There are anti-Fiend personnel, Dragon Scale set, Jelly themed equipment (along with the chroma line) at the Hall of Heroes, but what about the other 2/5 of the monsters without any dmg bonuses? I suggest making more dmg bonus armor for, mechas, and undead (mostly hoping for the default variant on the skelly line is all. I know about the Radiant Silvermail, but there's no helm to fit with it.) FOR THE GENERAL F2P PUBLIC. Mecha dmg bonuses are great with Roarmulus Twins, like how the chroma set is to Royal Jelly Palace. but there isn't a Snarbolax/The King of Ashes bonuses.
Haven't seen any undead/mecha bonuses on armor before
I'd say give us a radiant silverhelm for one (because we need that thing anyways), then do something else for constructs. Gunner update gives us gun bonuses VS all classes essentially at 5*, but it would be nice to have something that works otherwise.
Honestly, we have a lot of construct-bonus weapons (especially early tier), but I agree that some sort of construct bonus line would be great. Honestly, having a set that has construct and gremlin bonuses of "low" each (up until 5* it's "construct low" only per piece) would be wonderful. Bonus points if it's essentially arcane salamander but with matching damage bonuses (and maybe shock resistance rather than fire).
Bonus points if it's essentially arcane salamander but with matching damage bonuses (and maybe shock resistance rather than fire).
What about poison? If it were shock, then it'd just be another Grey Feather.
Any status is good as long as it isn't fire honestly. I said shock because fire and shock are affiliated with elemental damage, whereas poison and freeze are typically with shadow damage. It would be good to have a poison elemental set though, as we are lacking severely in that area.
Regarding the Deadshot Mantle: We are not all gunners. I know you don't HAVE to be a gunner to wear it, but the perks wold go great for someone with it.
whereas poison and freeze are typically with shadow damage
Why? What makes you think this?
Freeze thaw damage isn't shadow, it's not even typed. Poison doesn't do damage in the first place.
Poison/Freeze Construct, Gremlin, Slime and Beast levels exist and are just as frequent, if not moreso than Poison Undead or Fiends.
If you're using the argument "that's just what our gear is pointing to" then that's silly because a) just because I have sweet soy sauce on my ice-cream doesn't mean that they were "meant" for eachother and b) this is more reason NOT to follow this carbon copy association because it's just causing a bottleneck in the variety of gear. Fire doesn't even deal elemental damage either, there is fire on normal and piercing damage weapons and that makes it great for handling Gremlins, Fiends and Beasts. Ice Cubes too. There is Freeze on both shadow and elemental weapons because freeze is a cool status. It's especially handy for fiends because they're so hard so why don't we have freeze piercing weapons? Although shock deals elemental damage, its cluster interrupt is extremely handy for dealing with mobs like minis (dust bunnies included) and fiends, and when used against the player it's extremely annoying, yet all families can deal it so we shouldn't rule out piercing or shadow defense armors having that (and we have the Quicksilver mail for smiles/beasts, which is awesome.)
Spookats and Zombies resist freeze, and Zombies resist poison, but this has no effect on the statuses they deal, and has nothing to do with wether or not you should put poison resist on elemental armor.
I'm sorry to this small piece of game-breaking news, but no negative status effects have any type of dmg, but can we agree that spike traps deal piercing and status traps deal their respective status against certain armor excluding the whole elemental/shadow/normal resistance?
By the way, why are there no mausoleums in the graveyard that inflict curse when going near it? Perhaps give a chance of a yellow prize box that gives only rarities but the mausoleum will always inflict curse. Yeah!
Have a Mausoleum the will inflict curse as a scenario room in graveyards where anytime a player goes through it, they will have a slim chance of getting a yellow box (that contains rarities), but will always inflict curse. That way it's a risk to know whether or not to loot someone's grave! How to implement that?
the mausoleum is an optional pathway/dead end that hides the yellow box from any point of view. The player chooses to go in to find either themselves cursed (guaranteed) when exiting with the rarities, or empty handed.
@op:
Great idea Karituo-Luster. We need more variety gear.
@Karituo-Luster: Would also be cool if an additional unrespawnable phantom came out at the mausoleum to scare away the player for each visit. This would really be a risk.
Regarding the Deadshot Mantle: We are not all gunners. I know you don't HAVE to be a gunner to wear it, but the perks wold go great for someone with it.
Barely, it only gives Gun ASI: Low per piece. It's practically the same as Silvermail except without the poison resist. Possibly better even, since the normal defense as opposed to the piercing defense on Silvermail is more useful facing Undead. Silvermail only truly shines (over Skelly) in Fiend/Undead Creeping Colonies/Ravenous Warrens, Beast/Slime Chittering Burrows, Concrete Jungles and UGWW.
How will having Curse resists affect the Mausoleum?
HexZyle shrugs.
I don't really think it matters, it's not even related to the original suggestion.
Why? What makes you think this?
Mainly because shadow resistant gear typical defends against freeze and/or poison (kat armors, snarbolax, skelly, angelic line, shadowsun line, radiant silvermail). Heck, looking at all 5* shadow armors (and ignoring gunner update armor), all shadow armor has either poison, freeze, or curse resistance.
I wasn't saying all our gear should only follow those paths, but instead pointing out the pattern in our arsenals. If anything, I agree that we should have a poison-resistant elemental armor, or a stun resistant shadow one, as we have giant holes in our arsenal.
It looks like you mostly took the second half of my sentence originally and tried to reason with it alone when the key word "affiliated" was earlier in the sentence. If you read that originally as "fire and shock deal elemental damage whereas poison and freeze deal shadow damage", then, well, I urge you to reread the sentence.
It looks like you mostly took the second half of my sentence originally and tried to reason with it alone when the key word "affiliated" was earlier in the sentence
You were saying that those damage types were affiliated with certain statuses... and I'm pointing out that it's nothing more than a silly stereotype that people need to get out of their head so we can actually move forwards in suggesting diversity in our equipment and loadouts.
Poison may be affiliated with shadow defense and damage, despite not being any more special against enemies weak to or dealing shadow damage, (Sole exception being the Gremlins' poison vulnerability) but Freeze is not affiliated with either. Discounting the copy+pasted Kat Helms, there is the same number of freeze defense equipment for Piercing, Shadow, and Elemental. (except piercing shields, seriously why is there no Ice Queen Shield?) Same goes for Freeze weapons, where there are an equal amount of Elemental and Shadow Freeze weapons (and one normal) but no Freeze Piercing.
@Hexzyle:
So true, why is there not a piercing shield with freeze status resist? It's so weird how the devs allocated these stats without evening them out when there are monsters that inflict these kinds of damage with those ailments. Hmm, hopefully in the future we can get one.
And a Freezing Piercing sword! Seriously! "Frost Bite"? Howcome this isn't a thing?
Okay, sorry, getting off track.
http://www.wiki.spiralknights.com/Deadshot_Mantle
There are also the Wraith armors, but they only provide a Gremlin bonus for guns.