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Does Anyone Remember When Forge First Came Out?

16 replies [Last post]
Mon, 07/20/2015 - 19:22
Paintool's picture
Paintool

I was there when forge first came out. It was around August or October 2013, if I recall correctly. At first I had nothing to hate, it was all new and elevators were free. Sure you still had to search for the orbs and fire crystals, but things were seemingly balanced and easy to find back then... Actually people complained about not having enough 4* crystals and having too many 5* radiants; can you believe it? But that was okay, because that's what the downcrafting recipes were for. It felt like we reached a zenith of F2P.

But now the plateau has shifted. It's not necessary to craft to 5*, because if you can't play FSC or D&N every hour for everyday for the rest of your life, true collectors of armor and gear get punished for playing the game. I don't want to complain about the forge system or revamp it... I just wish the essentials were properly balanced. OOO can adjust it at will; they've done it before in patch notes. But the sinister truth is this:

If you're still here playing the game because you are obligated to heat your vangaurd end-game gear, then OOO was right and that's why Nick left.
They extended the end-game to the business level and are forcing you to continue to play the game against your free will.
This isn't a game anymore.
This is gambling prize box the addiction every 2 weeks: the career game. I have 4600 hours logged in.

OOO couldn't sell a stand alone game if they wanted to. This game was designed to maximize profit and reuse what little resources as possible.

Ugh... I'm frustrated and stressed when I don't want to be.
Tell me about the game we used to play, back when heating to level 10 was possible, mist crafting existed, using mist in LD was free, and dieing in game was a test of true skill. I don't care about revving lowering team health; it was a psyhcological positive that made me feel alive and worth living for.

Mon, 07/20/2015 - 19:31
#1
Midnight-Dj's picture
Midnight-Dj
It is that time again...

*take out an electric guitar*

Well, what have we here?
Is it a knight fell from the star? Crash landed?
From a cosmic sword? Where to begin?
Listen well kid,
You have one task to do,
Get to the arcade,
To the clockworks, found deep below,
Where their guardians... still thirst for your energy blood.

Start your game,
For fellow knights are in need to find,
I will walk,
Through this gate,
As I welcome death, (I will pillage these boxes)
I will feed to my heart a spark of life.

A magnificent lord,
In a desperate attempt to stave off the fall of his land,
He drives himself insane,
And burned all his knights alive,
A shell of his former self,
They locked him away,
Far beneath his crumbling throne.

A chain of promos,
Forged by the greedy hands,
Of a company not fit for its name,
A clever deceit,
To make everyone believe,
That Nick hasn't left us behind!!!

Like a shooting star,
Flying into the night,
Vereor Nox.

I will walk,
Through this gate,
As I welcome death, (I will pillage these boxes)
I will feed to my heart a spark of life.

If only I could have an infinite amount of radiants.
If only I could have an infinite amount of radiants.
If only I could have an infinite amount of radiants.

I will dive into the core,
Like the heroes before me.
I have died many times,
I'm replete with crystal energy.

If only I could have an infinite amount of radiants.
If only I could have an infinite amount of radiants.
If only I could have an infinite amount of radiants...

Mon, 07/20/2015 - 22:05
#2
Fangel's picture
Fangel
Err

Maybe you should, you know, find another game that actually keeps you happy while you play it? Seems like you've been dragging your feet for the longest time to hope the game will change back when Three Rings has rarely ever backtracked on their decisions.

Honestly when the droprate first came out, it was perfect. End-game players would get a lot of crystals, and they would use a lot of crystals. They would also turn their abundance into 4* crystals if they needed them. We had farming locations for 4*, and it wasn't as bad.
However, with the changes to radiants into their current state, it isn't bad. Sure, I'd love if they were a rare drop from D24 at start instead of D25, as that would make farming much more viable, however radiants dropping where they do right now isn't that bad. It's more the fact that shinings drop late into stratum 6 that's annoying, as they could be cut off at depth 26 to allow those knights who are 4* to still get their shinings from later in the game.

The game keeps making veterans come back to play the game, which is good. Before, mist accomplished this. Then, battle sprites accomplished this... But we all maxed out our sprites and didn't have much to do. Then, the radiant drought happened and it was terrible. Now, radiants drop at a fair rate, and if you're a gear collector you'll be actually playing the game and coming back frequently to do so. Business sense, yes, this is good. Gameplay-wise, it's not all that bad either.

Bottom line is, although I liked what it was like before, the current situation isn't the worst thing to happen either.

Tue, 07/21/2015 - 05:13
#3
Fehzor's picture
Fehzor

Honestly I don't even see most people working on 5* gear. They just kind of.. aren't driven to collect gear or go out and enjoy the game beyond a few casual runs. I thought that they would improve at least a little bit when DaN came out but they really didn't. It's a problem to be sure.

Eight hours of grind per 5* item is acceptable in my books (I mean I spread it out), though really what needs to happen is for the danger missions to get moved down with the release of the remaining missions. That way, the source of radiant fire crystals will be dreams and nightmares, whatever new core related missions come out and all 4 danger missions.

And as for Fangel-

Maybe you should, you know, find another game that actually keeps you happy while you play it?

I hate to bother you with this, but could you perhaps not request Paintool to leave purely on the basis that he sees something off with the game? It's a strange concept and all, but I quite enjoy Paintool's company.

@Midnight-Dj

You're clever and all and I don't want to offend you, but please just say what you want to say without putting it into a song because it's considerably harder to understand and it looks like spam.

Tue, 07/21/2015 - 05:26
#4
Bopp's picture
Bopp
what's new here?

Yes, many people here remember the Forge update. It was 2013-07-30.

The main point of this thread seems to be that Radiant Fire Crystals are too scarce. I tend to agree. But haven't we been over all of this already many times?

Tue, 07/21/2015 - 05:42
#5
Midnight-Dj's picture
Midnight-Dj
@Fehzor

The only problem with that is that I have nothing more to say than what was already been said time after time, I simply want to put down a song (or poem if you don't know which song I parodied ) to chill the OP, of course I can go on a long litany like Fangel that would likely to yield a response that is equally as recycled.

@Bopp

The main point of this thread seems to be that Radiant Fire Crystals are too scarce. I tend to agree. But haven't we been over all of this already many times?

Oh Bopp, always taking the middle ground, I will just sit here for the next rant thread that comes out, there are always more songs to go around.

Tue, 07/21/2015 - 05:53
#6
Fehzor's picture
Fehzor

Well yea but that was my scripted response for you spamming the song lyrics too

Tue, 07/21/2015 - 10:36
#7
Fangel's picture
Fangel
There's more to it than just that...

I hate to bother you with this, but could you perhaps not request Paintool to leave purely on the basis that he sees something off with the game?
There's more to it than just that they see something wrong in the game. We all know what's good and what's bad with the game, and I would never recommend that someone leave a game that they enjoy.

But when the only time you open your mouth is to complain, rant, or otherwise relieve stress, then potentially what you're doing is stressful. If you've played the same game for nearly 5000 hours and are becoming stressed with the game, then perhaps you should take a break from that game? We should all be playing the game to have fun, not to stress ourselves out over its mechanics.

I don't want to encourage someone to quit the game, but I do want to encourage someone to find a better outlet to relieve stress, or at the very least have fun in the games they play.

Tue, 07/21/2015 - 11:32
#8
Abelisk's picture
Abelisk

The big question is this: why do we exactly still play Spiral Knights? There is something special about Spiral Knights. There's something that keeps us in tact with this game. My friend, who has not been online in nearly 2 years, logged on about 2 weeks ago. He logged on about 3 times over the past 2 weeks. Will he log back on again? Who knows, but nevertheless, he returned and that's what matters.

If a game gives you enough nostalgia to come back, it's a sign that the game is precious enough. Don't mind other's views at the game, just view it as you view it.

If you find Spiral Knights stressful, be patient and wait for the patches - they come from time to time. Knowing you, Paintool, you've been here for a great deal of time now, probably since beta even. I've been here since 2011 and have witnessed many great sacrifices update-wise. The old times of Spiral Knights were great. They were simple, and had a straightforward objective: to dip in the Clockworks, reap the rewards, come out back to Haven. Then, repeat the process. But if you think about it, Spiral Knights consists of the tiny things that make us stay - Guilds, friends, PvP, and other small things like Accessories, experimenting equipment combos in Lockdown, merchanting, Lockbox opening...

I'm pretty sure by now OOO has definitely seen our rants over the Radiant Fire Crystals, but their priority list is probably full of things they need to do such as story updates, mechanic fixes, bug fixes, and the Clockwork Revamp. There's probably a lot of other things they have in mind to deal with. As for how they work on development procedure, I don't know. They might be focusing on one priority at a time, or multitasking various priorities at a time, adding bit by bit to each of their priority they have.

Tue, 07/21/2015 - 22:39
#9
Fehzor's picture
Fehzor

Yea I'm going to be frank with you- being told to leave just doesn't feel too great and neither does having someone else's opinions forced onto you. It's impossible to say how much Paintool actually plays the game or how they feel.. there really isn't more that they can do aside from complaining or stop caring and for you to just suggest they stop caring is miserable.

I know I don't exactly have a perfect track record when it comes to being considerate either but I'd like to see us all at least get along somewhat. Maybe go on some nice runs with each other and perhaps craft some gear and you know, enjoy each other's company because there really aren't many veteran players in the grand scheme of things and we very forcibly make the time that we lose arguing out of stardust.

Sat, 08/01/2015 - 23:48
#10
Jiker's picture
Jiker

I have age-old complaints about the forge.

I came back to this game recently because why not. And honestly the forge has been the BANE of my existence as a knight. Not only are the radiant crystals rare, as Bopp said, the low chance of actually leveling an item with the minimum number of crystals is just frustrating. Crystals are a pain to farm because you need to find an arena or hope for a treasure vault or run FSC over and over again for Shinings and Radiants, and because it just takes sooooo long I end up using the 2nd highest crystal-usage setting and waste crystals on a 75% chance. After a while the fun of combat and selling random stuff on the AH goes away and you're mindlessly farming. I had a similar experience with Borderlands 2. I farmed for leggie weaps for ages until I realized I wasn't having fun and used a save-editor to just give them to me so I could get back to playing the game the designers meant for me to play. It's the same thing except the forge is acting like an iron curtain and preventing me from progessing.

I know why they added the forge. It's because mist went away. Or maybe the forge came first, I don't remember. Anyway, the point is the designers wanted the game to have some sort of stalling mechanic so that people play for more days instead of blasting through the game and being done with it, giving the devs little to nothing. But the forge is worse than mist. With the forge, you need to play a lot to progress and get your crystals and heat your stuff up so you can survive in higher tiers and get better gear. Playing gets dull when there's too much of it. With mist, you couldn't play a lot, even if you wanted to play more. This leaves you waiting for your tank to refill and get your next video game "high," so to speak. It's the same system Candy Crush uses to keep players playing, except CC is a much worse game for reasons I won't go into.

Anyway, the point of a game is to have fun. OOO made this game because they thought it would be fun for both devs and players while making good cash. The forge takes away a big chunk of fun because of the farming. It used to be that you get your energy, mats, and crowns, and you craft your thing. Now you need to farm for an extra commodity. Farming gets dull. It's not fun. Granted, it takes quite a while for it to get dull, especially with the way the clockworks are randomized and all.

TL;DR: A stalling system that makes you wait before you can play more, such as mist, is a better mechanic than a stalling system that makes you play way more in general because of brain chemistry.

Sun, 08/02/2015 - 05:15
#11
Bopp's picture
Bopp
response

I'm not arguing with your frustration over the Forge, but two of your specific points require response:

you need to find an arena or hope for a treasure vault or run FSC over and over again for Shinings and Radiants

Shinings are massively available anywhere on Tier 3. Unless you're playing too-shallow depths, which are too easy for you anyway, you should be swimming in Shinings after not much playing time.

With mist, you couldn't play a lot, even if you wanted to play more.

As soon as you got to the middle of the game --- roughly Royal Jelly Palace --- you could earn crowns faster than you spent energy. For example, there were 20 missions that paid 8,000 crowns or more per 10 levels. So you could play forever, slowly getting richer.

Sun, 08/02/2015 - 10:39
#12
Jiker's picture
Jiker
@Bopp

Shinings aren't appearing for me. The most reliable source seems to be treasure boxes so I've been trying to find levels with a lot of those. Sometimes they get replaced by Glowings (that's the 3 star one right?) in tier 3 and it's obviously very irritating when that happens. Per level I'd say it averages to about 5-7 Shinings, which isn't so bad, but not so great either.

I was also one of the knights who spent mist on revives, so I couldn't always play through 10 levels. I also never wanted to use crystal energy for elevators but that was probably just my sk economic inexperience talking, now that I think about it.

Most of my equipment is still 4 stars, so I hesitate when I go into compounds or fiend levels in strata 4 or 5 or Vanguard missions. I tried to solo that Vanguard one where you encounter the swarm for the first time and that did not end well. Also Vanaduke ate up 250 ce that i spent on sparks because I tried soloing him with a grand flourish and avenger. But the Vanguard ceremony was totally worth it (sorta). I'm getting off topic here, but I thought the FSC was generally pretty easy, besides Vana himself.

Thu, 08/06/2015 - 14:32
#13
Corinthmaxwell's picture
Corinthmaxwell

Ah, the Forge.........the Forge. I honestly can't think of one "nice" thing to say about it, despite the fact that its inclusion into our much-beloved game is responsible for the removal of elevator costs. Although, as far as I'm concerned, they should have found a better method of "delaying our progress".

Before the "Forge" was introduced, our difficulties were simple.......annoying, but simple. We needed fixed amounts of Mist Energy and Crystal Energy to explore the Clockworks, and we were required to use that same energy in larger amounts to create new items or upgrade existing ones. For example, at the point in the game where I was, at least 11-13 months after the introduction of Missions (overlooking the obvious energy costs for elevators, which would have easily been negated with Elevator Passes), I would have only needed 22,550 CE (equivalent to approx. $60) to craft every item I wanted to get in this game. Even if I were to include the Gunner Update and everything I wanted from it (adding nearly 14,000 CE to the amount I needed), that would have only set me back by an additional $40. Going by my calculations, if I were to exclude the aforementioned elevator costs and the prices of recipes purchased in the Hall of Heroes or in the Clockworks, I would have only needed to spend approx. 2,715,000 Crowns (assuming that I purchased an Elevator Pass every month, and that CE continued to be sold by users at a fluctuating price of 7,000 cr - 7,300cr) to get everything I was attempting to obtain.

Ever since the inclusion of the Forge, those number amounts are now nothing more than "pocket change", because I'm now forced to try to farm at least eight times as much Crowns and/or CE as I originally needed (inflation-adjusted because of the high cost of Radiant Fire Crystals, and the constantly-rising cost of CE in the user market). The developers - for whatever reason under the sun which we still have yet to fully comprehend - decided that Radiant Fire Crystals "weren't rare enough", and changed all of the treasure boxes in the first few Stratum 6 levels to have nothing more than Shining Fire Crystals instead, sending everyone searching for Radiants completely off-balance. This became a problem for everyone, because Radiants were already considered "hard to find" prior to the first "Shroud of the Apocrea" event, and they didn't need to be made nigh-impossible to obtain, just for the sake of "balance".

What most people don't seem to understand is that the entire Forge system is in dire need of an overhaul. Sure, it takes away having to spend precious energy to use elevators, but what does it really bring to the proverbial table? Yes, every discussion concerning the Forge always finds a way to become a complaint about not having enough Radiants, but why should the usage of any type of Fire Crystal ever have been needed to begin with? All it did was add an unnecessary system of "you must have this before you can progress any further" that was already working perfectly fine when we were purchasing & using CE to craft our high-level gear. It costs exponentially more now to heat a 5-star item using the max. amount of Radiants (because most players don't like gambling away something that took weeks to obtain on a "chance to fail" that seems almost deliberately rigged against them) than it did to farm gates in Tier-3 to heat those same 5-star items when you were completely out of mist.

As I said before, the devs may think that "delayed progression" is necessary, but they went about implementing it the wrong way. There were better methods that they could've utilized, and creating a system that randomly punishes you for "not using the highest amount" of an item isn't one of them. Going back to the initial topic question, I do remember when the Forge first came out......and quite frankly, I'm now more or less wishing it never did. :/

Thu, 08/06/2015 - 15:25
#14
Skepticraven's picture
Skepticraven
↓

@ Thread topic:
Nope, wasn't playing at the time.
I do remember coming back and being able to assist friends/random players without worrying about spending resources just to be nice.

@Bopp
Someone should notify The Lancer Knightz that the classic list should exclude missions that never existed in classic (all those fancy 10-1+ missions).
This immediately chops the "20 missions" down to 17. I will also note that you only get to pick between 5 missions to "slightly beat breaking even" until you get past the 4* HoH.

Sat, 08/08/2015 - 16:02
#15
Bopp's picture
Bopp
actually no

Someone should notify The Lancer Knightz that the classic list should exclude missions that never existed in classic (all those fancy 10-1+ missions). This immediately chops the "20 missions" down to 17.

As far as I understand, no. The results shown in the Classic section are not computed from the tables shown above. They come from a completely different data set, collected and analyzed before the creation of difficulty levels. If you look back in old versions of the wiki page, you see exactly the same number of missions above 8,000, etc. Let me know if I've misunderstood you.

I will also note that you only get to pick between 5 missions to "slightly beat breaking even" until you get past the 4* HoH.

I can't argue with that.

Sat, 08/08/2015 - 17:40
#16
Skepticraven's picture
Skepticraven
↓

@Bopp

I had only counted one instance (the 8000 mark) which interestingly matched the quantity from Advanced on their chart just above. Counting others, it appears you are correct that it is indeed a different dataset. Checking their page history of data confirms this.

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