I am just curious as to how it will affect game-play, I am posting unbiased QUESTIONS and just want OPINIONS, it has consistently been going up since I started, "it has doubled since then in fact and it's been only just over a MONTH" here are a few points I would like answered biased or not.
"P.S. remember that it is not OOO fault but our own that prices are rising in the first place, yes they implemented the model but I doubt they even expected the CE per crown ratio to rise so quickly"
1. what will happen once it breaks the 10k point?
2. will people be able to play consistently for more than 10 floors a day when that happens without buying CE with money "not including crafting"?
3. Do you think it will cause MORE people to play or LESS with higher energy prices?
4. "as an extension of question #3" Will OOO make MORE or LESS revenue?
5. and finally what do you think needs to be done that will affect the economy in a POSITIVE matter without unbalancing the game?
and here are my opinions...
1. The game will take more of a pay-to-play with a 1-hour free trial per day.
2. I personally believe that only a few hardcore players with an active friends list and guild will be able to do so and only with full groups, I highly doubt the average player could considering a normal full t2 run rakes in about 6.5k with a full group.
3. I don't think it will affect the new players making accounts and downloading the game but it WILL affect the regulars.
4. I believe they will make around the same or slightly less due to some people quitting but the people with jobs will buy more... overall it won't be too substantial.
5. Possibly lower the price of lifts and increase mist tank sizes to 200 but increase the cost of crafting high-end gear... say lower the lifts to 8 so the player could do 25 floors without reviving or opening bonus doors which would be around 2.5 hours of game-time.
Another more sensible option would be to actually remove the trading system itself and mist energy with it but keep the auction house and you would have to pay actual money for crafting which would make the developers around the same amount of money but would help the population grow. Yes it would make it a set-in-stone pay to win game but once you bought enough CE to upgrade all your gear you wouldn't need to worry about energy anymore except for your trinket/additional weapon slots, overall the revenue would be in large bursts instead of a steady stream but they would make around the same, they could even implement this sort of style for a month or two and see how people feel about it.
Overall I think the market is just doomed to fail in the long run PERSONALLY because very few people are going to be using it once the trading rate becomes too sharp, thanks for reading!
Oh, and one more thing... you Naysayers who think everything will be alright, how are you going to feel when it hits 14k in a few more months? It is fairly easy to exploit the trade market if one has the means to do it as it has happened many times already, also I am VERY sure that almost nobody is able to make 14k in 10 floors no matter how PRO they are unless they repeat the last 3 floors of tier 2 on repeat 3 times all day long which doesn't happen too often LOL.
If energy prices continue to rise that means more people are trying to be free-to-play, which will mean more cry topics on the price of energy. A dark future.