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New Handgun (Focus rifle)

7 replies [Last post]
Wed, 07/01/2015 - 11:55
Holy-Nightmare's picture
Holy-Nightmare

This weapon line is going to be based on the Seraphynx Ray of light attack (ROLA for simplicity).

Appearance: Basic design is similar to the Blaster line but at the end of the barrel is a ring like the one on the Neutralizer. On the stock gun the orb in the ring is red (Like the Shard bomb red). The gun will have 2 lines to 5* and will split off at the 3* level so only the 2* gun has normal damage. The Piercing line is color themed after the Fearless Rigadoon, the Elemental line is color themed after the Voltedge

Basic attack: Fires a weak short range of light. This does light knockback and lasts for a very short amount of time (shorter than even a LVL 1 seraphynx ROLA) This attack however can penetrate enemies so a quick pulse can deal good damage to a crowd of enemies. This attack can't deal status.

Charge attack: The charge attack acts like the ROLA for a full leveled Seraphynx. When you unleash the charge the attack activates and leaves and orb of light a little smaller than a Lost soul (from the apocrean event). This ray will continue to fire for a few seconds dealing knockback damage and weak stun status.

This gun is meant to provide a counter to dodgy enemies or ones with shields that can plague gunners as well as enemies like Gorgos that would float in and out of the charge attack beam. In Ld this would be used to provide short term path denial with the charge as well as quick light damage with the regular attack.

EDIT: Notes

This gun has a 2 shot clip

Can be fired while moving.

Charge attack doesn't push the player back

Regular attack is slightly weaker than a Magnus of the same star level

Charge attack CAN deal damage equal to a Plague Needle charge
Note: to get this damage the enemy is required to stay in the Ray for the full duration

Charge speed is similar to the magnus charge time

Walk speed while charging is the same as the Pre-GU magnus line charge walk speed

Thu, 07/02/2015 - 08:00
#1
Blandaxt's picture
Blandaxt
so-so

Seraphynx is a very weak aid when it comes to offense. If you are going to base a weapon of the little critter, you would have to increase the range of the beam, increase the beam size, and increase knock back effect by a little bit. Also, if there is any status on this beam, then decrease the damage of the beam, but let it keep every other effect like area denial.

Thu, 07/02/2015 - 08:23
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Blandaxt

The weapon is built mostly for it's bullet speed (if you could call it a bullet), the damage will be moderate almost on par with the Magnus series. The reason for the drop in power is the almost instant damage the attack does and the fact that it is a linear AOE gun.

Since the regular attack lasts for a fraction of the time that a Seraphynx ROLA it would naturally deal more damage.
Much like Brandishes the Status is only dealt on the charge so the damage will be decent but not OP.

While the Seraphynx ROLA is relatively weak it is very useful as a utility. This weapons is built to perfectly synchronize with the Vortex bomb lines, the bomb keeps enemies rotating around and in the stream of this gun's charge attack while the gun charge deals stun to make setting up the next vortex easy.

Thu, 07/02/2015 - 12:56
#3
Blandaxt's picture
Blandaxt
Hmmm..

Have you ever watch megaman before or dragon ball z? Both of them have pretty but powerful beam attacks. If the gun's charge attacks and normal attack laser beams are similar in visual and size to spiralknight's chibi size, then i would love this gun. But if it is as weak and short as the seraphynx attack, it will become another winmillion gear where almost no one uses it. As long as the gun's mechanic is not too weak, and its attack value is balanced, then it will be a great weapon. Asthetic visual animation is always a plus, but mechanic and usability comes first.

Thu, 07/02/2015 - 16:30
#4
Rhons's picture
Rhons
Invincibility Time

The Seraphynx's Ray of Light can only hit a few times before the monster grows immune to its attacks. I understand the reason for it being very power if allowed to constantly deal damage.

Would this "Rifle" have a similar effect?

Fri, 07/03/2015 - 09:50
#5
Holy-Nightmare's picture
Holy-Nightmare
@ Rhons

I think OOO knows how much everyone hates invinciframes, I would personally leave them out. OOO didn't want the sprites to be so powerful that they could be used as an extra weapon slot, sprites are meant to be damage support. This gun is a weapon and as such IS a damage dealer.

Sun, 07/05/2015 - 05:27
#6
Hexzyle's picture
Hexzyle

They aren't invinciframes, they're invincitinks. There's a difference.

Sun, 07/05/2015 - 05:40
#7
Holy-Nightmare's picture
Holy-Nightmare
@ Hex

Oops my bad

-frames is what prevents you from dying in LD when 5 people swing at you at the same time, -tinks is what happens on certain weapons and prevents them from doing more damage

I meant to type tinks

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