I've been playing spiral knights for a bit, and see a problem with some mechanics, specifically enemy mechanics, more specifically, the Darkfang Mender mechanics. As such, I have a suggestion for balancing this, sort of.
I suggest making the wrench wand be able to heal other players (making the right-click heal, instead of shield). If you feel that this may make it overpowered, you can make the weapon take up BOTH weapon slots.
I also suggest making an upgraded "Darkfang Wrench Wand" or something like that, (5-stars, obviously) that has the abilities of the Darkfang Menders (Holding Right-click to to charge a Healing Rune, and holding normal charge to make a healing shield (that is easy for the enemies to break)). If you want to balance this, make it take up both slots, and, if you so choose, have it not be able to melee.
Anyways, moving on to the second part of this post, New Weapons, Armors, and Shields (based on monsters!)
Swords:
(***) Trojan's Blade - A recreation of the swords used by the Trojans. Powerful, but slow. (Shadow Damage)
(****) Darkened Trojan's Blade - A stronger version of the Trojan's Blade, inflicting even more damage, and being slightly faster!
(*****) Shadowy Trojan's Blade - The strongest of the Trojan's Blades!
Handguns:
(*) Puppy Gun - A handgun, that looks, and simulates a Tier 1 gun puppy, shooting a single projectile a fair distance.
(***) Super Puppy Gun - A handgun, upgraded from the previous, that looks and acts like a Tier 2 gun puppy, shooting 3 spread projectiles, but only having a single shot clip.
(*****) Power Puppy Gun - The previous, upgraded once again to look and act like a Tier 3 gun puppy, shooting 5 spread projectile, one after the other, at a shorter distance than the previous, and still having only a 1 shot clip.
(*-*****) Howlitser Hand-cannons (Shadow Damage), follow the howlitser attacks, and look like the howlitsers.
(*-*****) Polyp Needle Gun (Piercing Damage), follows the polyp attacks, and looks slimy.
(*-*****) Love Puppy Gun (Healing Bull(ets)
(***-*****) Retrode Beam Cannon - Fire's a beam, which causes a row of explosions after a short while.
(*-*****) Scuttlebot Gun - Short range, but a 3 bullet spread. (Elemental Damage)
Helmets:
(***) Horse-Head Helmet - A helmet modeled after the Trojans' heads! It's good Shadow Defense!
(****) Dark Horse-head Helmet - Heavy, but more protective!
(*****) Shadowy Horse-head Helmet - Even heavier and more protective!
Armor:
(***) Trojan Armor - Modeled after the Trojan's armor, but improved to be pierce resistant too! (Shadow + Pierce Defense)
(****) Darkened Trojan Armor - A darker version of the Trojan Armor! Protective, but heavy!
(*****) Shadowy Trojan Armor - Heavier AND more protective!
Shields:
(*****) Darkfang Thwacker Shield - Works like their shields, can't be used but protects you from behind.
(***) Trojan Plate Shield - A Plate Shield modeled after the Trojan's Plateshield, and protects from shadow damage!
(****) Darkened Trojan Plate Shield - A darker version of the Trojan Plate Shield, that's even more protective, but heavy!
(*****) Shadowy Trojan Plate Shield - The most protective version of the Trojan Plate Shield! It's really heavy!
(***-*****) Shankle Shield - Enemies can damage your shield, but will also take damage!
Just some ideas I wanted to throw out there. And no, I didn't check all 568+ pages to see if anyone had suggested anything like this. And I never will check all those pages of suggestions. Anyways, if you have a suggestion for balancing, let me know, and I may update the post.
This would be completely unfair on the account that if knights could heal each other with an endless pool of health they could simply stop moving on for a moment and completely heal each other, this would make everything a lot easier and take out the point of dodging attacks since you could simply just regenerate with ease, I mean there is a reason they didn't make regeneration an ability for all knights.