This sort of falls between a game and a serious discussion.
Pick one item whether armor, sprite, weapon, or shield and tell how you would buff that item or item type (i.e. Status flourishes could be in the same topic if the buff would apply to and buff both, would not apply if you propose different buffs).
Leave a comment on the previous suggestion and post yours
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Cold Iron Vanquisher line: Give this weapon a split Normal/Elemental Damage bar. This would make it an extremely viable Deadnaught and Undead slaying weapon while still retaining decent coverage.
*Comment on previous suggestion* Yes, that would be nice... the main problem of the CIV is its disappointingly low dps, and that buff would partially fix this issue. I also liked what you suggested last month (http://forums.spiralknights.com/en/node/109630).
*My Suggestion* I'm sure this has already been suggested many times, but... make the Wild Hunting Blade and The Dread Venom Striker deal split normal/piercing damage. This would make the WHB excellent to deal with beasts (which has always been its intended purpose), while the DVS would be better against fiends. The idea of a jagged dagger dealing piercing damage and being particurarly effective at slashing the flesh of the enemies who don't use armor or protections (devilites and wolvers) but ineffective at piercing metal and cutting jelly (constructs and slimes) makes sense to me: I think pure normal damage is more appropriate for blunt weapons.