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Bowling Bomb

17 replies [Last post]
Wed, 07/29/2015 - 02:13
Rectilios's picture
Rectilios

My idea for a new bomb for this game is called Bowling Bomb.

Effect: When you place this bomb, will roll at the direction you were facing when you placed it, it will explode after a couple of seconds when rolling, and it will bounce off to another direction if it touches an enemy or a wall.

Updated post

Damage type: Normal

Explosion Type: Edit: Knockdown enemies like the DBB.

Blast Radius: Same radius as the vortex bomb(?).

Rolling range: 4 Tiles(or less).

Status Effect: Stun

So what do you think?

Wed, 07/29/2015 - 04:56
#1
Jcyrano's picture
Jcyrano
suicide

with that amount of kock-back is practically suicide... you'll get caught by the enemies you just flung while you charge the 2º bomb

Wed, 07/29/2015 - 07:17
#2
Blandaxt's picture
Blandaxt
hmm..

The fuse time should tell how far this bomb can roll so as to explode and stop the bomb from rolling once the fuse time has finish lighting up.

Wed, 07/29/2015 - 07:40
#3
Rectilios's picture
Rectilios
@Blandaxt

Yeah, maybe the fuse time could be somewhere around 2 seconds, and have the rolling speed to 4 TPS(Tiles per second), so it travels up to 8 tiles before exploding.

Wed, 07/29/2015 - 08:55
#4
Blandaxt's picture
Blandaxt
fast..

that is a very fast rolling speed, which means it could go pretty far. hmm, i am okay with it, but the blast area should not be bigger then a 4 star deconstructor bomb at 5 star sense it has this unique mechanic. Also why not make it deal a status, so as to reduce the damage.

Wed, 07/29/2015 - 14:34
#5
Fangel's picture
Fangel
Er

I wouldn't see it going past a 3* blast radius. A unique mechanic like this would be interesting though. I would say have the bomb not go further than 4 tiles before exploding. It can have more concentrated damage and less knockback.

Would there be a new animation for pushing the bomb/take extra time to plant them? That's something to consider as well.

I like the concept, I'll give you that much. It's like what a catalyzer is to guns, but as a bomb.

Wed, 07/29/2015 - 14:48
#6
Holy-Nightmare's picture
Holy-Nightmare
hmm

Change knockback of Nitronome to KnockDOWN of DBB and I'm all in...

Wed, 07/29/2015 - 15:21
#7
Jcyrano's picture
Jcyrano
agree with Holy-Nightmare...

agree with Holy-Nightmare... rolling a knock down on an enemy is a good idea... but the rolling distance couldn't be to long

Wed, 07/29/2015 - 17:24
#8
Abelisk's picture
Abelisk

It sounds like a gun rather than a bomb..

Wed, 07/29/2015 - 20:43
#9
Holy-Nightmare's picture
Holy-Nightmare
@ Itsmeanderson

No.. more like a grenade.... which is an explosive

Thu, 07/30/2015 - 02:58
#10
Rectilios's picture
Rectilios
Replies

@Holy-Nightmare: Change knockback of Nitronome to KnockDOWN of DBB and I'm all in...
Yeah, sounds a better idea.

@Fangel: I would say have the bomb not go further than 4 tiles before exploding. It can have more concentrated damage and less knockback.

Well what if there were 2 versions of this bomb? one's longer range with less damage, and the other is shorter range with more damage.

@Fangel: Would there be a new animation for pushing the bomb/take extra time to plant them? That's something to consider as well.
You mean something like an animation with rolling the bomb like you're actually playing bowling?

btw I updated the post a bit more.

Thu, 07/30/2015 - 09:53
#11
Abelisk's picture
Abelisk

@ Holy-Nightmare: The Bowling Bomb is, at heart, an Alchemer charge attack, albeit slowed down, but stripped down to one projectile moving somewhere else.

Thu, 07/30/2015 - 10:19
#12
Fangel's picture
Fangel
Oh.

it will bounce off to another direction if it touches an enemy or a wall
Dunno if you added this up there from before, but in my own head it plowed through enemies like a magnus charge (not dealing damage, just pushing them) before exploding after a certain distance. If that were the case it could simply explode upon hitting a wall.

But I can see how the bouncing can work. Feels more bowling-esk to "knock the pins down" rather than having the bomb bounce off the first dust bunny it hits and then just sort of not end up in the crowd you were aiming for.

The Bowling Bomb is, at heart, an Alchemer charge attack
Yeah this is where I disagree with you because alchemers were the first real gun I carried and fell in love with, and the way this bomb is described is nothing like that... Unless you mean the 2* variants but those are rarely a good star level to look at. If anything it more resembles the old callahan charge attack.

Fri, 07/31/2015 - 10:41
#13
Abelisk's picture
Abelisk

@ Fangel: I was trying to make a comparison to Alchemers, and in my reasoning, to state that Alchemers are in every way better than this suggested bomb. Though, if this bomb plows through enemies, I can see where it can be useful, though it would resemble a Magnus too much. I think the bomb should be a gun, since it really doesn't have bomb-like characteristics.

Fri, 07/31/2015 - 12:43
#14
Fangel's picture
Fangel
Somewhat.

I wanted it to have reduced knockback rather than knockdown because that makes it more bomblike IMO. The point of the bomb is to be a bomb you throw into a group of enemies and have it explode from the inside. It's more of a safety bomb than anything else.

Honestly, this sort of bomb opens up potential for various types of 'bowling ball' bombs, such as a bowling vortex, a bowling mist bomb, or a bowling shard bomb. The sort of trade-off I see with this bomb is that, in general, it'll get into groups of enemies and do their thing at a smaller radius. I view it as a sort of "starter" bomb used to chain bombs, or avoid really messy situations.

Granted, I'd prefer just the knockback bomb, as I agree that knockdown is too gun-ish. Not too many guns have an AoE bullet.

Fri, 07/31/2015 - 22:51
#15
Trymal's picture
Trymal
Hmm...

I think a bowling bomb would be a bit... Not right. It would just ruin the other bombs, and be OP. Bombs are meant to be short range, the creators of SK made them short range on purpose I think... Because they are very powerful.
It sounds cool, but I just don't think it would work that well...

Sat, 08/01/2015 - 10:32
#16
Fangel's picture
Fangel
...

Bombs are meant to be short range
When this is the size of a 5* bomb's radius, I find it hard to believe they are "short ranged".

Bombs are an area of effect (AoE) weapon. A bowling ball bomb would be like a 3* bomb dealing 5* damage without taking the steps to become crowded by enemies. Bowling ball bombs would give up the size of the explosion for allowing a safer distance from their targets, which means you'll be doing less damage to crowds of enemies because you aren't reaching all of them, however you'll be doing damage without being at an immediate risk.
As of right now, bombers are a very risky play style. Both other classes have "safe" weapons (brandishes, blasters... Well really any gun), but bombs do not. Adding a sort of "safe" weapon would be good.

Also remember that a bowling ball bomb does not replace other similar bombs, as they must be rolled. If enemies get right up next to you, you'll have problems.

Sat, 08/01/2015 - 20:50
#17
Trymal's picture
Trymal
Suggestion for Bowling Bomb

If they do make it, what if the longer you hold it, the farther it goes? With this bomb, you don't have to charge it, but charging it would make it go farther. I hope you like this suggestion for the bowling bomb.

Trymal

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