Here are three, simple Status Effects.
- Confusion (previously named Error): Can alter your movement so that you move opposite of what you press, or you go to the left or right of what you press (so 3 different sub-types of the Confusion condition). One of the three sub-categories are chosen at random upon receiving the Status Effect. Ruins flow of movement, altering gameplay.
- Possessed: Causes a Kat that cannot be killed to temporarily hover around you clockwise. It shoots projectiles that can only harm you, not anybody else. Lasts longer than the typical Status Effect. (Due to some confusion, the Possessing Kat is visible to everyone, but the projectiles it emits at the Possessed player is invisible to other players.) Edit: The projectiles the Kat emits cannot be blocked, but they can be dodged!
- Mirage: Makes your party members and A.I. controlled allies look like an enemy temporarily. This only occurs in the eyes of whoever receives the Mirage Status Effect. Your allies can look like any enemy in the Tier range that they're in (Kats, Silkwings, Lumbers, etc.) To know if your allies are real enemies or not, pay attention to their movement and sound effects. Unlike real enemies, your enemified allies will not make any sound effects. This usually lasts about 6-10 seconds. Also, the name, rank, Prestige, and Guild are disappeared over your enemified allies, as well as any chat bubbles. We could also have anything transform into an enemy - a block (including ghost block, exploding block, etc.) We could have the ghost block be an enemy that disappears once you hit it. We could have a bombie that doesn't attack or move for the exploding blocks. We could have a gun puppy for a breakable block, but the gun puppy doesn't attack.
Mirage would be useless in solo missions. And what if you changed the Possessed to Dust zombies instead? (Also, how do you get a profile picture?) Also, Error would cause some VERY bad reports on the game... I hope you don't mind me saying this? Just trying to help!