Spiral Knights.. What is Spiral Knights..
First i'll start by addressing this to you guys and gals (the Devs).. I have never seen any Dev Team for any game that listens to its players like you guys
and i applaud you for doing so, however.. As good as that may be, it also kills the game.
Example: this game is easy, very easy, it used to be harder and more cooperative, even on elite this game is still rather easy. Who asked to change the difficulty of the game it was fine the way it was, for those of you who don't know the answer, allow me to answer it, the beginners. Lets say 100 beginners asked for the game to be made easier, lets also say that 5 pros and or veteran players said the game was fine as it is, but of course the logical thing to do is to make the game easier to help the beginner players which is the right choice. But for those 5 that said the game was fine does not equal to the amount of players who didn't care to post on the thread or even look at the forums, for them when the game all of a sudden got really easy it be came boring they lost the challenge the game originally had and stopped playing. Don't believe me? When was the last time you really looked at your Friends List? If your Friends list is like mine you probably have a lot of friends, if your like me and you don't like to delete anybody off of your Friends List you may notice some people have not logged on in awhile, for me i have friends who haven't played since 2011, if your thinking that i only friend beginners that end up not liking the game and quit your wrong, most of the people on my Friends List are tier 3 having high level equips. I do not know why they stopped playing and i'm not gonna blame it on the game being made easy, i'm just using my Friends list as an example of people quitting the game for "unknown" reasons.
I suggest to the Spiral Knights Dev Team:To somehow increase not the difficulty but the challenge
Spiral Knights as a whole
Second ill say that SK from when it came out to now has not changed at all it is void of content and needs real updates or completely dropped and turned into a sequel e.g. Spiral Knights 2
Example: how many bosses does this game have? not counting mission mini bosses, but actual game bosses. Can't figure it out? The answer is 4, now 5 (not counting SL versions) snarby, jelly king, the twins, vana, and seerus.(OCH was originally DLC and had to be bought with real cash. now anybody with the CE can play it) For the last 5 years the game has only added but 1 boss to its ranks. For a game tagged in the "mmorpg" genre it lacks a lot of the "rpg" feel to it
(Event Bosses do not count as real bosses Because you must wait for the event to occur to fight them, they are not a part of the game)
Example 2 :every update this game has had did not add anything to the game. A few equips, weapon re-balancing, costumes, accessories, UI changes here and there, PvP, DLC, and events. Remove all of that and its the same game from 5 years ago. No new enemies to complete the monster families( the 3-5 monsters they have added does not compensate for 5 years of gameplay), no new levels or areas of the clockworks.
(The game is a good game the levels (some) are very beautiful. when i first played the game i had an amazing feeling of the game, a feeling of excitement, curiosity, challenge, responsibility(when i first played i was leaning to the guardian kind of gameplay, had plate set, always took the most dmg in the party, took out all the ranged enemies, was always the last to be alive so i could revive my team.))
I suggest to the Spiral Knights Dev team: More REAL game content
Spiral Knights Problems
Third lemme start by saying; who goes to the Arcade map anymore? Why does it take SK longer to load a map than bf4? why has "lag" been the major issue with this game? Battle Spirtes?
Example: Who goes to the Arcade map? No one right? There is no need when you can just press "M" or use the party finder.
Suggestion: Missions should be 1 time only, with the exception of helping others that have not done them(invite only, cause all missions can be soloed).
The "Party Finder" should only be accessed from the Arcade Gates and only show parties in its Gate. On a side note: Prestige Missions could be made with more of a challenge and difficulty if they can only be accessed from the gates(Example: player A presses "M", clicks prestige missions, clicks danger mission heart of ice, mission starts, player walks to arcade, goes to a specific gate and descends through the clockworks, gets to clockworks terminal and uses lets say a second ele to access the danger mission, upon failure of the danger mission the player must wait X amount of days until it appears again(same for those in the party)(mission can only be done once per player and only once no exceptions) with this you can triple the amount of prestige players get from these missions, even add mission styled equips creating a controlled grind and adding a "goal".
Example 2: SK takes awhile to load each map i do not know why but, for such a simple game it somehow has a lot of resources that needs to be loaded. Warframe in gameplay concept is the same as SK (u pick a level and you play that level) its map are a lot bigger and is a much more graphically intensive game, yet its maps take 2 seconds to load.
Suggestion: Good luck with that :1
Example 3: we all know the lag problem its a real party killer. Does not matter how good your internet is or how good your pc is the lag always appears and it will end you
Suggestion: Good luck with that :1
Example 4: Battle Spirtes Battle Sprites Battle Spirtes... You guys have done this all wrong. Before you guys (Devs) finish reading this please i don't care how you do it but go and play Sonic Adventure, beat it, and after you beat it play the Chao Garden ( if Sega made that into a phone/tablet app you know how rich they be right now?)
Suggestion: The Battle Spirtes should always start at base, the white and green thing. You should have never gave the players the option to choose between the 3. Every enemy in the game drops specific items, your Battle Sprite should turn into what you feed it. With all the enemies the game has there can be pretty much no end to what a players Battle Sprite could be.( if done right it could become this games biggest money pool) For real now you could add like fusions or something, fuse the chromalisk style Battle Sprite with the Greaver style Battle Sprite and poof you get a Drakon Battle Sprite! But wait there's more! Fuse that with the Skelly Battle Sprite and get a Skull Drakon Battle Sprite!
Alpha:you got a bone dragon looking Battle Sprite man that is so cool!!
Beta: yeah man its awesome!
Echo: hehe well my Battle Sprite is a white and blue mechaknight with wings and guns shooting everything that comes near me like straight out of gundam! COME AT ME BRUH! SK style DAWG u dont know dis!
Cause i'm hungry ill end this now..
this game is easy, very easy, it used to be harder and more cooperative, even on elite this game is still rather easy. Who asked to change the difficulty of the game it was fine the way it was, for
So here you say it used to be harder
Second ill say that SK from when it came out to now has not changed at all it is void of content
And here you say it hasn't changed. So what exactly made it easier?
I suggest to the Spiral Knights Dev team: More REAL game content
Please tell me, what is "real game content"? Because I've been baffled by this phrase for years now.