My idea, is to take the shadow lair concept and make it give more. To make Shadow Lairs alive again i say we get more crafting recipes at the crafting machine, the reskins of Snarbolax Drakon can be reused for the Snarbolax Shadow Lair, the gun puppy one for Fiery Roarmulas Twins and others for the other bosses, new shields and weapons would also make us do more of the Lairs. Instead of a 1% in a random box make them a Shadow Lair reward, make 2x the amount of money off it, and no one has to look at it later and think "wish i had been around then" before leaving the game permanently for the amount of things that are simply unobtainable. you already have a shield for ice queen basically set up, just have to add accents, change the status resist, and recolor it.
Also i find it hard to believe any players would stay if they knew how much energy was for trade when i started. you need to make a cap and not inflate the price to unobtainable levels. Making your game pay to play is a good way to lose players, i don't think anyone below 3* saw the price of energy and went "that's fair" and getting to 5* is basically impossible without using a credit card because of the price. Cap it at 7k and drop the price.
Another thing is new events getting Apocrypha again this week killed my interest entirely. something that isn't Tortodrones, Black Kats, or Apocrypha would be nice, and seasonal events don't count for this because there are not enough new items per event to make them relevant. Also stop with the boxes with nothing but reskins and recolors, why do we need another recolored cloak or plate mail to add on to the 50 we already have.
I know the gunner update was a big thing but it still didn't add enough easy to get things to make it worth grinding for the items, especially when basil is based on dice rolls for rare items and only has 2 ever. At least make SOME of the items Hall of Hero's items to make them obtainable to normal players with no guild. Even better is making a way to get the items without having to be robbed by other players for them such as cutting the dice roll feature on basil and just making merchants that sell everything.
Making the Game Alive Again
Mon, 08/17/2015 - 20:34
Killer-Beekeeper
Responses:
- "the reskins of Snarbolax Drakon can be reused for the Snarbolax Shadow Lair, the gun puppy one for Fiery Roarmulas Twins and others for the other bosses"
1. i don't agree with adding the pet reskins to shadow lair. Just feels like aesthetics doesn't belong in SL. I understand if you ask for the devs to launch new armors for new bosses for SL alchemy machine, but putting any sort of aesthetic kind of boost needs to be added to the normal arcade more then SL.
- "Cap it at 7k and drop the price.......getting to 5* is basically impossible without using a credit card"
2. I don't really care about the price of the energy too much as long as it doesn't go over 12k. The only time i ever spent money on SK was elevator passes, but a way to reduce the price of energy would be cool, but i don;t agree that the devs should cap the prices at 7k.
- " seasonal events don't count for this because there are not enough new items per event to make them relevant. "
3. hmm, i say the seasonal events do need to increase with more varied activities like the Christmas event present run which is pretty cool. But i think these event's are not bad so far. They have an insane grind, but sense they are meant to come again every year, i feel it is balanced besides the dam black cat event..URGHhh, makes me want to throw up thinking about that grind wall.
- "I know the gunner update was a big thing but it still didn't add enough easy to get things to make it worth grinding for the items, ....... make SOME of the items Hall of Hero's items to make them obtainable to normal players with no guild."
4. I also think the gunner update lacked a lot because all they added was varied damage and status of existing weapons which disappointed me. Even if the gunner update was disappointing, the reskin looks of the new weapons are not bad and so is the different looks for the new armors no matter how watered down the variety is. These things are worth grinding for some people like me (not the armors, just the guns). And so yeah the gunner update did not add a lot, but it added something is the least we can say.
About adding the recipies to hall of heroes i completely disagree because that is how the recipies hunting system were at the beginning. I would rather basil remove all hall of heroes recipies that is found in his market and only show the recipies that are not in the hall of heroes to make it easier for us to find them and not buy duplicates or buy recipies we think are not in the hall of heroes to sell and find out later it is in the hall of heroes. Also, i would like basil to also be located in the core with increase selections cause as of right now, there isn't a point to go to the core besides to get rads and 5 star mats. Also, there should be another merchant in teh break room where basil is that sell interesting item pick ups like robot summons, artilerry sumons, etc....
Anyway, your ideas was looking in the right direction to improve the game, but they feel like they are too direct at opposing the games system and not trying to modify that existing system to work with it.