Overall, I do like the changes made in the new patch, but it feels like they weren't tested very thoroughly. As such, I have noticed a couple things (and I'm sure others in the community have too), and I have some suggestions.
1) Wolvers, particularly alphas, are doing too much damage. Prior to the patch, they had very high normal damage, which was okay because most players stacked normal defense. But with half or more of that damage converted to piercing, it is nearly impossible to stack the equivalent amount of piercing resist, so even with armor that provides pierce defense, the wolvers are doing more damage than before.*
2) Jelly cubes have too much range on their spike attack, and the spike are able to damage you even when you have no way of hitting the jelly. Specifically, I'm thinking d15 right side room and d16 top right room, of the Jelly Palace; before you hit the blue vanish-blocks, enemies on the other side should not be able to touch you (this is true everywhere else), but the jelly spikes go right through.
3) The spike attack animation is too subtle; even without a bomber present it is very difficult to see the dust forming. Also, players are used to watching the ENEMIES for attack telegraphs, not the ground underneath their knight. This is exacerbated by the fact that jellies are symmetric, so there is no way to tell which way they are facing. In a room of jelly cubes, it is impossible to tell which attack is coming from which cube; this information is crucial to dodging and shielding.
My suggestions are to reduce wolver damage slightly, and change the jelly spike attack to a fixed range immediately in front (about the range of a retrode swipe), with the attack telegraph cues pointing in the direction the jelly is going to spike. Likewise, ensure that jellies conform to the "no-reach, no-damage" rule- if you can reach out to damage them, they shouldn't be able to reach out and damage you either- for example the blast from an Ash will not set enemies across a set of blocks on fire, and zombie breath cannot hit you across those blocks either.
*Theoretical example: prepatch wolver bite does 100 normal damage; player is wearing skolver set; say it manages to reduce the normal damage by 50%. Postpatch, wolver bite is 50 normal/50 piercing. Skolver provides same % reduction on the normal damage half, but its piercing defense is still lower- thus the piercing half does a bit more damage. Overall, the player has taken more damage, even with the proper defensive gear.
I don't know how to open my own topic so ill say it here since is connected somehow to it.I like the game,its like am kid again when i play it,it has something in it,that fealing you know.Obviously SEGA recognized that something 2,and they are part of it 2(many great games..).
And i will play it as far as i can being free player,since there is no game card option for CE.And other options is not a option for me,i will not go 2 details since half of you will hardley read even this,my english writing sucks.I just wanted to say that its a great game and they can nerf it as they like and i will play it,still please balance it,you know the issues,theres plenty posts about it already,which means theres a lot people fealing the same way about the game as i do.
I dont want to see this game go down,its unique.In future i would like to see more payment options(game card please,and in europe 2),so i can show my suport for hard work put in this.And give a free players that invest time and effort in it some chance of competivity vs paying players.
Thx all for the trouble of reading it,and i hope some of the game stuff will read it and understand point of view i talk about,i belive im not alone in this one,cheers.