I am not sure if this has been suggested yet (as I have been gone for a while), but I just thought of the possibility of updating the Auction System in 3 ways in order to both make it easier on the player who posts it and the player interested in buying it.
1) First thing is changing the timer tags on the Auction House sales to actual timers (i.e. 12hrs 00min instead of "Short"), with the time counting down until it expires or becomes bought (when under a minute left, it switches to 59sec and so on). This will allow players to see exactly how much time is left before the auction ends.
2) Another possible thing is allowing players to update the timers if no bids are made for the necessary fee. An example, a player accidentally chose long but wanted to set it to very long. The difference in crowns between long and very long auction fees will need to be applied to update the timer. So if the Long timer cost 1,250cr and Very Long timer cost 2,000cr, a 750cr fee would be required to update the timer. However, updating the price of the item will not be possible.
3) Finally, the player can choose if he/she wants the item to be bid only, buy only, or both. These all will have the same startup fees based on time, but allows more variety in player-controlled auction sales.
1) First thing is changing the timer tags on the Auction House sales to actual timers (i.e. 12hrs 00min instead of "Short"), with the time counting down until it expires or becomes bought (when under a minute left, it switches to 59sec and so on). This will allow players to see exactly how much time is left before the auction ends.
I do not agree with this. The player's should not know how much time is exactly left, as this will make bidding too easy and there will literally be war. Every player will be bidding on things which have a minute or so left.
2) Another possible thing is allowing players to update the timers if no bids are made for the necessary fee. An example, a player accidentally chose long but wanted to set it to very long. The difference in crowns between long and very long auction fees will need to be applied to update the timer. So if the Long timer cost 1,250cr and Very Long timer cost 2,000cr, a 750cr fee would be required to update the timer. However, updating the price of the item will not be possible.
This idea is pretty decent, but I don't see why it will be needed. Nobody is that reckless. Well if anyone did that, they will remember to choose properly from the next time.
3) Finally, the player can choose if he/she wants the item to be bid only, buy only, or both. These all will have the same startup fees based on time, but allows more variety in player-controlled auction sales.
This already exists in the game. You can put a bid amount on your action, and if you leave the buyout space blank, the auction will be bid only. You cannot have buyout only. I don't again understand why "buy only" will be needed. Majority of player's only like to bid hoping to gain profit. So this idea can be 50-50%.
My point is that none of these idea's are necessary.