These are unique class specific abilities that activate under certain circumstances.
Striker: Berserker
When your knight is below 10% HP (BEFORE trinkets are factored in) then they gain an MSI low and an attack buff (like with orbs or certain sprite skills). This allows soon to be dead strikers to deal a heavy blow to their attackers and since this is a timed buff it couldn't be abused since the buff works for only 5 seconds
Recon: Recharge
When you get afflicted by or hit by a status attack (Haze included) then your shield regenerates if it is active when you are hit. This is to counter Haze bombers that your knight would be immune to the status since the current mechanics drain your recon shield even if your knight is immune.
Edit: This ability only activates for statuses your armor would naturally be immune to. This factors OUT status resists granted by UVs, hazewalking them while recon cloaked would rapidly drain your shield just like the current model. If your set is Mixed with UVs then UVs are still discounted for shield regen.
Guardian: Ironhide
When allies are under your shield and multiple could be hit by the same attack then it discounts all except one. This would allow guardians to cover their teammates without getting their shield broken in a single heavy sword swing.
It's a good idea, and this feels like each player can play there class regardless of what gear is equipped. I don't have any gripe with it, but i also don't see how i can improve it either. Keep up the good work.