I think we figured ahead of time that adding thorns and spikes to the jellies in the Jelly Palace would make for a different sort of challenge, but, really, it all seems like a huge mess now.
Since jellies can send out roots like lichen colonies now, even on T2, they can reach under walls to attack players (I saw people dying on party buttons, not really having much of a chance--gun puppies can't reach you, why should jellies?), and the usual mobs of jellies just...ugh...nonstop spikes from the ground.
Suffice it to say that the Jelly Palace levels have become a lot less fun and a lot more frustrating. JK runs have been the only profitable activity for a while, but not anymore, given all the reviving that seems to be required. I have to wonder, were the Jelly Palace levels playtested much after the new jellies were introduced? If they were, was the general consensus a shrug and a "moving on..."?
So, be warned players, you know how on Depth 16 you have to stand on a party button and wait for someone to bring the blocks down before you can attack enemies? The jellies have no such restriction--they will reach through the walls to attack and quickly kill you before you have a chance to respond.
The Jelly King fight itself is now also a nightmare. Trying to get close enough to use vials when spikes hit you from below is not the nicest thing to attempt.
I'm watching experienced Vanaduke killers falling repeatedly to the new behavior. I think that JK runs for fun and profit are about to become a fond memory.
I like the added challenge :O It's not too bad and it's fun.