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A New Brandish Alchemy path.

5 replies [Last post]
Sun, 06/21/2015 - 04:42
Lanzealot-Gamma's picture
Lanzealot-Gamma

Hello. I have an idea of making a new Brandish path with Elemental/Normal damage with no status effect.

I have been thinking.. The Archeron is a shadow/normal damage sword with a katana style that has more damage than the other brandishes version.
But of course, that is because the Combuster, Voltedge and Glacius and the Obsidian Edge apply one negative status on the opponent...

Everybody here knows that what make the Brandish shine is it's charge attack that create a number explosions throwing the enemies away from you.
But there is ono problem..

From it's Elemental versions, only the Combuster's charge attack can do a complete combo!

I'll explain..

The Glacius will not complete the combo because they freeze the enemy still. And all it's explosions will not hit the same enemy.

The Voldedge has the same problem. They will shock the enemy, but when they are shocked, they can't move for a very brief moment, breaking the explosions combo too.

The Combuster and the Obsidian Edge can hit it's opponent normally because Fire and Poison do will not paralyze/freeze the enemy, and all it's 5 explosions will anihilate it's target!

The Archeron is nice too! I'ts explosions throw the enemy, and all the explosions hit the target as well. It does not have a special effect, but it has higher damage of all said above.

The only problem is.. It is shadow damage, and Spookats and Dust Zombies will give you a hard time unless you have a Combuster and want to hit the entire combo of your charge.
But if those monsters are their fire versions? The Combuster will do extra damage to the undead and constructs, but will do less damage because their fire versions are imune to fire themselves, AND because the Combuster is suposed to do less compared to the Archeron damage because of the Fire it causes.

Okay, Okay, the Divine Avenger is a Elemental Sword with high damage and things.. BUT it is a slow sword, and not everyone like to use it. and it BEGS for an UV of Attack Speed. But it is a good sword indeed.

My idea, is a new Sword that is Elemental or Normal, with extra damage but no effects with a Brandish charge attack.
And make it look like a katana too, i think that would be awsome!

A white Katana with blue shining stripes, with white/blue explosions of it's charge attack. Dealing full damage, and with it's Styllish Katana visual.

I don't know what name i would give to it's 3,4 and 5 stars forms..

If you like the idea, comment names you would like.

And what you would prefer? Elemental/Normal or pure Normal Damage?

Sun, 06/21/2015 - 10:56
#1
Holy-Nightmare's picture
Holy-Nightmare
-1

The Brandish line is already overpowered, if anything it needs to have a damage debuff before any more lines get included.

Sun, 06/21/2015 - 11:37
#2
Gyrruss's picture
Gyrruss
Hm.

"[...] AND because the Combuster is suposed to do less compared to the Archeron damage because of the Fire it causes."

Before the Obsidian set came to be, all of the Brandishes did the same amount of damage, with the side of having a status (aside Acheron, but people wanted Poison on it). The charge on them is supposed to be either a defensive or offensive weapon, depending on the scenario. Combuster will do a full combo regardless if it's either immune to fire or not, and therefore possibly outdamages Voltedge unless you're met with the right circumstances.

Glacius and Voltegde are more "utility" weapons as they have the power to stop enemies on their tracks, either for a limited time or a sporadic time respectively, so they're to be used strategically. Voltedge specifically can do high amounts of damage if you get a tight group of enemies shocked side-to-side. And lets be honest here, you can do all the calculations you want for extra DPS for their status effect taking place, but you'd probably end up killing the target faster than whatever amount of damage you could accumulate with a status effect.

Having yet another Elemental brandish with more damage would just... I can't even say it.

It's important to note that FoV, the Brandish series, and the Sealed Sword series are the only weapons to have Split-Damage since the Antigua line got fixed up, therefore are the most overpowered as they do higher base damage than any sword with a single exact level of damage, save for FoV (as far as I'm aware, someone feel free to correct me on this).

What we really need is probably a normal-type brandish along with split-damage either nerfed down or taken off the map.

Mon, 06/22/2015 - 06:04
#3
Blandaxt's picture
Blandaxt
hmm

I think what we need is a whole new sword mechanic. I am tired of same mechanics being redone, reskin and shipped for us to start grinding on. If anything is added to the game, it needs to be worthwhile.

So if it is a new katana sort of sword, let it unleash wave of slashes that act similar to the winmillion's normal attack swing. These slashes would launch in a similar fashion of the autogun charge that it spreads in a wider area ahead of the player the farther it goes. It can be elemental, but it will do no pushback, but instead flinch the target for each slash that lands, it could launch a consecutive 6 to 8 sword slashes with a reload time/cool down of the autogun after charge. This way, a whole new mechanic gets added into the game plus a cool new sword. Also, it should already have a pretty fast attack speed, and each slash that it unleash on the charge would not do too much damage, but combine them all together and it will do massive damage.

The name of the weapon could possibly be crescent moon or lunar pulse or even lunar shard or even shattered reflection.

Normal attacks would do a 4 hit combo with each hit doing no knockback sense the sword focuses on cutting, but can flinch the target. But for every time the knight completes a full combo on the target, the knight would get a temporary attack speed boost making the knight faster for a small amount of time.

This is what I would do, but that is just me. Too many people like reskin mechanics, really dulls the game out.

Mon, 06/22/2015 - 05:19
#4
Lanzealot-Gamma's picture
Lanzealot-Gamma
Brilliant. Blandaxt

Maybe a new brandish type is not what we need.

That's because i wanted a sword that give me ONLY damage but that is not a Slow sword or Calibur path, not that they are bad sword.
Speaking of it, we NEED a 5 star Spur path... That sword is awsome, WHY DIN'T THEY FINISH IT?!

Lunar Pulse.. I liked it.

In that case, the Spur needs not only one path, but 2 or 3 new paths then?
Elemental, Shadow and Normal?

If only i could know how to draw, maybe i could have some new and better ideas..

Mon, 06/22/2015 - 06:02
#5
Blandaxt's picture
Blandaxt
agreed!

@Lanzealot-Gamma:

I also wish i knew how to draw. Not i don't know how to draw, but i would have to use a paint tool or of some kind of tool and it would take a bit of time to do it then post it. I'm not against the idea, but i come by the forums too much and i barely have time to play sk with all this typing.

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