Small suggestion...
Strikers can go fast, guardians can create a field of protection and recons can go invisible plus death mark effect of removing all defenses. Class Tips..
So not that recons are the only ones needing a buff, but i am suggesting a small buff to recons that would change how the battles are fought just a little bit. This buff is short distance teleportation that replicates the abilities of wolvers. This short distance teleportation would function the same as the shield bash where it takes half or more of your shield health to use (Edit: Takes only 20% of your shield's health). This teleportation would allow recons to go over obstacles like walls, traps, and even escape being assaulted. This ability would significantly improve recon's ability to cap points since they can now move easier through the field. This ability would not allow a recon to go through the opposing players base obviously, but would allow the recon to go over a wall to escape a striker. The same button we use for shield bash in the clockwork could also be used for this teleportation. To balanced it out, a recon would not be able to teleport into a guardians shield, or teleport while inside a guardians shield. They also would not be able to teleport while receiving damage, or while under a status effect (Edit: Takes half or more of the shield's health to teleport while under a status). So this ability is purely for reconnaissance or escape and not for battle situations. This way this ability does not directly enhance a recon battle prowess by allowing them to teleport surprise attacks while under damage or a status or while a guardian is in the vicinity (Edit: They can teleport while under a status). But of course it would allow recons to do a surprise attack to strikers, un-shielded guardian and other uncloaked recons that are standing still while capturing a point without showing the warning death mark effect before getting hit by teleporting right to the point where the players are and attacking.
We can always find ways to buff the other classes to make the game more balanced, but for now on this thread i think this ability buff suit recons perfectly where recons are meant to cap more then dish out damage.
I'm honestly all for class-defined shield bash abilities. Short range teleport is alright, but let's have it be usable when not at 100% shield like our current shield bash requires, and instead use up 20% of our shield bar.
Only conflicting thing for me is if we should be able to use this teleport while cloaked, or if we must be uncloaked to use it. By default players will have to uncloak to make use of the modifier key + shield, but some players such as myself have rebound the shield bash key. It would be really nice if we could teleport while cloaked as it makes recons much harder to fight, but if they teleport too much they'll lose their ability to both teleport and turn invisible temporarily.