Forums › English Language Forums › General › Suggestions

Search

Three new Status Effects!

13 replies [Last post]
Wed, 07/22/2015 - 01:28
Abelisk's picture
Abelisk

Here are three, simple Status Effects.

- Confusion (previously named Error): Can alter your movement so that you move opposite of what you press, or you go to the left or right of what you press (so 3 different sub-types of the Confusion condition). One of the three sub-categories are chosen at random upon receiving the Status Effect. Ruins flow of movement, altering gameplay.

- Possessed: Causes a Kat that cannot be killed to temporarily hover around you clockwise. It shoots projectiles that can only harm you, not anybody else. Lasts longer than the typical Status Effect. (Due to some confusion, the Possessing Kat is visible to everyone, but the projectiles it emits at the Possessed player is invisible to other players.) Edit: The projectiles the Kat emits cannot be blocked, but they can be dodged!

- Mirage: Makes your party members and A.I. controlled allies look like an enemy temporarily. This only occurs in the eyes of whoever receives the Mirage Status Effect. Your allies can look like any enemy in the Tier range that they're in (Kats, Silkwings, Lumbers, etc.) To know if your allies are real enemies or not, pay attention to their movement and sound effects. Unlike real enemies, your enemified allies will not make any sound effects. This usually lasts about 6-10 seconds. Also, the name, rank, Prestige, and Guild are disappeared over your enemified allies, as well as any chat bubbles. We could also have anything transform into an enemy - a block (including ghost block, exploding block, etc.) We could have the ghost block be an enemy that disappears once you hit it. We could have a bombie that doesn't attack or move for the exploding blocks. We could have a gun puppy for a breakable block, but the gun puppy doesn't attack.

Wed, 07/22/2015 - 02:01
#1
Trymal's picture
Trymal
Some feedback

Mirage would be useless in solo missions. And what if you changed the Possessed to Dust zombies instead? (Also, how do you get a profile picture?) Also, Error would cause some VERY bad reports on the game... I hope you don't mind me saying this? Just trying to help!

Wed, 07/22/2015 - 02:09
#2
Abelisk's picture
Abelisk

@ Trymal: Regards to Mirage... If you're solo, you won't see any effect except for A.I. allies. If you're in a party, it will be easier to go through the level/Mission, thus it seems suitable since many players group up rather than solo these days.

Regards to Possessed... I really don't see the need to change Kats to Dust Zombies.

Regards to Error: Well I mean, the moment you hear the sound effect and see the Status Effect flash on your screen, I highly doubt players would think that's a bug. You must be new...

Find "Forum Preferences" near the Search bar to change your avatar and time zone.

Wed, 07/22/2015 - 04:22
#3
Jenovasforumchar's picture
Jenovasforumchar
+1

error 404: no error found:
rename *error* to *confusion* and it works perfectly as suggested.

Mirrage:
mirrage soundsmore like a fun Thing rather than somethin that actually hinders you in a way. well but i like the idea of a lumber dashing around on you Screen, just for the lols. the Problem here would be when an ally is attacking and you instantly know that either Zombies can lay bombs now or that it is your Team mate.
Also consider that there should not be any evidence on the minnimap and the big map. at best it gets corrupted like in unknown passage and apocrae's fields.

Possessed:
It would be a quite annoiying Status so the radius of the Monsters circle should be enough to dodge ist bullets. I can say by now that I don't like it already, but who likes to recive any Status in first place (aside of mirrage ofc :D)

Wed, 07/22/2015 - 08:28
#4
Falminar's picture
Falminar
....

Mirage: -1
Error: What would cause it though?
Possessed: +1, but change the name.

Wed, 07/22/2015 - 10:44
#5
Abelisk's picture
Abelisk

@ Vanaduke-Destroyer: Perhaps a type of Gremlin enemy could confuse your knight, or perhaps Herex has some gadget that causes a malfunctioning... Various things.

Wed, 07/22/2015 - 11:39
#6
Fangel's picture
Fangel
Hmm.

Definitely add something to the game we don't have already, I like it.

I agree "Error" should be confusion. Potentially it will be inflicted by normal monsters occasionally, similar to stun? Normal enemies would have a 50/50 chance of either status, making them more, well, difficult.

Possessed is neat. I would say that the circling kat could be removed faster if you attack it (high health value?), and if will block all attacks you try to hit other things with. Make it client-sided to so it looks like you're going crazy to your teammates.

Mirage is... interesting. Not exactly something negative as of right now. What it could do is, client-side, clear your friendlies from the map entirely(including their particle effects). You don't know if you're helping or hurting, and enemies will die at random.
Either that or a boss/miniboss monster shows up to you and you alone from a list of possible enemies. Again, client-sided. Heck, it could be something like a bunch of rocket puppy rockets from flying in from off-screen, and you need to not get hit by it.

I like the idea of client-side affected statuses.

Wed, 07/22/2015 - 16:51
#7
Trymal's picture
Trymal
More feedback

Maybe the Mecha Knights could cause error.
And also, a suggestion is, perhaps your friend/A.I. allies could only turn into the thing that caused the status of Mirage.
Perhaps Possessed should spawn a random type of Fiend, though I personally think only fiends could cause it, and the Possessed-summoned Fiends should do less damage than normal. Also, any Fiend armour, (such as the Skelly set) should be resistant to Possessed Status. (And by the way, I was not thinking people would think Error would be a glitch, and I have been playing Spiral Knights for a year, or more.)

Wed, 07/22/2015 - 17:14
#8
Falminar's picture
Falminar
@Trymal

Maybe the Mecha Knights could cause error.

...

I don't need another reason to hate MKs...

Wed, 07/22/2015 - 17:18
#9
Trymal's picture
Trymal
XD

Lol, so true. But, it would be understandable if MKs did do Error.

Wed, 07/22/2015 - 18:42
#10
Rhons's picture
Rhons
My Feedback

Error/Confusion sounds like a staple status that is present in several games (I just cannot name any examples though, so possibly an empty argument). It is very true in being "simple" as a status. I would suggest instead enemies like the Gremlin Swarmers, who I can see can be able to cause Error/Confusion with those weird-colored wrenches and all that makes a random explosion.

The "Possessed" Status seems etchy to me in my opinion. How would it be seen in gameplay? How would it exclusively only damage the player like Fire! does? If we apparently have some orbiting entity attacking Holy-Nightmare and Trymal gets in the way, would he somehow break the protocol of damage and act like a meatshield similar to corpses? Can the attacks be blocked by Shields? How much damage would the entity deal?

Mirage is very interesting. Although I love how it would be very disruptive for the entire party instead of just a single player, it would be very revolutional: All other statuses only cause pain and agony and woe and despair for a single party member. Mirage would disrupt the entire party - I can see how a random lobby would erupt in rage as players swear at each other for friendly-fire. What would bombs do? Would placed bombs immediately deal damage to players suddenly illusioned? Heck, would statuses from friendly-fire be dealt?! This status would, as mentioned, lack any effect in Singleplayer, which a population of players still play (such as myself).

I want to add onto this Mirage Status, if you Trymal do not mind: Perhaps instead of enabling friendly-fire, we instead make it directed on the inflicted player and have "additional" enemies spawn once they reach another spawning room of monsters. Every possible position in which an enemy could spawn will be occupied by "mirage" versions of the enemies available/spawned. It would cause players to stray away from the actual enemies to then swing/fire/blast at nothing somewhere else. They would only be client-based (ie. Vanaduke-Destroyer is totally having some mirages and Fangel is speechless...) and the mirages would be destroyed like breakable boxes/bushes (collision box and all). Places with predetermined spawning positions all full will instead double spawn and have the duplicate adjacent to the actual mob.

_____

TL;DR - I like Error/Confusion. Possessed needs clarification. Mirage is a good concept, but needs to be balanced and looked over again.

Thu, 07/23/2015 - 15:30
#11
Abelisk's picture
Abelisk
00

Do you know what would be interesting?

For Mirage, instead of having only party members / allies transformed into a false enemy, we could have anything transform into an enemy - a block (including ghost block, exploding block, etc.) We could have the ghost block be an enemy that disappears once you hit it, or a bombie that doesn't attack or move for the exploding blocks... I think it has the potential to be a very interesting status effect.

@ Rhons: For Possession, I think it would be best for the Kat to be invincible and to shoot projectiles that you the player would need to dodge... Party members will not be able to see the projectiles while the person who is Possessed can and will be affected by it. But, I think it would be best to be able to hit the Kat to slow it down or even have the Kat not shoot projectiles for a short moment of being hit, similar to what Fangel said, but instead of shortening the duration, the Kat slows down its harming process. Unlike Fire, Possession is controlled, meaning you can control the status effect to not hurt you. Though I would like to leave this here - it's very difficult to hit the Kat because it spins around the possessed player very quickly, making it extremely tough to harm it. The only fix is to have a bomb with you (perhaps we could also have a level later on that have enemies inflict Possession often, so that players can bring bombs with them when going to that level... Yay for bomb revival!). Otherwise the Kat will likely dodge your attacks completely. The Possession will last about 10-30 seconds, depending what causes the Possession. It could be about as long as a strong Shock, to about as long as Curse lasts when being hurt by a Phantom's charge attack in the Graveyard levels.

Thu, 07/23/2015 - 15:37
#12
Trymal's picture
Trymal
@Rhons

Are you calling me a corpse?! XD Lol, I'm not dead! (Don't worry, I don't think you would compare me to a corpse.)

Fri, 07/24/2015 - 11:43
#13
Fangel's picture
Fangel
Yeah.

All the statuses should be client-side only. No friendly fire at all, as that can lead to grieving, and we don't want that. Potentially mirage would make it look like you were attacking your friendly, but they don't actually take any damage.
But I do agree having things be different would be good for mirage. It's the only real iffy one with how it works, but I love the idea of a client-sided status effect that just messes with your head.

With both possessed and mirage, I think it'd be good if you were able to avoid its damage, however you need to focus on the status when you're inflicted by it instead of the fight. Fire lets you keep fighting, possessed will distract you from the fight as you try to stay alive, which allows other enemies to swoop in and attack you.
The idea of being able to overcome a status instead of being forced to wait it out is also very nice. All of these, I would assume, would be able to be cured with a remedy capsule... Actually that being said, confusion should also randomize your toolbelt + sprite powers, so you need to look at the button under the belt to figure out which one is which button. If you have a remedy capsule, it might switch spots with your poison barriers, and thus you'll pop one of those while trying to get rid of confusion.

Powered by Drupal, an open source content management system