Forums › English Language Forums › General › Suggestions

Search

Is the Toxilargo supposed to be difficult?

10 replies [Last post]
Fri, 08/07/2015 - 23:38
Falminar's picture
Falminar

I was playing through The Rotting Metropolis and expected a major miniboss fight at the end that would take a while and nearly kill me (if not just kill me). After 1 minute I was standing, unharmed, in the middle of a large goo pile from what once was a Toxilargo.

That thing was very easy. I was playing on elite with 4* equips, solo, with no auto revive and very low HP when I reached that arena and still killed it easily.

If you want it to really be at least somewhat difficult, give it the dash of Giant Lichen Colonies. The dash is the entire reason GLCs are hard. Remove the dash, and (almost) no matter what else you give it, it will be easy.

Sat, 08/08/2015 - 03:41
#1
Blandaxt's picture
Blandaxt
hmmm

How about instead, let it spawn in mini slimes plus allowing it to launch wave of spikes like a retrode beam, but instead summons spikes from underground. This would definetly make it difficult sense the spike would be able to go long distance making it be able to launch attacks across the whole field. The spikes does piercing damage and poison status.

Sat, 08/08/2015 - 06:00
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Bland

I was thinking something more along the lines of a Gremlin Demo/Lichen mix. Everytime it would take damage it would spit out a glop of jelly (like the blast cube on death) that would cause damage if it hit you and explode into a poisonous haze. To make the battle harder silkwings should also spawn in (and respawn on the endfight).

Sat, 08/08/2015 - 10:29
#3
Hexzyle's picture
Hexzyle

What equipment were you using, I have to ask.

Sat, 08/08/2015 - 10:58
#4
Falminar's picture
Falminar
@Hexzyle

Fiery Pepperbox. That's all that's really important, I didn't shield, get hit, have any UVs against it, use my other weapon, etc.

Sat, 08/08/2015 - 12:19
#5
Fangel's picture
Fangel
err

Rotting Metropolis isn't too big of a deal. It's what Stygarian Steeds is to dark cities. It's a tough fight at the end sure, but it's not the trojans that make it hard, it's the trojans + devilites.

The giant toxigel should have the dash on it perhaps, or maybe even spit out the toxoil poison spots like the danger mission enemy has.

Sat, 08/08/2015 - 20:55
#6
Hexzyle's picture
Hexzyle

Firstly, Toxilargo is more of a hinderance than a challenge, as its abilities are more support. (the massive cloud of poison which affects swordsmen, but not gunners because gunners can just stand outside its range) It works well in tandem with the thorny areas of the level it is found on as they reduce the ability to reach the Toxilargo without walking through the aforementioned poison clouds, as well as the grim totems and zombies which you do reduced damage to due to poison. The fight would be more difficult if it was a smaller area though.

Secondly, VPB/M249 and Slug/Grave are Colony-slayer handguns. They obliterate large jellies, be they Lichen Colonies, Toxilargos, or the Royal Jelly himself.

Thirdly, the Toxilargo is a giant encounter. This means they are comparable with Lichen Colonies and Trojans. They are not supposed to be as powerful as the midboss-class monster, Battlepods

Mon, 08/10/2015 - 11:15
#7
Vohtarak-Forum's picture
Vohtarak-Forum
hmm

I think it should be able to drop the poison slime minis (not spam though) as minions
probably give it a dash

@hex battlepods aren't powerful, they just take a long time to beat giving the illusion that theyre mini bosses

p.s. bland, you used sense again instead of since

edit: fixed the battlepod statement

Mon, 08/10/2015 - 21:42
#8
Hexzyle's picture
Hexzyle

@hex battlepods aren't powerful, they just take a long time to beat giving the illusion that theyre mini bosses

They have a larger variety of attacks, defenses, and far more health than the previous category of monsters (Giants) so they're definitely in a new category. I know their official name is likely not "miniboss", but I'm calling them that because they're weaker (since a lot of their offensive power relies on their entourage) than midbosses like The Collector and Big Iron, and definitely below Bosses like Vanaduke and Rabid Snarbolaxes

Sun, 08/09/2015 - 20:30
#9
Fehzor's picture
Fehzor

I'd like to see harder areas with the toxilargo. It's not that it's an easy enemy, it's that you only fight one of it ever.. Like imagine a wave consisting of three toxilargos, ten toxic devilites, five silkwings and six toxigels, fought in a medium sized room, with loads of bramble to prevent circle strafing. The game sets up this difficult and interesting enemy, introduces it perfectly, and then never really uses it to its full potential which works perfectly, as knights are primarily just bad at the game and too stubborn to craft anything that isn't acheron/combuster/blitz needle.

Tue, 09/15/2015 - 18:40
#10
Falminar's picture
Falminar
Bump. Yes, I know, Trymal.

I thought of something - Maybe some kind of ground slam that shoots out globs of jelly?

Which is better for the jelly drops - Explosive (like a Blast Cube's, but poisonous), or mini creating (like a tiny, toxic jelly cube)?

Also, Hexzyle, I killed it without taking damage with a Cold Iron Carver as well instead of a "colony destroyer".

(And I did compare it to other giants as wel - It's much weaker than Giant Lichen Colonies, "colony destroyer" or not.)

Powered by Drupal, an open source content management system