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New Expansion Mission idea (W.I.P.)

2 replies [Last post]
Wed, 07/29/2015 - 21:03
Falminar's picture
Falminar

Name

________ ______ ________

Story

______________________________________________________________________________________________________

Layout

The first level ("(Name needed)") would be somewhat like a Lichenous Lair, but parts of the ground would occasionally "glitch" (parts of the floor would be replaced with the "glitches" from the hacked aura for 1/5 of a second), and the lichens would be replaced with Glitchens. There would be 2 arena-like areas placed in somewhere in the level. The first one would contain at least 1 Large Glitchen, and the second would contain at least 1 Giant Glitchen. There would also be some Polytches.

The second level ("(Name needed)") would look more like a Clockwork Tunnels: Slimeway, but, like the first level, would glitch. There would be, in addition to the enemies of the last level, Code Cubes and Code Drops. _________ would be used around the level to open gates/doors. Somewhere in the level would be a party button battle with a Giant Glitchen.

The third level ("(Name needed)") would be similar to the last one, but there would be some Gremlin Glitchers as well. In the end of the level would be a battlepod.

The fourth level ("(Name needed)") would be much more "glitched" than the other levels, and slightly broken, like the pathways of Devilish Drudgeries, except the broken floor parts would still be visible. There would be another arena/party button battle at the end with 3 Giant Glitchens (1 in the second-to-last fight, 2 in the last one).

The fifth and final combat level ("Name needed") would have the boss, _______, in a large room. The floor would glitch (and break apart for some time before reassembling, limiting movement to some areas) during the fight. Similarly to OCH, after the battle, you can get a special material after the fight (3 possible materials, the one you get depends on tier) - Glitch Drop/Glitched Ooze/Glitch Core.

The final, sixth level ("Name needed") would be a treasure room.. There would be some blue slime around the area. Knights would be somewhere in the middle, ______ __________.

Enemies

Glitchen - Similar to lichens, but appearing to be made of the orbiting "glitches" from the Hacked aura (glitches are the same color as Soul Jellies). Core isn't affected by the glitched appearance. Can't join together, though larger versions still exist. Sometimes part of a normal Lichen will flash in for about 1/5 of a second.

Large Glitchen - The Glitchen version of Lichen Colonies. Can't join with other Glitchens. Spikes and core aren't affected by the glitched appearance. Sometimes part of a normal Lichen Colony will flash in for about 1/5 of a second.

Giant Glitchen - The Glitchen version of Giant Lichen Colonies. Can't join with other Glitchens. Spikes and core aren't affected by the glitched appearance. Sometimes part of a normal Giant Lichen Colony will flash in for about 1/5 of a second.

Code Cube - The "glitched" version of Jelly Cubes. Spikes aren't affected by the glitched appearance. Sometimes part of a normal Jelly Cube will flash in for about 1/5 of a second.

Code Drop - The "glitched" version of Glop Drops. Spikes aren't affected by the glitched appearance. Sometimes part of a normal Glop Drop will flash in for about 1/5 of a second.

Polytch - The "glitched" version of Polyps. Spikes aren't affected by the glitched appearance. Sometimes part of a normal Polyp will flash in for about 1/5 of a second.

Gremlin Glitcher - The "glitched" version of Gremlin Knockers. Sometimes part of a normal Gremlin Knocker will flash in for about 1/5 of a second.

Battlepod - A "glitched" Battlepod. Appears to have (glitched) slime on it. Mostly uses glitched oil sprays and status auras (in addition to shields). Sometimes part of a normal Battlepod will flash in for about 1/5 of a second. Slime also flashes (color of jelly cubes) independently from the battlepod it's on.

(Name needed) (Boss) - (Description)

Status

All enemies would be able to inflict the "Glitched" status, which would make the user randomly move in other directions for 1/3 of a second occasionally Anything inflicted with this would have a hacked aura (color of soul jellies) around them. Players who already have the hacked aura will still get the visual effect - They'll have double the original amount of glitches (half of them not prismatic).

Mission rewards

Mission reward 1: Tier 1 - Glitched Blade (Looks like a Calibur, but glitched like the enemies and floor. Images of part of a normal calibur will flash in for some time. Inflicts the "Glitched" status.) Tier 2 - _____ Tier 3 - _____

Mission reward 2: Tier 1 - _____ Tier 2 - _____ Tier 3 - _____

From Glitched Drops/Ooze/Cores: Tier 1 - _____ Tier 2 - _____ Tier 3 - _____

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Story, rewards, and boss info will be filled out later. You can suggest things to fill out blank spaces if you want.

Thu, 07/30/2015 - 02:37
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

if you have a work in progress project, I suggest microsoft word or anything that can replace that. don't post in the forums.

Mon, 08/03/2015 - 20:20
#2
Blandaxt's picture
Blandaxt
hmm..

- "The first level"

* seems okay, though i feel it's missing some details like traps, level them, etc...

- "The second level"

* Seems like a bland level. Maybe ad in some falling meteorites sense linchens/slimes originate from these falling metorite rocks. Etc..

- "The third level"

* no comment.

- "The fourth level "

* That new level texture sounds interesting. This is how the shadow lair should look without the glitch effect. Like broken rocks and debris pieces floating about in a dark void full with the swarm. But whatever, nice level theme, but again that was all that was interesting. Create some kind of new trap, and new level effects like how some of the danger missions have lost souls constantly bombarding the players.

- "The fifth and final combat level"

* I like how the level began. How about sticking to that effect where some of the floor would get glitch/fire tiles and knights would have to use a special items like water to get rid of these glitch spots stopping us from accessing that area. This would allow the knights to even expand the area even further then it started.

- "Enemies: Battlepod "

* Give the battlepod the ability to oil the whole field and use fire status aura around itself so that way it can present a challenge.

- "Status"

* Give the status a whole new appearance so it doesn't mix in with users who own the glitch aura.

- "Mission rewards"

* How about breaking the habit of rewarding weapons for the mission. Give the player a whole new armor set with trinkets. Or you can give the player a whole new sprite. The whole weapon thing is a bad trend to keep in my opinion.

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