify this for an implementation of Sleep, I'd be all for that. But for freeze, I don't agree with this.

Tue, 06/16/2015 - 13:05
#11
Holy-Nightmare's picture
Holy-Nightmare
...

Catalyzer users would appreciate something like a damage limit to break the ice

Some horribly low number that would allow them to stack a few bullets on the enemy when they're frozen

I also like the no status reset timer deal when frozen.

Powered by Drupal, an open source content management system