Forums › English Language Forums › General › Suggestions

Search

Regarding the Arcade Redux...

10 replies [Last post]
Thu, 06/18/2015 - 13:25
Jessecho's picture
Jessecho

Name a few things you want to see.

I would like for some exclusive mini-bosses that you can't find anywhere else in the game to be put in the Arcade, in three ways: with a level dedicated to them at the end of a stratum, at the end of an arena, and in Danger Rooms as the last enemy you face. They should NOT appear randomly; can you imagine going through a difficult Arena or Compound level, beaten to a pulp, then suddenly have a huge boss monster show up and grind you into dust at the end?

Also: Compound levels suck. Like, they really suck; they're among the hardest levels in the game, and they pay garbage. They have virtually no purpose other than to be an annoying roadblock in your Arcade runs. Please, OOO, fix these things. Make their payout worthwhile to make up for how frustrating they can be.

Thu, 06/18/2015 - 13:54
#1
Start-End's picture
Start-End

"They should NOT appear randomly;"

That adds the roguelike experience though

Thu, 06/18/2015 - 14:27
#2
Blandaxt's picture
Blandaxt
true!

@Start-End:

Tottally agree with you.

@OP:

I feel some mini bosses should appear randomly, while others are scenario bassed.

Thu, 06/18/2015 - 20:36
#3
Supnaplamqw's picture
Supnaplamqw
Ehh

I'd definitely like to see an element of unpredictability within the arcade regarding monsters;I feel not only that they're are outdated,their controlled positions take away from the original "adventurous" feeling this game tried so hard to put up.Some key formations can stay,but randomness needs to be manifested more.

If I remember correctly,I found compound levels to be a lagfest.

Thu, 06/18/2015 - 22:12
#4
Quintinius-Vergnix's picture
Quintinius-Vergnix
Polluting space with FTL teacups since 1987.

On the plus side, Compounds are the only places where bombers can really shine.

On the down side, I'm not a bomber.

Fri, 06/19/2015 - 10:23
#5
Jessecho's picture
Jessecho
...

Start-End and Blandaxt: Random encounters could only work in levels that are already relatively easy, like Aurora Isles, Jigsaw Valley, Clockwork Tunnels, stuff like that. I mean, can you imagine running into a boss at the end of a Compound, or a Candlestick Keep?

Supnaplamqw: Yeah, one of OOO's goals with the redux is to make the Arcade an unpredictable experience. I can see your suggestion helping a lot, because when I start farming a certain gate, I end up being able to recall exactly what the enemy formations will be.

Fri, 06/19/2015 - 11:59
#6
Fangel's picture
Fangel
Err...

Minibosses showing up would be pretty neat. Technically trojans and giant lichen colonies are sorts of "minibosses", and are often placed in levels to be a challenge.

Creating a few minibosses exclusive to the arcade would be neat. I would say give them specific spawn scenarios though, which can be placed in random generation (imagine finding a tortodrone in a clockworks tunnel, or a giant toxigel in a deconstruction zone).
The difficulty of the levels doesn't mean a miniboss can't spawn, all that needs to happen is have a level decide where a miniboss can spawn, then choose from the most correct "pool" of minibosses. Maybe a compound won't have a miniboss spawner in it... I wouldn't be against them having minibosses in there though.

Compounds are perfect for difficulty, all they need is a better payout, especially in boxes. Candlestick keeps are great in their difficulty and payout. I can even see some interesting miniboss mechanics with the candles in there!

So if we had a miniboss per monster family, here's how I'd recommend them to work:

  • Slime - Fearsome lichen colony. A larger giant lichen colony that can spawn various kinds of slimes, such as jelly cubes, ice cubes, oilers, quicksilvers, and even toxigels.
  • Gremlin - Gremlin hellfire cannon. Essentially a giant mortifire, the size of a gremlin incinerator. Has added attacks and cannot drop their weapon.
  • Construct - Tortoclone. The remains of a tortodrone stitched together and given mechanical life. Has construct defenses and toned down attacks.
  • Beast - Snarbocub. A snarbolax cub that hasn't mastered its armor plates quite yet. Takes reduced damage from the front, and normal damage from the back.
  • Undead - Kat Kaptian. A large, grimalkin-esk spookat whose fight is similar to margel, but toned down. Instead of black kats, there are spookats, statikats, and blogatos. They leave no trail of poison or spawn cursed, knight-seeking orbs.
  • Fiend - Ur General. A trojan with a few added attacks, and the ability to shield two sides of themselves at once (the other two sides are always vulnerable, however, unlike a typical trojan).
  • These are mostly status-neutral, so they can really work wherever. They are also rather quickly thought up, so many things could be changed!
    Luckily, many of these minibosses can be fought in spirit without the arcade - slime and gremlin are inspired by compound 42, tortodrones have their own event, beasts have a boss based on them, undead have a harder version as an event boss, and fiends have trojans spawning around everywhere anyways.
    I would say put these in their own sort of forced "danger room", and have them placed randomly into the clockworks generation. Would make arcades a whole lot of fun for sure!

Sun, 06/21/2015 - 04:21
#7
Blandaxt's picture
Blandaxt
hmm

@Jessecho:

About the compound and arcade, i think those specific scenarios would not have a miniboss because of the enviromental streess full conditions such as infinite respawning monsters or the infinetly continuous respawning grimalkins. But towards the middle of the road of the compound or in a brake room room with lots of lite candles in canddle stick, meeting a miniboss there would be totally fine. It just matters where you meet this mini-boss that makes it more challenging.

@fangel:

Nice ideas for mini-bosses. Though i don't aprove all of them, i can really see some of them shining in some scenarios. Though, my versions of minibosses will not just be resking of existing monsters, but taking existing monsters and creating a whole new version of that monster. Such as taking the tortodrone and reworking it into a mini gremlin size tortodrone, and giving it abilities very similar to the rolling robots found in star wars, but with added abilities like rolling charge (smack into the player while rolling, higher knockback), and suicidal roll (rolling near a player and exploding killing itself) and of course energy projectile shield and autogun floury charge. And of course there has to be at least 5 per group.

https://youtu.be/NwNZKGx6Tus?t=58

I miss this game. T_T

Sat, 06/20/2015 - 18:02
#8
Jessecho's picture
Jessecho
zZz

Something else I want to be added to the Arcade:

More random/secret scenario rooms

For those who don't know what scenario rooms are, they're randomly generated rooms you encounter in the Arcade sometimes. If you've ever run into that room with the two giant crystals, the Geo Knight and that blue Jelly Cube, you've seen one before. This would add a lot of unpredictability to the Arcade you can't find in Missions. There are a lot of possibilities for these rooms, and it would really make the experience more fun, adventurous, and give us a reason to actually look for all of the secrets in the Clockworks.

More interactive scenario rooms

Of course, to achieve the above, these scenario rooms would need to be made more interesting. Currently, most of them are just something that you find, stop to look at for a few seconds, and move on. These have so much potential to add to the Arcade experience, and to the lore; the closest I've seen them get to that is finding a ruined Crimson Order outpost with a very short message from Herex inside. If they would expand on that idea, it would be really great.

Tue, 06/23/2015 - 23:06
#9
Blandaxt's picture
Blandaxt
agreed!

@Jessecho:

Completely agree to your idea Jessecho. Having these rooms actually do something such as revealing lore or affect the current level where in in some way would be pretty cool. Also would be cool if those knights came to help us fight or came with us to unlock a door that is ahead in the level or affect us in some way by giving us an exclusive item that only affects that level. Oh well, i can only use my immagination right now.

Tue, 06/23/2015 - 15:27
#10
Jessecho's picture
Jessecho
zzz

bump

Powered by Drupal, an open source content management system