Forums › English Language Forums › General › Suggestions

Search

something to do with prestige missions (danger missions only actually)

15 replies [Last post]
Sun, 07/05/2015 - 11:18
Vohtarak-Forum's picture
Vohtarak-Forum

Danger missions are fun and all, but we need something to keep people running prestige missions, and some certain 5* weapons...

Each danger mission will have a special material (5* material) that comes as the mission reward along with the prestige, somewhere between 5 to 10 of these materials will be used in the mysterious alchemy machine (with 25kcr and some other materials) to make 5* weapons specific to the mission, all materials will be bound to the player upon acquisition (bound materials inspired by blandaxt'spost)

Legion of almire
Special material: graveyard ash
Weapon: almirian spear
Damage type: pierce (possibly stun)
Mechanics: winmillion type (we have enough toothpicks and the spurs really need a 5*)
Crafted from: winmillion (obviously)
Looks: one of the almirian's spears, but color themed like the almirian crusader set

Ghosts in the machine
Special material: glitched wiring
Weapon: big iron dismantler
Damage type: elemental
Mechanics: blast bomb
Crafted from: heavy deconstructor
Looks: either a dark gray deconstructor OR a dark gray big angry bomb with the big iron's eye instead of a face
Blast: opens its eye like the big iron/has a yellow gremlin symbol like the deconsrructor( yellow for the big irons eye)/ both ( gremlin symbol from rhons)(opens eye from fangell)(gremlin symbol applies to both models)

Heart of ice
Special material: permafrost
Weapon: maulos's fury
Damage type: shadow+freeze (charge only for freeze, credit to holy-nightmare)
Mechanics: Warmaster rocket hammer (we need more hammers)or a basic 2 swing sword with an overhead third smash (keep the rocket hammer charge)(3 swing combo from fangel)
Crafted from: Faust OR the 4* triglav (was that the jalovec?)favoring the faust side)
Looks: maulos's mace scaled down for a knight

Compound 42
Material: toxoil essence
Weapon: blazing detonator
Damage type: fire+elemental
Mechanics: catalyzer
Crafted from: volatile catalyzer
Looks: a fire themed neutralizer

Sun, 07/05/2015 - 12:52
#1
Holy-Nightmare's picture
Holy-Nightmare
...

+1 for all of these

IMO the Maulos fury shouldn't be crafted up from a PVP recipe weapon. Still a bit hesitant about putting freeze on it, would be fine if it was just the charge but if it was on the regular then it would be OP since you could freezelock enemies on PVP.

Sun, 07/05/2015 - 13:16
#2
Jessecho's picture
Jessecho
Hmm...

+1 for the GitM and C42 weapons... +0.5 for the LoA weapon.

A Piercing Winmillion wouldn't be the most useful thing, because Wolvers, Devilites and Gorgos are tricky to hit at range. Maybe that Almirian Spear could be... Shadow/Shock to parallel the Shadow/Freeze Handguns? Or maybe make it like Iron Slug and have it be Normal with high Stun chance; after all, Legion of Almire has somewhat of a Stun-theme going on, so that would make sense.

Though, here's my biggest gripe with this idea: if Maulos' Fury was hammer-styled, unless its damage was neutered compared to WRH (which would make the weapon worthless), there wouldn't be much reason to buy the DLC and go after WRH. The reason there's only one hammer is because once you master the playstyle, it becomes a godly weapon, and so they had to make it a DLC mission reward. I think making it Troika-styled would be better? A type-damage Troika would be nice, anyway.

Other than that, these seem like some really cool weapons. Good job with the naming, too.

Sun, 07/05/2015 - 13:59
#3
Sebastian-Fantom's picture
Sebastian-Fantom
good idea

It's really good idea
But...STOP there no but, all is Good, it's joke
+100000000000

Sun, 07/05/2015 - 15:03
#4
Blandaxt's picture
Blandaxt
hehe

@Vohtarak-Forum:

Not bad of an idea. I think these would work similar to boss tokens where we would only be able to buy these mats after we have grinded a certain amount of tokens. This would really be rewarding for OOO if they did this. Especially if they put up a grind wall that cannot be surpassed by a cash shortcut. This means once we obtain the materials, we can sell them for almost how much we want.

These weapons should also need a 4 star weapon in order to make it so that it takes us longer to make.

Sun, 07/05/2015 - 17:56
#5
Vohtarak-Forum's picture
Vohtarak-Forum
back by unpopular demand: me

blandaxt, i meant the mats are directly from the mission, theres no point for tokens if its the same thing
but for the sake of preventing selling them ill make them bound to the player to prevent just buying them

edit:

Jessecho, like almost every weapon in game, you just need to know how to time it properly for use against dodgy enemies, ive used a regular winmillion on fiends, beasts, and just about anything, aside form the poor damage it works and hits just fine if you get used to it, the other side of my idea was that we need another pierce sword, this style would fit it well with the reference to being really sharp and cutting yourself on the existing parts of the line

for the mace, we already have a shadow troika: its called the gran faust, it works the same other than the charge, and for a freeze troika we have the triglav, the elemental rocket hammer would obviously still be in use, because it works on fiends and undead, a shadow one will definitely not make that obselete, it will just make it a bit less used (for the enemies it does better with/some neutral ones) but it will still have its bonuses over the suggested new one, last point: we have enough troika types, but only one rocket hammer

Sun, 07/05/2015 - 19:46
#6
Rhons's picture
Rhons
Not Enjoying This Idea Sadly:

For the Almirian Spear, I just cannot visualize utilizing a spear in the same fashion as the Spur line (which is mostly a slashing motion - If this Spear were to be used for slashing, it would be classified as a different polearm). If we were to use the Almirian Spear as a weapon for Knights, it feels like it has to be like a Flourish (unless you want it to be like the Tortofists...). Plus, the projectile that makes the Winmillion unique, what of it?

For the Glitched Wiring, I absolutely love the idea of an Elemental-type Blast Bomb, but the name ruins the theme of the alchemy path (i.e Gremlin-Themed).

Maulo's Fury is a mace, and I cannot see how a Knight would somehow use a dash like the Rocket Hammer (which has the dash explained reasonably) with a weapon that appears to be heavier than a Troika itself. Plus, the change in mechanics of the Troika/Sealed Sword line seems odd as virtually all other alchemy lines (save for the Winmillion) maintains a constant attacking-style. Lastly, the Rocket Hammer is one of the reasons players purchase the Expansion Pack: it is unique. You give them a substitute, and people do not spend on OCH anymore.

As for the Blazing Detonator, I am actually mostly pleased with it (no Gunslinger bias, I swear!). I would just prefer it not branch off of the Neutralizer line. Instead, you could turn the Material into a special token and have recipes for a new alchemy path for the Catalyzers be purchasable (maybe from Grakon/what is their name (looks like a Mender with a White "X") from Emberlight) with Tokens. Oh, and perhaps change the name if you want. I suggest something comprising of one word (like the Neutralizer and Biohazard). Maybe... "Vaporizer"?

_____

"The term vaporization has also been used to refer to the physical destruction of an object that is exposed to intense heat."

- Wikipedia, on Vaporization

_____

Now, to avoid accidentally discouraging you from coming up with revolutionary ideas, I must commend you for thinking of an excellent way to make Danger Missions much more appealing than just the challenge, loot, and Prestige.

Oh, and you are correct - Four Star Triglav is the Jalovec.

_____

Cheers

Mon, 07/06/2015 - 13:16
#7
Vohtarak-Forum's picture
Vohtarak-Forum
back by unpopular demand: me

If you look at how almirian soldiers already use their spears, they do have a swinging motion already existing, and I already mentioned how we have enough flourishes, the projectile can easily just be recolored gold, so that's not an issue

Battlepods are created by gremlins, so making a battlepod looking bomb still fits (note the alternate graphic where its still a wind up bomb too)

Knights can dash, we already know that, even while holding a heavy sword
"Heavier than troika", note how I said it was scaled down, and I already addressed the och thing

For the detonator we could just call it "detonator", I picked that name because the gun is used by detonating tags
Its easy enough to buy a catalyzer, so we don't need to overcomplicate it by moving it to a token reward for emberlight only, that would make it harder to get actually(the guys name is gracken)

Tue, 07/07/2015 - 08:32
#8
Holy-Nightmare's picture
Holy-Nightmare
@ Vohtarak

We only have 4 types of pierce swords with only 2 being commonly used. One thing to note is that they are the only swords to use that attack pattern, rather than changing the attack pattern and keeping the damage type for the spear why not change the damage type and keep the pattern.

Since we have pierce swords for fiends and Lorewise the Almirian Crusaders fought evil the only other anti-shadow damage type would be elemental (to fight undead)

A lot of people are on the fence about the Maulos weapon but I would rather leave the choice to OOO. I'm not wildly for or against it.

Tue, 07/07/2015 - 14:20
#9
Fangel's picture
Fangel
Hmm.

I do like the pierce winmillion idea. I would however recommend not calling it an almirian spear, instead calling it something else. I can't give you a name now, but a spear would work more like stabby rather than like slashy. Regardless, it would be very nice to have as a weapon reward.

Maulos Maul, no to the attack style being a hammer. What Rhons was going on able is that the rocket hammer has a rocket engine built into it, thus explaining the sporadic movements between the first and final swing. With Maulos's mace, there is no reason for that to happen. If you wanted it to be a bit more unique, make it a 3-hit combo with the final hit being an overhead smash. It will do pure shadow damage, but make sure that the bulk of the hit comes from the final smash rather than the first two hits. Would have a faster-than gran faust attack speed.

Catalyzer version is okay. Not sure we need another fire/elemental weapon, but you know, we can only choose from fire and poison and poison's already covered there.

Last bomb is both good and absolutely needed. Perhaps it could open its eye like the big iron on exploding?
I would also say give it a unique characteristic, such as remaining at 4* size but having thin ring of death (like the lightning beams the Big Iron shoots) be on the outskirts of the bomb. That ring can shock enemies, or perhaps prevent them from being knocked out of the radius... or both. You could do something with the tentacles too, but something spiffy for that bomb would be nice. This would keep the nitronome as the keep-away bomb and this one as a powerful elemental/damage bomb in a similar way the DBB is a powerful piercing damage bomb.

Tue, 07/07/2015 - 16:26
#10
Rhons's picture
Rhons
A Bit Late for a Response:

I am still not convinced with the Piercing Winmillion idea (then again, I am biased with http://forums.spiralknights.com/en/node/76005). We do need a new Piercing Sword, and I would not mind having it be a Spear. Attack style needs to be different, of course. I still cannot shake off my preference of having it attack like a Flourish (except be two-hit and replica of the second and final hit of a Flourish combo). As for the description of the Winmillion being somehow linked to Piercing, would that mean all other Blades that cut could be argued to deal Piercing. Just look at the Scissor Blades.

I like what Fangel suggested with the Mace, but with the sake of balance, it would have to deal damage similar to an Obsidian Edge (maybe instead just being Pure Shadow Damage?).

If you are content with it being a branch off of the Neutralizer line, so be it. I'll just be glad to have another Catalyzer to execute someone in LD execution style.

Finally, with the Wiring Bomb, I just saw Quicksilver Suits not being relatable to Gremlins. If we should insist on your current plans for it, then I would just ask at least to keep the Gremlin Symbol on the explosion - I liked that about the Deconstructor.

_____

Cheers.

Tue, 07/07/2015 - 16:38
#11
Fangel's picture
Fangel
Yeah

Obviously it's not going to deal a bunch of damage, but the Maulos Mace could have a high amount of shadow damage. It can be a unique weapon while not taking away from the warhammer.
Similar to the rocket hammer, it will be super effective on what's weak to shadow, but it would suck like a bucket of ticks against fiends and undead. Obsidian edge and acheron can at least kill those things in a semi-timely manner.

Wiring bomb is not a deconstructor, so it doesn't need to pretend to be one. Having a big iron eye show up on explosion would be cool-effect enough.

Thu, 07/09/2015 - 06:29
#12
Vohtarak-Forum's picture
Vohtarak-Forum
back by unpopular demand: me

Added a few things I liked

The 3 swing hammer combo would work, since maulos has an overhead swing, I mainly wanted it as a free to play way to move afkers so the charge stays like the hammer

On the bombs looks: the big irons eye would just look like a yellow explosion, I added an idea for the bomb's eye being closed and near the end of the fuse the eye opens and releases a yellow gremlin symbol for the blast itself

P.s. thanks for commenting, its nice to have a post get more then 3 before dying

Thu, 07/09/2015 - 07:49
#13
Falminar's picture
Falminar
I like this.

But if these are added, then a non-danger mission version of the Winmillion and Heavy Deconstructor should be added too. (Actually, those should be added even if these aren't.)

Thu, 07/09/2015 - 11:25
#14
Fangel's picture
Fangel
Well...

Danger missions are not like, an event. They rotate every 4 days. It won't be too hard to play every day to go through the danger mission, especially since when they first come out more players will do the danger missions to get ahold of the new gear.

And I was wondering how long it would take before you brought that up, Vohtarak. Suggestions have got to spark discussion to really get traffic, and after you figure out the best way to do that you'll get feedback. For the most part, if no-one says anything, it means they have nothing to add.

Sat, 07/11/2015 - 15:18
#15
Vohtarak-Forum's picture
Vohtarak-Forum
back by unpopular demand: me

I made a few suggestions before that allowed plenty of discussion, other than the tortodrone shield one which was really just yes or no, I don't really see a point in what you said so I should clarify: my issue with no comments is that people who post repeat and useless threads bump my thread to the second page in under a week, so I get pissed when I get no posts for my ideas, if you could clarify your main point please do that

Powered by Drupal, an open source content management system