My basic thesis is that the number of crowns it takes to buy 100 crystal energy should tend to rise as time passes. I'm not saying it should be more expensive today. I'm saying it should be more expensive a month from now than it is today.
The way that the system works is that neither crystal energy nor crowns are created or destroyed as part of the energy market trading crystal energy for crowns. The reasons why this should be the case is a post and a half in itself, but for our purposes here, it suffices to say that it is.
At low levels (loosely; this could be defined in a variety of ways), it takes a while to get crowns. At higher levels, you can get the same number of crowns much quicker, while spending far less energy. Thus, getting the same amount of crowns for a given amount of real-life money is more tempting when you're low level, and less so when you're high level.
Furthermore, you actually need crowns more early on. When you're in starter gear, buying your way to higher level gear very quickly gives you a huge upgrade in power. Once you've already got a full set of five star gear, there's a lot less to buy with crowns. Paying real-life money to get far more powerful gear is tempting to some people. Paying real-life money to get alternate gear that isn't unambiguously any stronger than what you already have is a lot less tempting.
Meanwhile, you need crystal energy more later on. You don't actually need crystal energy as opposed to mist energy at all until you want to upgrade to three star gear. You can buy crafted three star gear on the market, but most four- and five-star gear is bind on pickup, and cannot be bought on the market.
Thus, high level players have stronger incentives to buy crystal energy for crowns, while low level players have stronger incentives to buy crowns for crystal energy, or rather, for real-life money. If most of the players are low level, and few are high level, then the with many players looking to buy crowns and fewer looking to buy crystal energy, the price for crystal energy should be low. If most of the players were high level and few were low level, then the price for crystal energy should be much higher, as so many more people are interested in buying it and few in selling it.
So what happens as time passes? Initially, everyone is low level. As time passes, some players get high level, then more players get high level, and so forth. Some old, high level players quit, and new, low level players join. But in general, the drift is toward a higher proportion of the playerbase being high level, and a lower proportion being low level. This has been observed to occur in practice in many games, and Spiral Knights will be no exception.
So what happens as the playerbase tends to get higher level? More demand for crystal energy, and less demand for crowns means that buying a given amount of crystal energy should cost more crowns. Be ready, as it's coming. The only question is how much more expensive, and how soon. For reasons that I won't go into here, from Three Rings' perspective, that's surely a feature of the system, not a bug.
there ought to b exchange rates for t1,t2,t3 players. a t1 player cant naturally make the money to buy 100 units continuously whether its their ignorant use of energy to revive or the low amount of money generated from their runs.
i know that OOO needs money but most players dont immediately pay for CE until they know they like the game or not