So the Gunner update OOO changes charge attack of the catalyzer to basic and basic to charge, hoping more people will use it. I have been trying to use my virulent catalyzer in T3 on slimes with another party member.
The catalyzer loses effectiveness for the more party members (that arnt also weilding catalyzers) that you have mainly due its:
Lack of constant damage output. (unless your just useing the charge and hitting everyshot)
Slow bullet speed.
The party member i was playing with had a 4* night blade and was pretty much killing everything before i can get 2 orbs on them and try to dentonate them. Easily enought the only way I ever did damage was to walk ahead and try to kill the new creeps that spawned. I really felt like i wasn't doing any damage and not helping my party memeber very much.
Sure you can use this gun while soloing but the whole reason of sk is teamwork and explore the clockworks with a party, isn't that the whole point that sk added party members getting their own individual loot?Also i know it becomes more effective when more people have it but what the chance of some random guy joining your party ends up having one of the most underused guns in sk?
So im thinking of that the orbs circling around the enemies should still be the basic attack, and have an increased fire rate and bullet speed.
And that once you've unloaded your whole clip, the shots that and cutrently circling the enemie can detonate when dealt damage upon the it.
Or maybe just remove the charge attack and give it a detonation button that instantly blows up all the orb in your screen.
I feel the Catalyzer needs a third button or for the charge to just instantly detonate all shots, rather than be a projectile.
That said, my favorite runs are full teams of catalyzers. Especially if you can cause an earthquake in the RJP.