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Change how Krogmo Coin Boosters work

3 replies [Last post]
Sat, 08/01/2015 - 07:47
Holy-Nightmare's picture
Holy-Nightmare

I have realized that knights who use Krogmo boosters care less about winning that others who don't use them.

Lets take a look.... the KCB user gets "A new upgrade can be purchased from the Upgrade Shop called a ‘Krogmo Coin Booster.’ This upgrade awards the user an additional Krogmo Coin for each completed Coliseum match and lasts 24 hours. Up to 6 Krogmo Coin Boosters may be used simultaneously. You also get 5 Krogmo Coin Boosters from a Battle Pack."

Basically if you are using KCB you get 8 coins if you win and 7 if you lose..... basically just about a 14% increase in rewards if you win...... those who don't use KCB get a 100% increase if they win.

If you are using a KCB you have less pressure to win since all you have to do is play..... this means that you can not play the objective and still possibly collect more coins than your entire team.....

Honestly if I wanted to play a game in which no ones cares...... screw that, I want you to care about winning..... I don't want to have to put up with that sort of stuff. Not when I'm paying CR per match, and CE for trinkets, and time out of my life.....

Get in the game or get out.

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So all this ranting about how KCBs reduce objective importance to users and makes play for others who are teamed with them less fun has to lead to some suggestion from me (It's what I'm here for....).

Simply put I want the KCB to ONLY take effect IF your team has won a match. That means if you have boosters and you LOSE you only get ONE. If you win then you get all eight. That means no more ignoring caps and damage farming. You want the boost then you have to use it right and win.

Sat, 08/01/2015 - 09:29
#1
Fangel's picture
Fangel
Ehhh...

Yet, if you get an unlucky team, you can play your darn hardest and have all the money you put into the coin boosters be wasted.

Coin boosters are to allow players to get the krogmo coins quicker so they can buy whatever recipes they want. Players who are there farming damage and whatnot likely couldn't care less about winning or losing as they already have so many krogmo coins. The moment they started farming damage, the scoreboard at the end became the reward, not the coins or crowns.

If you want players to focus more on the objective, make it harder to spawncamp, more fun/more reason to hold down each point, change the scoreboard at the end so they show team statistics instead of player statistics (perhaps you could view your own score as well, but then people don't have to believe you), and/or have a "point total" that gives you a total number showing how beneficial you were to your team (ie, give a number value to each capture and defend, then add damage dealt + captures + defends for your final score).

Sat, 08/01/2015 - 13:48
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Fangel

Fine.....

IF you invest in Krogmo Coin Boosters and you lose..... you still shouldn't receive the full boost.... the penalty for losses can be handed out at random by Krogmo. That means that while 33% of your KCB will always work it will be up to Krogmo how many he lets pass if you lose. So at the end of a match you can still receive 2 more coins than your unboosted allies you would have gotten more than twice as much if you had won.

As for damage farmers..... just implement something that randomly temp bans a person from LD if they don't cap at all or contribute to caps. This would be random and the ban would be short (15 minutes) and would encourage players to at least cap the first point.

1/20 chance if you don't cap at all
1/100 chance if you only cap one

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Point calculations are part of another of my threads (went over well I think) but it doesn't help this factor...

Tue, 08/04/2015 - 13:33
#3
Fangel's picture
Fangel
Again...

Again, krogmo coins are only useful to new players who are farming for recipes, or old players who have recently decided to try to go after the recipes. Both of these players likely do not want to be in lockdown longer than they have to, and thus, using krogmo coin boosters allows them to play lockdown (or blast network the rare times there's a game open there) less.

Now, players who play lockdown for the sake of lockdown are the ones you have a problem with. They couldn't care less for point totals, krogmo coins, etc. They want damage the brag about, to kill other players, to show off UVs, or lead a team. The solution you give doesn't stop them from doing what they're doing, and instead punishes players who want to just get out ASAP.

Thus, if you spend money for a temporary boost in lockdown, you should get the full rewards of krogmo coin boosters.

Not capturing isn't always a thing that damage-doers do. Players may try to move as a team, and by the time they reach a point, it has been captured. Players could lock down points and spawncamp, and players on the losing team could be "banned for 15 minutes" for doing nothing wrong while the spawncampers keep playing.
This isn't a case of "punish someone because they did bad". This is more a case of "what can we do to make players want to win more". Allow fully-captured points to be used as a respawn location, or make them give each player who capped the point a random consumable. Make the scoreboards personal or team only, so players have to prove their ability during the match instead of trying to get a large number afterwards to brag to others about.

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