Most of you are aware that I have complaints about the event, but my view isn't fully negative and I have a good reason why I get frustrated. So lets talk about the good and the bad.
The Good:
This event is beautiful, creepy, immersive, fun. The sounds of the harvester echoing in the distance make you question if it is after you. The puzzles are fairly unique to SK and trying to communicate with each other is difficult and tense due to the fact that you may have scarabs of a Harvester breathing down your back when you see a key object. Token hunting brings out all sorts of creative strategies in the players and pressures them to fight off the tougher shadow monsters in sets built for a different purpose. The rewards are great, shadow and poison are great combination for combating slimes and gremlins which often bring healers. The variety if weapon choices is great too. Support, chip damage, and a solid hitter allow knights to work many playstyles.
The Bad:
The biggest problem is the amount of memory this mission consumes. In a regular clockwork floor I am around 300 - 400 MB. In the NON- apocrean plateau floors of the mission I am using 500 - 600 MB. On the Plateau itself it spikes to 900 - 1000 MB. This creates lag and with the timer on the souls, Scarabs whizzing about, Bombies instantly booming, and the Harvester itself coming after you the slightest bit of lag can leave you high and dry. Even worse when you go to replay the mission everything seems to take and additional 100 MB. By the time I reach the Plateau on my second go around I'm pushing past 1100 MB and typically am so laggy I am of no use to my team.
So, why is this so bad..... it's like having a sandvich just out of reach.
http://img12.deviantart.net/f719/i/2011/175/b/8/tf2___reach_the_sandvich...
This mission is everything I love and yet I cannot enjoy it fully....
Apocrea has consistently caused me tofreeze every 3- 5 seconds (people say it is a memory leak).
Reasons like this are why I haven't done the mission