As many of you know I really don't like the way LD handles score, or to be more specific the way the community handles the score.
Yes I am quite certain that most everyone who has a stake in the LD community and its various contests will dislike my suggestion, but as I have also proven..... I don't really care.
Rather than showing the exact numbers of damage or caps or defense I propose dropping the numbers all together and replacing them with what I would like to call "Effort meters".
These three meters come in three categories each the same as the current LD score areas:
Damage
Caps
Defends
Your team's total damage(/cap/defends) is 100%, you however get to see how much of a percent you actually do.
For example where you used to get a certain number you would be shown what percentage of damage you did in comparison to the team's total damage.
Those with the highest effort meters would have contributed the highest amount and while you can see what percentage you had no one can see the exact number of the team total score.
Example:
You did 27% of the team's total damage
But you don't get to see the team's damage or your damage. (that way you can't calculate your damage)
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Why? Why would I think of this?
From what I have seen in LD in my years of playing has focused on one thing.... getting high damage numbers. As surprising as this may be to some people getting high damage doesn't win you the game. This change would allow teams to see how much work the Capping and Defending players do, no longer would those two scores be contained to just 2 digit numbers but would show up as a large percentage.
A recon with little offensive capability could still carry his team to victory by pulling off caps, Guardians would be able to see how much worth they have as point defenders, and strikers no longer can brag about their numbers.
I like this idea holy. This is very similar to how the values are shown on our armor gears. I like the fact that they don;t show actual values because no we can only infer and guess what the best armor is for the challenge without actually looking at the numbers and not using any other existing armor.
Also, this system will get players to participate in other activities besides damaging and getting the highest damage score.