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Fist weapons

11 replies [Last post]
Sun, 07/05/2015 - 14:13
Rambocreativity's picture
Rambocreativity

We are knights stranded on a planet stuck with a proto sword and shield very nice yes??
No what kind of knight doesn't know how to use his fists?
So I propose this...

Combat Style: Fist

Tier 0 - Fists - DMG 25 per hit, Right Hook - Left Hook - Sweep kick

Tier 2 - Cobalt Knuckle - 70 DMG per hit - Right Elbow - Left Jab - Straight kick

Tier 3 - Katar - 125 DMG per hit- Right straight punch - Left Upper cut - Right chop , Pierce

Tier 4 Heavy Knuckle - 200 DMG per hit - Right Upper cut - Left Upper cut - Double hammer fist , Low Stun chance

Tier 5 Ballista - 300 DMG per hit - Knee - Hammer Kick - Left straight punch - right flying upper cut - mid air roundhouse kick
And if we all know spiral knights there will be more then these probably, feel free to think of any shadow, elemental, or anything else you might want to add like poisonous it's about time we drop these weapons and go hand to hand.

This was my old topic http://forums.spiralknights.com/en/node/106495 with the same idea.

Sun, 07/05/2015 - 14:59
#1
Blandaxt's picture
Blandaxt
hehe

This has been suggested before, but i approve that it would be interesting to see the animation of us knight kicking and swinging. I would really like it if this was implemented. Of course creating the animations for the foot work, animation for the reaction of each hit, and charge attack animation/stance animation plus sound will not be easy. But that is usually how new weapons are made so this would be EPIC.

Sun, 07/05/2015 - 15:02
#2
Rambocreativity's picture
Rambocreativity
Heck yeah

@Blandaxt
I know I edited it above to show the old topic that suggested this.
And if others suggested this then bravo. :D

Sun, 07/05/2015 - 17:21
#3
Holy-Nightmare's picture
Holy-Nightmare
.....

For the sake of simplicity the animation should remain the same throughout the alchemy line.

This could work as it is a high risk / high reward weapon.

To make it easy for the programmers and animators I think the combo should be a bit similar to the Spur's.

Backhand, Forehand, and for the last swing the knight should perform a tiny shield bash that thrusts them forward about the same distance as a regular sword combo ender (Note: This will not consume shield meter nor would it guarantee stun status)

The Charge attack would be like a shield bash but would make the user rush forward much faster dealing stun and pushing enemies away. This would make the weapon great for bursting through crowds.

http://www.ssbwiki.com/File:StunningStraightLungeWiiU.jpg

__________________

PS

In the OP you say

"So I purpose this..."

I think you mean Propose

Cheers

NME

Mon, 07/06/2015 - 06:55
#4
Rambocreativity's picture
Rambocreativity
:D

@Holy-Nightmare
I've seen you on literally almost every topic I made your a very activate forum member in the suggestions at least.
The support is appreciated and that sounds like a good idea to me.

Mon, 07/06/2015 - 13:15
#5
Kian-Slime-Master's picture
Kian-Slime-Master
GOO GLOBBER!!!

We already have fists

Tue, 07/07/2015 - 07:05
#6
Rambocreativity's picture
Rambocreativity
:O

@Kian-Slime-Master
If this is the case then the suggestion above should fit well into the game but my idea is to have big bulky gauntlets.

Tue, 07/07/2015 - 08:35
#7
Holy-Nightmare's picture
Holy-Nightmare
@ Kian

Those are more like guns than a melee weapon. Rambo's suggestion is very different, a fast, hard hitting, super close range melee weapon would be quite interesting, the mechanics on the regular attack and charge are so different the only thing to compare really is the name....

Tue, 07/07/2015 - 11:59
#8
Fangel's picture
Fangel
Hm.

No need to make an entirely new weapon section called "fists", and then have nothing in it except one line. In Spiral Knights, swords means melee, guns mean range, and bombs mean AoE. They don't necessarily have to be a gun (tortofist) or a sword (hammer) to fit into that area.

Instead, I would propose an idea that these be put into the "sword" section, and instead of being physical fists be very small blade-like brass knuckles. This makes them technically a sword, yes?

Instead of changing the attack pattern per star level, it remains constant the whole way through. I would say have it be a 5-hit combo that hits at a moderate pace and with a close range. Thus, this makes it a harder hitting and slower cutter. (After fists are introduced, I would say increase the range on cutters by 5%) I would also say these weapons would have no way to acquire an ASI upgrade on them, and are instead able to gain a universal damage bonus (vog cub and swiftstrike would still work, however).

The combo itself would be something simple, but painful to be hit by. I would say: chop with right hand, swing with left fist, swing with right fist, roundhouse kick, leap forwards and smash with two hands. Charge attack would be a powerful uppercut, and be a very quick to charge attack.
This sort of attack style fits well with a bladed fist as well. The final two hits would be similar to the fleshpound's attack in the game Killing Floor 2. For anyone who doesn't know what that looks like, here's a video of the fleshpound in action. The first attack in the video would closely resemble the final hit in the combo.

Wed, 07/08/2015 - 09:39
#9
Rambocreativity's picture
Rambocreativity
:)

@Fangel
You're headed in the right direction but they aren't just fighting styles they
are giant gauntlets to put in example picture garnets gauntlets but on your hands

Wed, 07/08/2015 - 11:30
#10
Holy-Nightmare's picture
Holy-Nightmare
@ Rambo

http://38.media.tumblr.com/d43874f13cba6333f26eb89b0fc6551a/tumblr_inlin...

Wed, 07/08/2015 - 18:40
#11
Rambocreativity's picture
Rambocreativity
:3

@Holy-Nightmare
Thanks for the preview for everyone it helps everyone that hasn't seen the show. :D

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