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Curse Inflicting Mausoleum

3 replies [Last post]
Wed, 06/24/2015 - 20:14
Karituo-Luster

Why are there no mausoleums in the graveyard that inflict curse when going near it? Perhaps give a chance of a yellow prize box that gives only rarities (Excluding fire crystals) but the mausoleum will always inflict curse. Yeah!

Have a Mausoleum the will inflict curse as a scenario room in graveyards where anytime a player goes through it, they will have a slim chance of getting a yellow box (that contains rarities), but will always inflict curse. That way it's a risk to know whether or not to loot someone's grave! How to implement that?

The mausoleum is an optional pathway/dead end that hides the yellow box from any point of view. (The player walks through and the opacity of the ceiling of the mausoleum increases) The player chooses to go in to find either themselves cursed when exiting with the rarities, or empty handed. (Mentioned by someone to add an un-respawnable phantom to make the risk more "fun")

A good reason to wear a curse resistant equipment is to have a CHANCE of not having the curse inflicted on them, along with the amount of time to wait.
Those with curse weakness are guaranteed to be inflicted while those with NO curse resist/weakness have a 50% chance of infliction.

Wed, 06/24/2015 - 20:45
#1
Blandaxt's picture
Blandaxt
yeah..

I think besides the whole curse status and phantom, we can always have 2 to 6 glowing purple-ish tomb stones nearby so when the player exits the masoleum, they would have to face 2 to 6 curse skellys that spawn from these tombstones.

Thu, 06/25/2015 - 20:44
#2
Karituo-Luster
That's just going to tone

That's just going to tone down the risk of getting hard-to-get items. I mean sure, it's hard to get them naturally (BUY THEM FROM THE SUPPLY DEPOT) but it's not really risky to spam The King of Ashes as many times just to get your rarities. Besides, I know knights would just do the whole "grab & ditch" strategy like anyone else would where you just go in, grab the loot, and start another party. I might also suggest locking the player's interface to where they cannot join a friend/guild member's party so it could bring the economy down.

Sat, 06/27/2015 - 18:15
#3
Sir-Rowan
+1

I really like that suggestion of yours!

Yeah, that's all I have to say.

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