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New Bomb: The opposite of Vortex Bombs!

15 replies [Last post]
Tue, 07/07/2015 - 16:41
Abelisk's picture
Abelisk

Vortex bombs suck enemies in, then blow them up once they are trapped.

What if we had the opposite though? A new bomb?

Instead of pulling in, the suggested bomb consistently pushes OUT. And instead of blowing up at the end, it blows up at the beginning. For those who never used a Vortex bomb, the Vortex first absorbs for about 4-5 seconds then blows up. This bomb will blow up first, then push out for 4-5 seconds. The explosion in the beginning does damage but no knockback, and the pushing out does no damage afterwards.

For those who are confused, the forcing of 4-5 seconds does NOT push back like a blast bomb. Instead, think of it as a negative magnet, like Holy-Nightmare said.

The 5* version is stronger and has a larger radius than the 3* and 4*

Uses:

- Put these around party members who are low on HP to protect them.

- Place them around enemies and herd them towards a certain area. The vortex bomb that we have now only holds enemies in for a certain amount of time, but when it explodes enemies are all over the place.

- They make great corner shovers (if you time properly).

- Put them around YOURSELF to protect yourself from enemies, then equip a handgun to effectively shoot at enemies from a safe distance.

Do they work on bosses? Yes, but the larger the boss, the less the effect.

I hope we can see this bomb in the future! :^)

Wed, 07/08/2015 - 01:19
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

so, a nitronome with aftereffects. I think I'll stick with a nitronome.

Wed, 07/08/2015 - 03:29
#2
Abelisk's picture
Abelisk

@Thunder-The-Bright: care to explain?

Wed, 07/08/2015 - 10:06
#3
Fangel's picture
Fangel
Not sure...

This is pretty much a blast bomb, with another blast bomb directly after it that deals no damage and has constant knockback.

Not too sure if we need it, but it's unique enough to warrant a response at least.

Wed, 07/08/2015 - 10:17
#4
Cheshireccat's picture
Cheshireccat
My first thought was "Nitro?"

But I think I get it--you're looking for a Haze bomb with a small pushback pulse every few seconds or so?

Neat idea, but don't see many people using it. Maybe in LD depending on the amount of push?

--Chesh

Wed, 07/08/2015 - 12:42
#5
Whimsicality's picture
Whimsicality

Big Angry Bomb is now the Big Sad Bomb.

Wed, 07/08/2015 - 13:54
#6
Abelisk's picture
Abelisk

I fail to see why people are comparing this to blast bombs =\

Wed, 07/08/2015 - 14:04
#7
Holy-Nightmare's picture
Holy-Nightmare
.....

This is more of a bomb with negative magnetism than a blast

Enemies can still dodge or dash into it they will just get pushed back to the edge while taking damage.

Blast bombs fling enemies, this makes getting into an area harder.

It does kind of neuter a lot of melee only enemies like Wolvers, minis, knockers, gorgos, etc

Wed, 07/08/2015 - 14:21
#8
Falminar's picture
Falminar
I like this.

If it has enough radius and push speed, I'd use it. +1

Wed, 07/08/2015 - 14:23
#9
Abelisk's picture
Abelisk

Blast bombs push enemies back in a flash. Enemies also will fly all over the map, making the Nitronome one of the worst group PvE bombs. The anti-Vortex bomb forces enemies out for a total duration of 4-5 seconds; the specialty of this bomb is that you can place multiple bombs at once and create areas where enemies are not allowed to enter. You can essentially create barriers that protect your team, allowing for portable safe zones.

Again, I fail to see why players are using blast bombs for their own compensation.

Wed, 07/08/2015 - 14:37
#10
Falminar's picture
Falminar
I think I posted this twice, ignore

Can't figure out how to delete comments

Wed, 07/08/2015 - 16:15
#11
Abelisk's picture
Abelisk
Also, edited. The initial

Also, edited. The initial explosion deals no knockback. Sorry about that.

For those who are confused, the forcing of 4-5 seconds does NOT push back like a blast bomb. Instead, think of it as a negative magnet, like Holy-Nightmare said.

Wed, 07/08/2015 - 18:06
#12
Blandaxt's picture
Blandaxt
I like!

Op:

I like this kind of bomb. But i feel it should also emit a status to any enemies who comes near the magnet push back effect. This way, it's not only a field controller, but a potential damage dealer. So some sort of status medium chance infliction effect so that it does not replace the mist bombs.

Wed, 07/08/2015 - 20:49
#13
Abelisk's picture
Abelisk

@ Blandaxt: The initial detonation will deal status effects. Otherwise, it would definitely be another mist bomb.

Thu, 07/09/2015 - 11:40
#14
Fangel's picture
Fangel
Reasoning:

Reasoning behind comparing to blast bombs is that they serve a similar role, which is "get this thing away from me". Blast bombs just do it faster, whereas this one is slower. Not a terrible idea IMO, but I'm not sure if we really need it.

If you wanted to, you could rename them to "repulsion bombs".

And to make it a bit more fair, have the outer radius of the bomb push out, but the inner radius be a damage dealer. If the radius is 3 tiles (6 diameter), then the outer 1.5 tiles is pushing back like a seraphynx laser, and the 1.5 in the middle is deals damage. This means you can stack these bombs on top of one enemy to hurt it and keep the others out, but it wouldn't be an end-all to melee monsters that do get close.

Heck, if you wanted to make the bomb a bit more fair in general, have it have a spinning wave that circles it that pushes monsters back. This means fast monsters might be able to sneak in next to you, while others get pushed out. You could even have a variant of the bomb that blocks projectiles but not monsters. Pairing the two together would make an excellent defense.

Fri, 07/10/2015 - 04:32
#15
Abelisk's picture
Abelisk
@ Fangel: "...not sure if we

@ Fangel: "...not sure if we really need it."

Well it's definitely not something that is missing from SK like any other piece of equipment. It can be, however, the redefinition of a bomb.

Bombs are sought upon strength, which is highly-misunderstood by the SK community. Bombs are more support than damage-based, given the radius of the bomb (which harms enemies over a wide scale).

The Nitronome is certainly a "get away from me/us" type of bomb. The downfall however is that it is entirely time-based on enemies that are able to dash quickly. In addition, it scatters enemies all over the map, rendering a pretty bad support bomb for most PvE cases.

The anti-Vortex bomb is more of a "get away from me/us" bomb which trades support over damage. Unlike the Nitronome, the anti-Vortex bomb lasts longer, being able to create barriers of protection over your party members. If done properly, your party can be untouchable, though if harm comes to the bomber, the support instantly cut off.

Now, you can of course have Nitronome spammed for protecting your party members, but I feel that that way is highly unorthodox and will bring enemies much more scattered about and difficult to control.

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