So, I got a sudden hich for this idea. I know you guys won't like it, but I need to tell this to someone
Parrying Blade Sheild:
How it looks like:
- A small dagger, a small blade, basically a small edged weapon
Sheild mechanic :
1. The moment you raise it:
- IF it blocks an MELEE ATTACK
Push the monster back, damages it, and negate the attack
- IF it blocks an RANGED ATTACK (Everything that travels in air after an attack and Explosions)
Cancel the attack and send a tiny ball that damages enemy
- IF it blocks a BOSS ATTACK
Damages the boss (Except if the boss is invisible, EX: Unstunned snarb) and blocks the attack
- IF it DO NOT block an attack
You don't do anything silly!
2. During the 1st to 2nd seccond from the moment you rise it :
Decearse any damage you receive by 75%
3. On the 2nd seccond (lol):
Decearse any damage you receive by 50%
4. On the third seccond :
Decearse any damage you received by 10%
5. On the fourth seccond :
Nothing
6. On the fifth seccond :
Incearse the damage you receive by 25%
How sheild bash works :
Consume half the sheild health, and perform a 360 degrees slash, dealingsome damage acording to the damage resistance of the sheild and knocks opponent back. [Should it be able to inflict status?] [Should you also be lunged forward?]
Sheild HP :
Your shield strength bar goes down depending on how long you hold out the parrying blade. This means that you can't continuously block in a row to counter-attack everything that flies your way. It also means you can see the timing on your parries better. Getting hit while holding the parrying blade out will not lower its shield bar, however it will prevent regeneration for a little bit, meaning if you parried a hit at 1 second in, and then parried another hit perfectly a moment later, you'd still be at 1 second in. If you then lowered the bar lower, you might only block 50% of the damage.
However, in order for this system to work, the blade needs to have a lot of technical HP, therefore the shield bar would be very high.
The good thing about this system is that these blades can have less "parrying time" at lower levels, therefore the smaller shield bar would be doable (2* parrying blade not resisting anything, having lower health, and only having a 100% damage reduction and 75% damage reduction, 3* gets an additional second added on and that second is 50%, etc)
Sheild bumping :
Since the sheild bash alerdy serve this purpose, it will push opponent back greatly, but only if its infront of you.
Sheild resistance :
Will incearse the resistance during the 2-5 seccond. On the fifth, deletes the debuff againts the protected damage. For status resistance, it will sheild you from status compleatly on the 1-3 seccond, And provides sheilding on 3-5 seccond.
The types:
< Adding this later >
Interesting but would only favor those with a reliable connection.
If this shield is to be balanced it still needs to have damage and status resists so that you can pick a Parry shield to suit your needs. As it comes with this "parry" ability (which parrying is a technique in sword-fighting) it should give a sword damage boost. It should also have less defense than the Barbarous Thorn Shield since it would provide sword boost and a unique ability.
I don't think that the shield should recover faster and if it does it shouldn't be too large of an amount, I also don't think that this shield should totally lose it's potential if it doesn't get hit. I would say that if the shield is hit when raised it's defense is temporarily 150% of it's regular amount, after that it drops down to it's regular amount (as I mentioned above that it would have less base defense than a Barbarous Thorn Shield) so it still wouldn't defend that well but at least it is more reliable.
If you want this to work as a countering shield for other classes you could have it give boost to the other weapons as well.
Bomber oriented shield: Would cause decent knockback, light damage, and moderate stun to enemies in all directions; much like a small blast to give a bomber room in a pinch. As this is crafted up the knockback and radius of effect would increase. Not so much that it would make bombs useless but large enough.
Gunner oriented shield: Would cause moderate knockback, medium damage, and spread weak poison. This would fire a single dart in the direction the shield is facing similar to a Maskeraith quill and it would stick to the enemy. As you craft it up the range and potency of the poison increases and at 5 stars the quill acts like the Vengeful quills ability of the maskeraith (of course with just one instead of many)
Sword oriented shield: Would cause knockdown on weaker enemies, high damage (not more powerful than a sword hit but decent), and deal moderate shock. When struck this shield would bristle out like an urchin and deal damage/knockdown along with the shock.
I like your 360 degree swing for the shield bash but rather than just staying in one place do a spin AND a dash forward to deal damage, push back crowds, and of course deal some stun on the way out.