I have realized that knights who use Krogmo boosters care less about winning that others who don't use them.
Lets take a look.... the KCB user gets "A new upgrade can be purchased from the Upgrade Shop called a ‘Krogmo Coin Booster.’ This upgrade awards the user an additional Krogmo Coin for each completed Coliseum match and lasts 24 hours. Up to 6 Krogmo Coin Boosters may be used simultaneously. You also get 5 Krogmo Coin Boosters from a Battle Pack."
Basically if you are using KCB you get 8 coins if you win and 7 if you lose..... basically just about a 14% increase in rewards if you win...... those who don't use KCB get a 100% increase if they win.
If you are using a KCB you have less pressure to win since all you have to do is play..... this means that you can not play the objective and still possibly collect more coins than your entire team.....
Honestly if I wanted to play a game in which no ones cares...... screw that, I want you to care about winning..... I don't want to have to put up with that sort of stuff. Not when I'm paying CR per match, and CE for trinkets, and time out of my life.....
Get in the game or get out.
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So all this ranting about how KCBs reduce objective importance to users and makes play for others who are teamed with them less fun has to lead to some suggestion from me (It's what I'm here for....).
Simply put I want the KCB to ONLY take effect IF your team has won a match. That means if you have boosters and you LOSE you only get ONE. If you win then you get all eight. That means no more ignoring caps and damage farming. You want the boost then you have to use it right and win.
Yet, if you get an unlucky team, you can play your darn hardest and have all the money you put into the coin boosters be wasted.
Coin boosters are to allow players to get the krogmo coins quicker so they can buy whatever recipes they want. Players who are there farming damage and whatnot likely couldn't care less about winning or losing as they already have so many krogmo coins. The moment they started farming damage, the scoreboard at the end became the reward, not the coins or crowns.
If you want players to focus more on the objective, make it harder to spawncamp, more fun/more reason to hold down each point, change the scoreboard at the end so they show team statistics instead of player statistics (perhaps you could view your own score as well, but then people don't have to believe you), and/or have a "point total" that gives you a total number showing how beneficial you were to your team (ie, give a number value to each capture and defend, then add damage dealt + captures + defends for your final score).