Forums › English Language Forums › General › Suggestions

Search

Parrying blade sheild

19 replies [Last post]
Thu, 07/16/2015 - 19:04
Spirals-Ore's picture
Spirals-Ore

So, I got a sudden hich for this idea. I know you guys won't like it, but I need to tell this to someone

Parrying Blade Sheild:

How it looks like:
- A small dagger, a small blade, basically a small edged weapon

Sheild mechanic :

1. The moment you raise it:
- IF it blocks an MELEE ATTACK
Push the monster back, damages it, and negate the attack
- IF it blocks an RANGED ATTACK (Everything that travels in air after an attack and Explosions)
Cancel the attack and send a tiny ball that damages enemy
- IF it blocks a BOSS ATTACK
Damages the boss (Except if the boss is invisible, EX: Unstunned snarb) and blocks the attack
- IF it DO NOT block an attack
You don't do anything silly!
2. During the 1st to 2nd seccond from the moment you rise it :
Decearse any damage you receive by 75%
3. On the 2nd seccond (lol):
Decearse any damage you receive by 50%
4. On the third seccond :
Decearse any damage you received by 10%
5. On the fourth seccond :
Nothing
6. On the fifth seccond :
Incearse the damage you receive by 25%

How sheild bash works :
Consume half the sheild health, and perform a 360 degrees slash, dealingsome damage acording to the damage resistance of the sheild and knocks opponent back. [Should it be able to inflict status?] [Should you also be lunged forward?]

Sheild HP :
Your shield strength bar goes down depending on how long you hold out the parrying blade. This means that you can't continuously block in a row to counter-attack everything that flies your way. It also means you can see the timing on your parries better. Getting hit while holding the parrying blade out will not lower its shield bar, however it will prevent regeneration for a little bit, meaning if you parried a hit at 1 second in, and then parried another hit perfectly a moment later, you'd still be at 1 second in. If you then lowered the bar lower, you might only block 50% of the damage.

However, in order for this system to work, the blade needs to have a lot of technical HP, therefore the shield bar would be very high.
The good thing about this system is that these blades can have less "parrying time" at lower levels, therefore the smaller shield bar would be doable (2* parrying blade not resisting anything, having lower health, and only having a 100% damage reduction and 75% damage reduction, 3* gets an additional second added on and that second is 50%, etc)

Sheild bumping :
Since the sheild bash alerdy serve this purpose, it will push opponent back greatly, but only if its infront of you.

Sheild resistance :
Will incearse the resistance during the 2-5 seccond. On the fifth, deletes the debuff againts the protected damage. For status resistance, it will sheild you from status compleatly on the 1-3 seccond, And provides sheilding on 3-5 seccond.

The types:
< Adding this later >

Thu, 07/16/2015 - 20:28
#1
Holy-Nightmare's picture
Holy-Nightmare
A few suggestions

Interesting but would only favor those with a reliable connection.

If this shield is to be balanced it still needs to have damage and status resists so that you can pick a Parry shield to suit your needs. As it comes with this "parry" ability (which parrying is a technique in sword-fighting) it should give a sword damage boost. It should also have less defense than the Barbarous Thorn Shield since it would provide sword boost and a unique ability.

I don't think that the shield should recover faster and if it does it shouldn't be too large of an amount, I also don't think that this shield should totally lose it's potential if it doesn't get hit. I would say that if the shield is hit when raised it's defense is temporarily 150% of it's regular amount, after that it drops down to it's regular amount (as I mentioned above that it would have less base defense than a Barbarous Thorn Shield) so it still wouldn't defend that well but at least it is more reliable.

If you want this to work as a countering shield for other classes you could have it give boost to the other weapons as well.

Bomber oriented shield: Would cause decent knockback, light damage, and moderate stun to enemies in all directions; much like a small blast to give a bomber room in a pinch. As this is crafted up the knockback and radius of effect would increase. Not so much that it would make bombs useless but large enough.

Gunner oriented shield: Would cause moderate knockback, medium damage, and spread weak poison. This would fire a single dart in the direction the shield is facing similar to a Maskeraith quill and it would stick to the enemy. As you craft it up the range and potency of the poison increases and at 5 stars the quill acts like the Vengeful quills ability of the maskeraith (of course with just one instead of many)

Sword oriented shield: Would cause knockdown on weaker enemies, high damage (not more powerful than a sword hit but decent), and deal moderate shock. When struck this shield would bristle out like an urchin and deal damage/knockdown along with the shock.

I like your 360 degree swing for the shield bash but rather than just staying in one place do a spin AND a dash forward to deal damage, push back crowds, and of course deal some stun on the way out.

Thu, 07/16/2015 - 20:34
#2
Spirals-Ore's picture
Spirals-Ore
Pew

Wow, somebody actually liked the idea! Well, the class oriented sheild does make sense. But if we give the sheild bash that wouldn't it be OP? I am not the one to talk since I never really payed attention to status effects. I was planning for it to be a swordsman sheild at first , but the other class boost might make the sheild more unique.

Fri, 07/17/2015 - 07:17
#3
Blandaxt's picture
Blandaxt
i like..

Iike the idea, but i was thinking that holy is right that these shield would have very low defence sense there more offense base. This almost solve the need to dual wield too. Hmm, but holy is also rivht that connection plays a role in the ability to utilize these shields. I wish there was a way we could make the game more real time without having lag, but that all cost money and not everyone has a lot of that. Anyway, thess new shields of created would definetly create a sort of class system, but .othing would atop players that uses swords from using a bomb shield. So i like the freedom to mix ans match these shields. Great idea again.

Fri, 07/17/2015 - 09:01
#4
Jenovasforumchar's picture
Jenovasforumchar
i got a very very awful connection

you pointed out many times that it has to be rised in exactly the same moment otherwise you get damage. well the truth is: when i stand 4 tiles away from an enemy who attacks /lets say jelly turret) it is IMPOSSIBLE for me to block *after* i see the spikes. because when i see them i am already gotten hit.

knowing the mechanic of monsters still helps me with dodging and surviving. i do not know how much delay you have, but making such a suggestion, i assume you have zero.

a real time block would be too bad for some people. and when i join randome parties i read *really* often complains about bad connections, lags, delays etc etc etc...

though i like to see new stuff in this game, but for my named reasons i cant recommend it.

Fri, 07/17/2015 - 09:14
#5
Holy-Nightmare's picture
Holy-Nightmare
@ Above

As I mentioned in my add-on the shield could have massive defense when raised but after a moment the defense would drop back down that way you can still tank the odd hit or a mistimed shield and still protect yourself and get the counterstrike. Of course with such low defense after the first few moments you couldn't rely on it to be a tanking shield but you would still have a shield just with less hits able to be taken.

I would love to see new and interesting mechanics in the game and Spirals-Ore has a unique one.

Fri, 07/17/2015 - 10:29
#6
Fangel's picture
Fangel
Well...

Every time there's a dual wielding thread, I always mention that a parrying blade shield would be a much better way to go about it. However, it can't be a precise timing sort of thing in this game, as you can't get that usually. Instead, you have a timer for different types of attacks (i.e., you have 2-3 seconds to block a melee attack, 4 seconds to block a projectile), and you will either A) counter attack (melee), or B) slice in half (projectile). Shield bash would be the same, however end with an upper-hand slice that deals more damage.

But yeah, as long as it's good on timing (several seconds), parrying blade counter-attacks would be great.

Fri, 07/17/2015 - 21:53
#7
Spirals-Ore's picture
Spirals-Ore
Meep

Yeah, connection might be trouble.. Well that made Fangel and Holy-Nightmare idea Valid thought. And I am lagging really badly, that I froze 10 secconds before the next move. Seems like the real problem is delay and lag then.

Sat, 07/18/2015 - 03:01
#8
Spirals-Ore's picture
Spirals-Ore
New info

Edited the post.. The word in this bracket [] means question for you guys.

Sat, 07/18/2015 - 11:28
#9
Holy-Nightmare's picture
Holy-Nightmare
@ Spiral-ore

The shield bash is originally designed as a way to burst through a wall of enemies and make a relatively safe escape thanks to stun. If you take that away we have the same problem before the shield bash update. Monsters can wall you in and if you can't knock them back you can get trapped and die easily.

Tue, 07/21/2015 - 15:03
#10
Trymal's picture
Trymal
I love this idea!

I would say it WOULD be resistant to piercing, but it could only do those things you listed off if the attacker deals piercing damage... That way it would be less Over Powered... If someone already posted something like this, forgive me for not noticing. The more I think about it, the more I imagine it to look either like either the Swiftstrike Buckler, or the Normal Buckler, but I'm also picking up a lot of Aegis... I am all for the idea! I love it! If they make the Parrying Blade Shield, I would make that the first on my list, besides the Entangled Blade, a blade I have invented and suggested. By the way, Nightmare, I VERY much agree with you! You could die immediately... So, if the shield ACTUALLY made a normal shield bash, and all OTHER suggestions for the shield bash... POWER OVERLOAD! AAAAWWWWEEEESSSSOOOOMMMMEEEE!!!!!!!!!!!!!!!!!

Tue, 07/21/2015 - 04:13
#11
Jenovasforumchar's picture
Jenovasforumchar
parrying shield 2.0

this one i actually like.

for bullets i would say that it is nice to send them back. but not as the Initial bullet. it will send back a bullet of the Speed size and range of a protogun bullet, but with blue color; its damage would depend on the deapth, similar to the damage a shield bash does, but weaker it will be weaker than shield bash.

if it blocks an explosion then it will create an unbreakable but temporary wall (actually an orange 1x1 block hologram which reminds on one of These fragmented shields some battlepods have) in front of the blocker that leasts for 3 seconds. any enemy explosions or bullets will be disabled like their bullet would have hit any other wall block. allies can pass through it, enemies cant.

refering to post #9:
since the shield bash is a swing now it also offers this purpose of freeing from Monsters with a 360° spin that pushes enemies away like a calibur that doesnt Needs to be charged. this shield technique has to be less useful than the calibur line though. and yes, i see stun as useful here, but if any, then it should be minor stun but there i am not sure whether it will be too strong.

and here my concern:
shield bumping + Point 1 + Point 2 are doing These effects all in the same Moment together:
-you will create a (new) invincible wall in front of you
-the enemy in front of you gets pushed heavily away
- any damage from any direction gets decreased by 75%

result:
hammer your keybord to death with your shielding key to create permanently 20 walls in front of your Group that no enemy ever passes and if any enemy Comes even Close, it gets blasted onto the moon by having your parrying skill activated - and even if any bullet happens to get through this from behind, it will deal only 25% of its purposed damage, if its parrying skill didnt nullify it already.

Tue, 07/21/2015 - 15:00
#12
Trymal's picture
Trymal
Power Overload!!

This is getting to sound VERY O.P., it would have to be five star, and VERY rare. Like, it could only be found in a Lockbox...

Tue, 07/21/2015 - 15:38
#13
Fangel's picture
Fangel
...

This is getting to sound VERY O.P., it would have to be five star, and VERY rare. Like, it could only be found in a Lockbox...
Except as a base idea it's not. Giving up the ability to take several hits and completely negate damage at will is not a small thing. This, however, is another way to make a new class of shields. Right now we have defense shields, plate shields, tortoshields, and offensive shields. We do not have a weapon shield. This gives players seeking another weapon that ability, and players looking to block a hit can remain using their other shields.

I'm digging your edits there Spiral-Ore. How about "other" damage sources though? I mean, attacks such as an explosive from a gremlin demo, a shock spasm/floor trap/explosive block, or a laser from the big iron? Those act differently, so perhaps it will make the player temporarily invincible for 1 second and kill their parrying blade, forcing a recharge?
Additionally, here's an idea for you: your shield strength bar goes down depending on how long you hold out the parrying blade. This means that you can't continuously block in a row to counter-attack everything that flies your way. It also means you can see the timing on your parries better. Getting hit while holding the parrying blade out will not lower its shield bar, however it will prevent regeneration for a little bit, meaning if you parried a hit at 1 second in, and then parried another hit perfectly a moment later, you'd still be at 1 second in. If you then lowered the bar lower, you might only block 50% of the damage.

However, in order for this system to work, the blade needs to have a lot of technical HP, therefore the shield bar would be very high.
The good thing about this system is that these blades can have less "parrying time" at lower levels, therefore the smaller shield bar would be doable (2* parrying blade not resisting anything, having lower health, and only having a 100% damage reduction and 75% damage reduction, 3* gets an additional second added on and that second is 50%, etc)

Tue, 07/21/2015 - 18:14
#14
Falminar's picture
Falminar
@Fangel

A little off-topic, but still -

Right now we have defense shields, plate shields, tortoshields, and offensive shields. We do not have a weapon shield. This gives players seeking another weapon that ability, and players looking to block a hit can remain using their other shields.

Aren't plate shields also defense shields? I don't have a plate shield, so maybe there's something special about it, though. Also, aren't Tortoshields also offensive shields (they have double shield bash damage)? Or does offensive shield mean weapon bonuses (Snarby's shields and Swiftstrike Buckler)?

Tue, 07/21/2015 - 20:02
#15
Spirals-Ore's picture
Spirals-Ore
So much info

@Everyone Ok, let me procces this slowly.

@Jenovas Ok, adding your idea to the OP

@Fangel That is kind of complicated.. but sure. What i meant by complicated is that i don't understand some of the wors you're using.. my vocabulary is bad.

Tue, 07/21/2015 - 23:04
#16
Trymal's picture
Trymal
Just calm yourselves, this is getting very O.P....

Maybe there should be an entirely new bar for the parrying blade sword*, so that the sword would have it's limits? I mean, an entirely new system for attacking would have to have its limits, or else no one would buy 3rd weapon slots.

*The parrying blade bar would act like the shield bar.

Wed, 07/22/2015 - 04:08
#17
Spirals-Ore's picture
Spirals-Ore
Ok

@Trymal, It's not a sword. It is equipped in the sheild slot, which makes it a sheild. And I don't see why this became OP. Might explain?

Wed, 07/22/2015 - 08:41
#18
Falminar's picture
Falminar
Actually, I don't think it's too OP

It's getting somewhat powerful, but not too overpowered.

I don't really understand this completely though.

Wed, 07/22/2015 - 10:37
#19
Fangel's picture
Fangel
Oi

What i meant by complicated is that i don't understand some of the wors you're using.. my vocabulary is bad.
Oh, sure. Lemme make a quick TL;DR version.

TL;DR - shield health bar is a visual timer, shield health does not drop when the parry blade takes a hit and instead drops at a specific pace the longer you hold it out.

Benefits of this system is that it allows for lower star versions to have shorter "timers" on them, due to the smaller shield health. It also allows players to get accustomed to the timer itself, as it is explained visually through the shield bar.

Powered by Drupal, an open source content management system