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The Power Of Community Creativity, MAP MAKING

22 replies [Last post]
Tue, 06/23/2015 - 08:06
Tandrevskiv's picture
Tandrevskiv

Spiral Knights is a straight forward game when it comes to maps, like games such as runescape, its built up of squares. This makes it extremely viable to add a custom map making method. This might seem very abusable to alot of you but if you hear me out you might like to hear more about the idea.

1. A greenlight system and a workshop where you can add your map and try other maps. There won't be any rewards in the map unless a mod adds rewards to the map for you so you won't abuse it.

2. You can connect buttons and other things to each other to react once they come in contact, you can place monsters used in other maps to create challenges and other obstacles.

3. If you can model and animate using your models you can create your own individual monster skins. En example would be a zombie with a more dark tone too it.

4. While in the testing phase the map will always revive you when you die, however if rewards are added by a mod the player must use their own sparks of life.

5. In the final stages of testing if results are great the map will be put up for a poll for all players to vote for its existance.

6. If a map breaks any of these rules it will be rejected instantly.

7. If a mod feels as if the map doesn't fit the game it will be rejected.

8. You can only have one active map up for review at a time.

9. Maps must contain atleast 4 different monsters of an amount of atleast 5 each and 2 different monster weaknesses. This does not apply to mobs such as Trojans or bosses or other tanky monsters.

10. If a map gets added the one who made it will always be the first to try it.

11. No copyrighted content can exist in a map.

12. All maps added to the workshop is of fair use to spiral knights and may be used in any way they want.

13. A map cannot be added without a poll.

14. Early access to the map will always appear in the extension pack for everyone to try as soon as the creator has played it or 24 hours after its release if creator is unavailible.

Additional rules can be suggested by you guys.

Please tell me what you think of this suggestion.

Tue, 06/23/2015 - 09:08
#1
Bladeofblades's picture
Bladeofblades
Genius!

+10 For best idea on this forum.
Thats what devs need!!

Tue, 06/23/2015 - 09:38
#2
Dracora-Speaking's picture
Dracora-Speaking
+1

This has been suggested in various ways many times, particularly for the Steam Workshop. It would be prudent to limit what players can make to what's already in the game - making your own monsters etc. is not a good idea. Making new puzzles with existing mechanics is. Having a peer review system (a Poll, yes) before creations make it into the possible pool of encountered areas in the arcade would be smart.

Devs are not lazy, there's just several unfixed errors/mistakes and priorities that don't always match up with what players think is most important.

Wed, 06/24/2015 - 17:24
#3
Blandaxt's picture
Blandaxt
Hehe

This idea has been suggested before and it is a great idea. Though, i don't see the devs going out of their way to make this without seeing profit first.

Wed, 06/24/2015 - 07:21
#4
Tandrevskiv's picture
Tandrevskiv
Well

Like I said add your suggestions and help me get this into the game, the fact that this has been suggested doesn't mean it can't be suggested again.

Wed, 06/24/2015 - 08:37
#5
Dracora-Speaking's picture
Dracora-Speaking
Hmm

A GM would probably have to green light the map in addition to player popularity polls. A limit to the number of boxes and loot-dropping monsters (perhaps even a locked in ratio) would have to be in place for creators.

We could talk about the creation interface.

I imagine that a combination of how we place furniture around our guild halls + Terraria's wire placing overlay for connecting buttons/switches etc, with wires also being rotated/placed like furniture while in wire placing mode, would work very well. Ha, even monster spawns could be in little cages like our guild hall creatures, with bigger creatures in bigger cages, like the gobblesnipes are. You could even connect the cages to switches/buttons with wires for more spawn control. Otherwise they just spawn when you approach. I'm getting giddy.

You'd have to define your max dimensions before you start - like # x # tiles. You'd have to pick your general area first as well - like Lichen Lair vs. Tunnels vs. Fiend City and so on. The option to view how your map looks in different stratum (shock, etc) would have to be an option, while you work, not before. I imagine you'd start with a huge flat floor and place little bombs to remove the floor to establish floating bits, or place the floor tile back like furniture. To work with large maps, a zoom out mode would have to be in place (since walking around your entire creation all the time is out of the question for a builder) - zoom out and have a selection tool for demolishing/putting in large areas and placing large entities (scenic walls, established areas like danger rooms, and so on) then click an area to zoom back in and control your knight to keep building. Actually, this is very similar to how I edit large creations in Minecraft - I swap between MCedit for huge things then go into the game and place blocks, as needed. This is likely what most "big builder creators" do, heh. Anyway, this would ensure that the builder is forced to explore their own map to an extent, encouraging the placement of details and so on. I'd have a BLAST with this interface.

Wed, 06/24/2015 - 17:32
#6
Blandaxt's picture
Blandaxt
yeah..

@Dracora-Speaking:

I totally agre with your idea. I was thinking of minecraft as this idea was going through my head. Nice idea.

@op:

I think we should put in a 5$ spending limit for that last month in order for players to participate. I bet with that kind of profit replacing the elevator fees, OOO will see profit and will have more incentive to create this kind of builder program.

Thu, 06/25/2015 - 07:43
#7
Tandrevskiv's picture
Tandrevskiv
I imagine the map maker software would be

I imagine the map maker software would be like portal.

Let's keep this idea going

Thu, 06/25/2015 - 12:53
#8
Fangel's picture
Fangel
Yup.

Been suggested before, and in different iterations. Still very much something that can fit into the game.

Here is an old post I've made in the past about a progressional level creator. If you continue reading down the post it gets a bit more stuff to it, but I truly believe a progressional system would work to deter those who just want to make levels of loot, and encourage those who want to get creative. It would also create a different sort of "endgame" outside of prestige.

TL;DR of the post I linked is basically - You create levels with limited resources, and as you make more levels your resources expand.

Fri, 06/26/2015 - 13:24
#9
Xigno's picture
Xigno
+1

I'm not sure about the monster reskinning/remodelling thing, but I like everything else about this idea. Many players complain about how slowly new content is added to the game, so why not give them the possibility to create their own, non official content to play, to increase the game's replayability? That would be awesome, I really hope it does get implemented someday.

Fri, 06/26/2015 - 12:16
#10
Jessecho's picture
Jessecho
+100

Awesome idea; I'm sure there are tons of creative minds in the SK community that could make really cool levels. And unlike many games with a level creator and the ability to publish them, that polling/greenlight system would keep Kaizo maps (i.e.: levels that are ruthlessly difficult, unfair, and frankly could have been made by a fifth grader) from drowning out the actual well-designed ones.

OOO needs to see this.

Fri, 06/26/2015 - 16:51
#11
Abelisk's picture
Abelisk
+1

I approve

Fri, 06/26/2015 - 23:29
#12
Thagx's picture
Thagx
-1

I don't really "like" this idea.

Sat, 06/27/2015 - 00:07
#13
Klipik-Forum's picture
Klipik-Forum
+1

I like the idea but this forum really needs a way to prevent this from happening because it's a huge waste of everyone's time to suggest the same thing over and over again.

Sat, 06/27/2015 - 08:17
#14
Jessecho's picture
Jessecho
Klipik

But the more people that suggest something, the more that OOO will see that we want it.

Sat, 06/27/2015 - 10:24
#15
Klipik-Forum's picture
Klipik-Forum

It's been suggest enough times that anyone who looks at the forums for more than 2 weeks knows that this is a popular idea. 100x vs 1000x only fills up the forums with essentially duplicate threads.

Sun, 06/28/2015 - 17:16
#16
Sir-Rowan
2-1= +1

Seems like a very great idea!

Sir-Rowan approves!

Wed, 07/01/2015 - 05:32
#17
Ed-Efnek
+10

Nice idea like it. Please loook my idea too for a better gameing http://forums.spiralknights.com/en/node/110755

Wed, 07/01/2015 - 08:20
#18
Rhea-Ran-Aure's picture
Rhea-Ran-Aure
+1

I could not have agreed more.

Sat, 08/22/2015 - 12:46
#19
Tandrevskiv's picture
Tandrevskiv
Bump

Bump

Fri, 08/28/2015 - 23:44
#20
Johnkirtaen's picture
Johnkirtaen
Thats a major plus to it

I would love to create Levels just like some other games that I played before. This should actually make the Tier range to it would be more fun.

Sat, 08/29/2015 - 07:21
#21
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Maybe prestige could limit how much someone can build, or something like that. So that those with more prestige can get more stuff and make more complicated levels? More prestige players would have played more, too, so that could be a plus.

Sat, 08/29/2015 - 17:22
#22
Tandrevskiv's picture
Tandrevskiv
Autofire

This would be a good idea except for the fact that just because you have a lot of prestige doesn't mean they are good designers. The quality is for the spiral knights HQ to decide, it's just stopping people from exploring their creativity which was the whole point of this idea.

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