This post was originally created in response to A complaint about Krogmo boosters
Reward people "Krogmo Kommendations" based on their activity, not just participation, in PvP. Kommendations are not tokens, but a point system that the player can check when visiting Sullivan or looking at the leader boards. There is a separate counter for Lockdown and for Blast Network. The point system can go negative, but only positive points can be used to purchase goods. Under the Kommendation system, players will no longer gain crowns back by winning.
Instead of selling recipes and mats, Sullivan gives actual products in return for Kommendation points. All items are bound upon acquisition.
Kommendation Earning
Blast Network: +1 per kill (+1 bonus if multi-kill with one bomb)
Lockdown: +1 per capture, +2 per defend, +1 per ally that leaves the game early
Both: +1 for joining a game, +1 per 2 minutes spent in game, -10 for disgracing spirit of coliseum, +5 for winning, -5 for losing.
Rewards
Generic Bombhead = 200 BN points
Random Bombhead (with chance at getting rare one) = 300 BN points
Haze Bomb = 100 BN points
Haze Bomb MKII = 200 BN points (20% off if you trade in 2-star version*)
Electron Charge = 200 BN points
Electron Bomb/Haze Burst = 800 BN points (20% off if you trade in 3-star version*)
Electron Vortex/Stagger Storm = 2000 BN points (20% off if you trade in 4-star version*)
ShockburstGrintovec/Toxic Needle = 500 LD points (20% off if you trade in 2-star version*)
Boltbrand/Jalovec/Blight Needle = 1500 BN points (20% off if you trade in 3-star version*)
Voltedge/Triglav/Plague Needle = 3000 BN points (20% off if you trade in 4-star version*)
1-Star Trinket = 50 LD points
2-Star Trinket = 100 LD points
3-Star Trinket = 250 LD points
4-Star Trinket = 500 LD points
5-Star Trinket = 1000 LD points
Sparks of Life = 20 LD/BN points (must trade in 1 Enamorock and 1 Mod Calibrator)
*Doesn't have to be heated or unbound. All UVs will be lost.
"Legacy" Items
Enamorocks and Mod Calibrators become drops in the clockworks.
Krogmo coins are converted into sparks of life. One spark per every 50, rounded up.
Krogmo Booster and Bribery
Krogmo Boosters become "Coliseum Members Pass". These passes come in three tiers:
Rookie Pass (Expires in 30 days) costs 200 energy: No need to pay any entry fees.
Veteran Pass (Expires in 7 days) costs 800 energy: No entry fee, and get a free personal Krogmo bribe* every game if undisgraced.
King Pass (Expires in 7 days) costs 1600 energy: No entry fee, personal bribe*, and double point earnings (including those from bribe) at end of match.
*If there is a public bribe, it replaces the personal bribe
Bribery can be done as usual. However, the rewards are now modifiers that apply to the Kommendation earned that match. For example:
- +2 bonus to winner
- +2 bonus to everyone
- +5 bonus to winner
- +5 bonus to everyone
- x2 bonus to winner
- x2 bonus to everyone
- Very small chance of receiving a Coliseum Members Pass
Leader Boards
The leader boards display the top 10 players with the most Kommendation. Instead of refreshing the scoreboard every week, only players who did not play a single match that week is eliminated from the rankings. Once a player becomes active again, their Kommendation is put back into the rankings.
Since Kommendation is rewarded based on activity within matches, this actually makes it a decent indicator of Coliseum prowess.
It's definetly an interesting idea, but i was also hoping there would be some kind of ranking system to be able to tell new colisuem players to old ones. This way, just having the nicest gear doesn't mean your a coliseum veteran. The ranking system would show that users matches won and lost and there favorite class they like to play as. This way, players would be able to easily form team base around there play style.
Also, make it so that there is a way to play ad a group besides using guild matches. A way to form a team that can fight as on in the clockworks. This way, a new form of recruitment can be created and teams can have their own ranking system also. If a player in a team wants yo play in a colosium match and there whole team is not online, then they can just play under their own name by joining a random match.
The rankings for teams can be a sort of tournament that rewards players by the end of the week who kept the #1 spot for at least 12 hours in that week. The number one spot can be kept by matches won, but it can also be lost by matches lost. For each match that is won, the winning team takes 25% of that teams points. For each match lost, the losing team not only loses 25% of their points, but also drop 3 spots in the rankings. This means if the number one loses, they will have to fight and win 2 more matches to be nunber one again. I feel this kind of competativeness is what we need when it vomes to the pvp arenas.