As we all really know, guild halls are pretty bare. Besides your own personal alchememy machine and a pretty view of gears n' steampunk machinery, what else is in the guildhall?
Here is a few ideas I have brainstormed. Feel free to critque.
Your guildhall starts with a few new things:
1: A teleport to the arcade, probably on the upper wing.
2: On the bottom right wing, two vaults: One has a crowns spray painted on it, the other the energy symbol. Each is ran by an imposotocube: The crown vault is ran by Edgar, the energy vault is ran by Allen.
3: 5 pillars in the the left ring that are strangely bare...
4: Snipes.
Now, lets get down to number 2 on that previous list; the vaults. Depositing the vaults respective currency unlocks more stuff for your guildhall, making your guildhall much more of an awesome place and having some advantages. When you deposit something, however, you can't take it back! Be careful and plan your investments.
Ideas for rewards:
Crown vault:
5,000 crowns opens what looks like a recon module near the entrance to the hall. However, instead of projecting what looks like a playing card (is that what it is?!) it projects a speech bubble. Examine it, and you are brought to a UI shoutbox/news feed. When you post a message, it leaves your name and rank, along with a message. Use this to keep track on whats going on!
25,000 crowns changes the pillars I mentioned earlier; They now have plaques and are made of different materials.
-Copper displays a plaque that, when read, says all the members of the guild who are recruits.
-Copper/Silver has the "members" plaque
-Silver displays the "veteran" plaque
-Silver/Gold displays the "officer" plaque
-And finally, the gold pillar has the guildmaster plaque.
60,000 crowns gets you the Guild Outfitter! Similar to a fast food restraunt that serves delicous yet greasy treats, he has a window near the guildie pillars. he has a variety of trinkets that, instead of giving you resistances, instead buff your weaponry for the most part. The buff isn't very strong, though... something to be imprved on later, perhaps?
100,000 crowns gets you the boombox! Located near the Guild outfitters window, when interacted with, it starts playing a spiral knights track of your choosing- no fee! The closer the boombox you are, the more you can hear it. Endgame has the urge to dance!
120,000 builds a dormant gate! Determinethe guild elevators stratums- when you get one. It also seems incabalbe of recieving power fluxes, so no boss dungeons... yet. It appears as a normal dormant gate, buta bit smaller and with a copper tint... Located on the top wing, to the right of the small balcony. Now, you just need an elevator and a mining permit.
160,000 brings forth the dormant Gate 2.0.! Guildmasters can cause power fluxes, creating boss stratums. Its slightly enlarged, and now given a silver paint job. Classy. (The "no two stratums in one tier rule" is not applied in this dormant gate, meaning you can knock yourself out and make an all shock gate. Not reccomended- perhaps a jelly gate?)
Energy Vault goodies:
200 energy: Lights are booted up, making the guildhall brighter.
600 energy creates a window to the left of the Guild outfitter window: It is a pawn shop, ran by the Konjuring Kat! He pays far more than the vendors do for sold items, meaning that royal core is worth more than 75 crowns to this man. great if you just wish to unload your goodies.
1,000 energy creates an elevator! This elavator allows you to dive to up to the end of tier 2 before having to go up. You need a mining permit from the game warden to use it though. Located on the balcony.
1,400 energy makes the rusting brown floors a shiny silver! Like the dormant gate 2.0.: Classy.
2,100 energy brings forth the Elevator Deluxe! This exact model is used in the arcade. Allows you to delve to your hearts content- you need a Gold permit to use it though... That game warden is really getting on my nerves.
Also, although there isn't a vault for this, if you get a certain amount of CE and crowns, stuff happens.
7,500 crowns and 300 energy scores you some mats and shmancy draperies. On the far left side of the left wing, there are paint jar spawners. Pick em up and chuck them at your new decor to recolor them. Guild masters can lock the color of certain mats and draperies if they choose.
18,000 crowns and 550 energy gets you a miners permit, allowing you to use your dormant gate and elevator, allwoing you to go as deep as Tier 2.
42,000 crowns and 900 energy gives you the token vault, ran by an imposotocube named Poe. It is located with its other vault brethren. We'll get into this one later...
75,000 and 1,250 energy gives the Guild Outfitter a chance to shine with the Outfitter expansion! Instead of doing business in a window, he has a small shop stationed inside the wall. he deals better trinkets now. He also stocks what Boost does, but with a discount price. No more paying 800 energy for a silly heat amplifier!
140,000 crowns and 1,600 energy grants you the Gold permit! Now, if you have the elevator deluxe, you can dive deep to the core. Life is good.
Now, before I mentioned the third vault- the token vault. As the name implies, this vault contains tokens- you can get all sorts of goodies for depositing tokens in here.
Boss tokens yeild boss statues, located near the entry. Put in 60 of a boss token to get the a boss token statue, along with a congradualatory message emitng from it when examined. 60 jelly gems gives you a royal jelly statue, for example.
The other 3 varities- Primal, Forge, and grim generate pets.
60 primal sparks generates a green jelly pet, that squelches about in the hall. You do, however, have a chance of getting a Soul jelly while doing this- It's rare, though!
60 Forge sparks creates a friendly chromalisk, who waddles about in the hall. If you get lucky, you instead get a scuttlebot, with two slots on its head. Watch the scuttlebot for long enough, and you can see it's sercret ability: it doubles as a toaster!
60 grim sparks makes a yesman, who walks around the hall. get lucky, and you'll get an Affection Greaver, who zips around the hall, not hurting a soul.
You can have more than one type of pet. Feel free to have 10 jellies jiggling about.
And that concludes this lengthy post. if you have any comments on this, please post.
I like it. Matter of fact, I suspect that most of what you mentioned is in the works. But if OOO were to implement this or something like it they'd probably multiply the numbers of crowns and CE by 5 or so (you heard it here first).