Health Kits are team items that respawn in the locker room. A knight can pick up the health kit, much like a key. The health kit can be placed anywhere on the field. They collide with all knights, and can be used strategically as an obstacle.
When friendly team members stand next to the health kit, they regain health (similar to those special campfires in the clockworks). Enemy knights do not get the benefit, but they can attack the health kit. After 3 hits, the health kit breaks and will respawn after a cooldown period. Health kits are not active when carried and their damage counters do not reset. However, knights can choose to destroy their own kit to force a respawn.
Health kits heal at the same rate as the base heart pads, but they do not cure status. They break like stone blocks, so the power of the hit doesn't matter, and guardian shields can't protect them.
It would also be neat to spawn them in certain locations in clockworks. In that case, they wouldn't respawn, but simply disappear after monsters attack them.
If you see my page I created, (The knights are rebelling,) What about those guys? Would they get healed? (Also, feel free to comment on The knights are rebelling, it would be greatly appreciated, and please forgive me for advertising.)