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2 new statuses (sort of)

7 replies [Last post]
Tue, 07/21/2015 - 18:44
Holy-Nightmare's picture
Holy-Nightmare

Basically these new statuses would replace the current ones for Drakon and Maskeraith.

Drakon:
Instead of fire you would deal what I would like to call "Mech-Blaze". This deals damage at the same rate as standard fire BUT can set fire based enemies alight and will not activate Oilers. The particles for this would be a Blue flame on affected targets.

Maskeraith:
Instead of fire you would deal what I would like to call "Mech-Venom". This applied all the poison effects to an enemy as standard poison BUT you can poison enemies that are immune to regular poison. The particles for this would be Orange bubbles from the affected target. (note: Poison dealt by Chaotic Haze is not Mech-Venom)

Ok, I know it is super simple, but seriously lets face it, you want your sprite to be reliable in every situation.

Tue, 07/21/2015 - 20:10
#1
Spirals-Ore's picture
Spirals-Ore
Make sense

+1, now I can finally discard all those useless vial from my inventory.

Tue, 07/21/2015 - 21:33
#2
Rhons's picture
Rhons
-1 Sadly

Even putting in "(-sort of)", that alone would not really justify the addition of two new statuses, which are apparently much stronger than their original status. They are also Sprite-exclusive (omitting the Seraphynx's Disintegration Ray, which is technically a status already implemented into the game like Speed Up/Down).

If you wanted a Sprite reliable in every situation, you would get an Iron Harness. I do not see a reason why to implement this, but a reason why to ask of you to change your suggestion is that it would make those two Sprites much more stronger than it is necessary.

_____

Sorry if the response sounded harsh.

Wed, 07/22/2015 - 05:53
#3
Holy-Nightmare's picture
Holy-Nightmare
@ Rhons

These statuses deal the same effects as their standard version, you can just use them in places that the standard ones would not have an effect.

A Drakon's power comes from it's fire status and the Maskeraith's support comes from it's poison. Both of these sprites becomes less effective when they can't inflict status.

An Iron harness does not fix this reliability issue, if I get a Drakon I need it to set stuff on fire, if I get a Maskeriath I need to support my team with poison.

Thu, 07/23/2015 - 08:39
#4
Rhons's picture
Rhons
@Holy-Nightmare

I see your argument and I understand your concern about reliability. However, I will have to disagree with you once more:

Balance keeps things from either being exploited or too powerful. Strengths and weaknesses work as well to help resolve these issues.

The Drakon and Maskeraith both help fight enemies with notable power: The Drakon deals fairly high damage whilst the Maskeraith helps you deal even more damage. To top it all off, they even inflict one of the standard statuses (or multiple...). It would not hurt to have a small collection of enemies being resistant to the frosting on the cake, would we? Poison enemies are supposed to be powerful due to their resistance to Poison. Fire enemies... Well, I dunno. I think most players kill things before Fire can hurt a couple of times.

I hope you do see my point. I await for your response, Holy-Nightmare.

_____

Thanks for the response. Let this discussion continue, even if it is you and I.

Thu, 07/23/2015 - 09:16
#5
Falminar's picture
Falminar
Well...

I don't really mind the resistances to those statuses.

But I really don't want to have the color changed.

Thu, 07/23/2015 - 09:54
#6
Holy-Nightmare's picture
Holy-Nightmare
@ Rhons

It still leaves these sprites less universally viable compared to the Seraphynx which has "statuses" that no monsters resist.

Defense drop from Disintegration Ray
Exploding, regular, and Iron Heart attack marks
Self inflicted invulnerability that can also some with Shield regen or Maxed CTR (these aren't resisted by monsters but whatever)

If you want to make the Seraphynx have an area in which it too can't deal status to certain enemies it would first have to have a standard status.

All I'm pointing out is a way to make your sprites more viable in every situation. How often do you see a Drakon (without ultimates) in FSC (especially if the person is known to have another sprite of the same power level)?

Sun, 07/26/2015 - 23:48
#7
Rhons's picture
Rhons
Very Late Reply

@Holy-Nightmare:

I think you are focusing too much with Statuses, given how the argument now is centered on what monsters resist what statuses and that determining a Sprite's usefulness.

The Drakon and Maskeraith are still viable tools in any situation. The Drakon has raw damage from that Fireball-thingy (with Stun by Ability path), Barrier Ability (which can give Defense-increase and powerful damage), and AoE Artillery (heavy damage). Maskeraith still have Needles (still gives additional damage and possible ricochet ability), cloak (defense increase, MSI increase, damage increase), and Haze (AoE damage and possible random status spam that includes Stun and Curse).

If anything, I still think it is quite balanced. Number of "universal" statuses, no; however, why should one factor determine balance if there are other factors that make the former pale in comparison?

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