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New bomb idea: Deletor

10 replies [Last post]
Sat, 08/01/2015 - 21:11
Falminar's picture
Falminar

I thought of a new bomb, the Deletor (can't think of a better name).

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Alchemy path:

2*: Deletor
3*: Super Deletor/Unemployer
4*: Obliterator/Extreme Unemployer
5*: C.E.F./Workplace Annihilator/Ultrafirer

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2* Deletor: Creates a ring around the edge of the explosion radius which lasts for a few seconds before exploding. The ring slows down any enemies touching it (similarly to stun, except they'll immediately be full speed again when leaving the ring), but they won't be effected when inside the ring. They also won't be able to dodge/dash/burrow, but Mecha Knights can still shield. The actual explosion deals little damage, but reduces the enemy defense by 30% for a few seconds. Defense decrease lasts for 3 seconds. Has a red explosion with an X. (Description: ____)

3* Super Deletor: Has larger range. Decreases defense by 40%. Defense decrease lasts for 4 seconds. Has a dark red explosion with an X. (Description: ____)

3* Unemployer: Same range as the SD, but less damage. Decreases defense by 35% (except fiends - decreases their defense by 45%). Deals high bonus damage to fiends. Defense decrease lasts for 4 seconds. Has a dark blue explosion with a fiend symbol. (Description: ____)

4* Obliterator: Has larger range. Decreases defense by 55%. Defense decrease lasts for 5 seconds. Has a dark red explosion with an X. (Description: ____)

4* Extreme Unemployer: Same range as the Obliterator, but less damage. Decreases defense by 50%. (except fiends - decreases their defense by 60%) Deals high bonus damage to fiends. Defense decrease lasts for 5 seconds. Has a dark blue explosion with a fiend symbol. Papers/books can be seen flying out of the blast. (Description: ____)

5* C.E.F.: Has larger range. Decreases defense by 65%. Defense decrease lasts for 6 seconds. Has a blue explosion with an X (darker than most bombs, but not as dark as the Unemployer. (Description: Error, your enemies have encountered a Critical Existence Failure. Please try again later.)

5* Workplace Annihilator: Same range as the C.E.F., but less damage. Decreases defense by 60%. (except fiends - decreases their defense by 70%) Deals high bonus damage to fiends. Defense decrease lasts for 6 seconds. Has a dark blue explosion with a fiend symbol. Papers/books and desk pieces can be seen flying out of the blast. (Description: Almost all creatures who have seen this bomb no longer have a job, or a life.)

5* Ultrafirer: Same range as the WA, but even less damage than that. Decreases defense by 55%. (except fiends - decreases their defense by 65%) Deals high bonus damage to fiends. Has a good chance to inflict moderate fire. Defense decrease lasts for 6 seconds. Has a dark purple explosion with a fiend symbol. Flaming papers/books can be seen flying out of the blast. (Description: ____)

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I'll make images later. Let me know about your thoughts on this and how I could improve it.

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Edit 1: Made Unemployers decrease fiend's defense by 5% more instead of 5% less (still 5% less for other monsters). Also updated formatting a bit and added this section.

Edit 2: Slightly changed the C.E.F.'s description. Made the Ultrafirer inflict moderate fire instead of minor fire.

Edit 3: Reduced defense decrease power, added debuff time.

Sat, 08/01/2015 - 22:55
#1
Trymal's picture
Trymal
Uh...

But why are the fire-ing ones worse than the others? But anyway, awesome! I like the idea! But what does C.E.F. stand for?

Sat, 08/01/2015 - 23:18
#2
Falminar's picture
Falminar
@Trymal

1. The Unemployers are weaker because of the bonus vs. fiends - If they weren't weaker, the normal line would be completely useless. This is similar to the in-game Leviathan Blade vs. Cold Iron Vanquisher - It's better against a certain monster family, but less effective against everything else. (Actually, I'm going to quickly change it anyways)

2. Read description - Critical Existence Failure.

Sun, 08/02/2015 - 18:32
#3
Trymal's picture
Trymal
Hmm...

Why not just make the Unemployers do piercing? Won't that work?

Sun, 08/02/2015 - 19:23
#4
Falminar's picture
Falminar
Nope

The Unemployers are actually aimed mostly at Devilites and related creatures. Beasts have nothing to do with Devilites. And besides, how would this deal piercing damage at all? Also, this is supposed to be, like the CIV, okay for any monster family, but be very effective against a certain one. Piercing damage would get rid of the "okay for any monster family" and make it terrible for Constructs and Slimes.

Why are we even talking about the damage type/bonuses? This bomb isn't meant for direct damage at all. It's meant to deal very little direct damage, but help teammates/make the user's other equips more effective.

Mon, 08/03/2015 - 09:48
#5
Jcyrano's picture
Jcyrano
but is a neat idea for a bomb

I like the circle damage effect.

Tue, 08/04/2015 - 10:21
#6
Fangel's picture
Fangel
Cool concept.

Like the idea. Seems like a blast bomb and a mist bomb had a baby.

I would say the fire one should inflict stronger fire, as fiends naturally resist fire. Stronger fire would lead to enough damage to make up for the loss in defense lowering.

How long would the debuff last? Would it change per star level? Something like the effect lasts 3 seconds at 2*, and gains one more second per star level would make the weapon effective in later tiers for sure.

I'm assuming these bombs would work the same way in lockdown as well. How would it work with the striker however? Would the outer ring disable their shield? I would assume walking into the ring would disable your dodge. Potentially the ring would also serve as a wall to dodging opponents, meaning they can't simply jump over it (aka, acts like a spike or status trap). Similar thing can happen with monsters, so that a dodging monster couldn't get into the ring via their dodge. I would say it wouldn't disable recon or guardian shields.

Tue, 08/04/2015 - 10:55
#7
Falminar's picture
Falminar
@Fangel

1. Didn't know fiends resist fire. Would moderate fire work?

2. I'll have to think about that a bit. Not sure exactly how long it'll last right now.

3. I have no experience with Lockdown, but here are my thoughts about that: It would disable dashing/dodging, like with monsters. Also, as I mentioned in the original post, shields still work - So recon/guardian shields would still be usable. I also agree that it would stop dashes entering it.

Tue, 08/04/2015 - 12:29
#8
Fangel's picture
Fangel
Alrighty

Moderate fire is fine. As long as it isn't minor it should be enough, plus the fire will pair well with the lowered defense anyways.

I would recommend spectating a few games of lockdown to get a general idea to how it works. Seeing as all weapons are usable in lockdown as they are in PvE (outside of tier restrictions), it's for the best if us players can't cheese the entire bomb.

In the longer term I might recommend lowering the base defense-reduction, such as the first bomb from 50% to 30%, and increase the other values by the same amounts as before.

Tue, 08/04/2015 - 20:40
#9
Falminar's picture
Falminar
@Fangel

Updated. Weakened all defense debuffs by 10% (making the first bomb 30%) and added the debuff times (3 seconds at first, +1 each star level, as you suggested).

Sat, 08/08/2015 - 13:03
#10
Falminar's picture
Falminar
Bump

Looking for a few more replies (particularly from Blandaxt)

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