Decided to make a list of how many of each item type does what damage type and status. Sword = S. Gun = G. Bomb = B.
Tell me if I should do shields and armors.
Reskins aren't listed, but event items are.
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Damage types
Normal = N. Pierce = P. Elemental = E. Shadow = S. Combos mean split damage types.
0*
S/N - 5
S/P - 0
S/E - 0
S/S - 0
S/NP - 0
S/NE - 0
S/NS - 0
G/N - 3
G/P - 0
G/E - 0
G/S - 0
B/N - 1
B/P - 0
B/E - 0
B/S - 0
1*
S/N - 7
S/P - 0
S/E - 1
S/S - 0
S/NP - 0
S/NE - 2
S/NS - 0
G/N - 6
G/P - 0
G/E - 0
G/S - 0
B/N - 3
B/P - 0
B/E - 0
B/S - 0
2*
S/N - 6
S/P - 2
S/E - 0
S/S - 0
S/NP - 0
S/NE - 2
S/NS - 0
G/N - 4
G/P - 0
G/E - 4
G/S - 1
B/N - 2
B/P - 2
B/E - 6
B/S - 2
3*
S/N - 7
S/P - 4
S/E - 1
S/S - 0
S/NP - 0
S/NE - 3
S/NS - 1
G/N - 5
G/P - 6
G/E - 8
G/S - 7
B/N - 3
B/P - 3
B/E - 7
B/S - 4
4*
S/N - 7
S/P - 4
S/E - 0
S/S - 0
S/NP - 0
S/NE - 4
S/NS - 2
G/N - 5
G/P - 6
G/E - 9
G/S - 8
B/N - 4
B/P - 3
B/E - 7
B/S - 3
5*
S/N - 7
S/P - 4
S/E - 1
S/S - 0
S/NP - 0
S/NE - 5
S/NS - 3
G/N - 6
G/P - 6
G/E - 10
G/S - 9
B/N - 4
B/P - 3
B/E - 7
B/S - 5
Statuses
WILL BE DONE LATER
(stuff I want to remove but decided to keep:) Gunners and bombers can only deal pure damage. No splits. Swordsmen can't deal pure shadow damage - Only split. The only swordsmen who have the option to deal pure elemental damage are the ones who completed Operation Crimson Hammer. Swordsmen also can't deal split normal/pierce - Only pure pierce.
Yes, one can make lists like this. In case you don't know, dealing pure damage is usually not beneficial, because of how damage is calculated.
Bonus damage (from elemental against undead, for example) is not a percentage, but rather a flat bonus, such as 65.5 points at depth 24. So Combuster (normal + elemental) gets just as much damage bonus against zombies as Warmaster Rocket Hammer (pure elemental) does.
In contrast, damage penalties are more like a percentage, and that percentage is very high --- about 80%-85%. Therefore Combuster does tons more damage against gremlins than Warmaster Rocket Hammer does.
In this way, a mixture of normal and elemental damage can be seen as better than pure elemental damage. By the way, all of this is not really about damage bonuses or penalties, but rather defense. Lost souls have no defense against elemental, undead have weak defense, slimes have moderate defense, and gremlins have very strong defense. See the wiki page Defense to learn more.